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Meowjima

From The Codex
Revision as of 21:33, 27 July 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD, replaced: Combat Speed → Attack Speed)
HAT KID-CHAAAAAAN! You’ve grown soft! Time to bring out your fighting spirit!
~ Meowjima’s opening dialogue to his fight

Background

Meowjima is a secret miniboss that can be encountered in A Hat in Time's Nyakuza Metro DLC. He can be found by jumping on a spring near the Snatcher Coin in Green Clean Station and then inspecting the manhole the player jumps out of.

Meowjima does not relate to the rest of Nyakuza Metro's story, and doesn't reward the player with any special item. Once the manhole is inspected, Meowjima will pop in and the fight will start after some dialogue.

In the fight, Meowjima pounces around a lot and attempts to scratch the player. He does not seem to have any other attacks than this.

After Meowjima is defeated, he explodes like when any other enemy is defeated without any dialogue. If the player uses their Ice Hat to go down the manhole, they will be sent back to the Main Station.

General Information

Name: Meowjima

Origin: A Hat in Time

Sex: Male

Age: Unknown

Classification: Secret Boss

Species: Cat

Occupation: Member of The Empress Yakuza

Status: Unknown (Defeated by Hat Kid in battle, though it's unknown if he died or not as Hat Kid will vary between killing and sparing enemies)

Alignment: Chaotic Neutral (A member of The Empress' yakuza, who loiter around the city, collect time pieces and take bounties)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Can fight Hat Kid)

Durability: Wall level (Can take multiple hits from Hat Kid)

Striking Strength: Wall Class

Lifting Strength: Unknown

Travel Speed: Regular Human

Attack Speed: At least Supersonic (Can tag Hat Kid)

Reaction Speed: At least Supersonic (Hard for Hat Kid to hit)

Stamina: Unknown

Range: Standard Melee, Several Meters with Forcefield Creation (Can make a forcefield around the battlefield to keep Hat Kid in)

Intelligence: Average


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics (Very much agile, can easily jump around and avoid hits from Hat Kid), Forcefield Creation (Can make a forcefield around the battlefield to keep Hat Kid in), Power Nullification (Hat Kid is unable to slam through the manhole with her Ice Hat while fighting Meowjima)


Equipment

None notable


Other

Standard Tactics: He will hop around making it harder for his opponent to hit him and attack his opponent.

Weaknesses: None notable

Battle Records

None.

None.

None.