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Goat (Minecraft)

From The Codex
Revision as of 18:13, 27 July 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD, replaced: Combat Speed → Attack Speed)
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Background

Goats are horned, four-legged mammals that spawn on mountains. They have small horns and will ram into other mobs, usually knocking them off of ledges and killing them due to the fall damage, and can perform long jumps in order to hop over gaps or climb mountains.

Goats will drop 1-3 points of experience, and will drop a goat horn when ramming into blocks, up to two times. Additionally, goats can also be milked, and will take a decreased amount of fall damage.

General Information

Name: Goat

Origin: Minecraft

Sex: None (Notch mentions that Sex doesn't exist in Minecraft)

Age: Unknown

Species: Goat

Status: Active

Alignment: Unaligned

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Capable of harming Steve and Pillagers, alongside mobs such as Sheep, Wolves, Llamas, Villagers, etcetera)

Durability: Wall level

Striking Strength: Wall level

Lifting Strength: Unknown

Travel Speed: Average Human, Higher when ramming

Attack Speed: Superhuman (Comparable to Steve and other mobs)

Reaction Speed: Superhuman

Stamina: Unknown

Range: Standard Melee Range

Intelligence: Animalistic (Goats will attempt to headbutt anything in front of them, even if it would be their cause of death or cause them to lose their horns)


Powers and Techniques

Superhuman Physical Characteristics.

Resistance to Heat Manipulation (Can live in the Nether without any harm)


Other

Standard Tactics: Goats will headbutt anything in front of them, lowering their head and charging forward.

Weaknesses: None notable

Battle Records

None.

None.

None.