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Phantom (Minecraft)

From The Codex

Background

Phantoms are undead hostile mobs that spawn when the player has not slept in over three in-game days.

Phantoms spawn unless the game rule doInsomnia is set to false. The spawning mechanics differ between Java and Bedrock editions. In both editions, they spawn in the Overworld above the player if the "since last rest" statistic is at least 1 hour (72000 ticks or 3 in-game days). This statistic is reset when the player enters a bed or dies. Furthermore, the player must not have a block overhead that blocks light in any way; for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0. Phantoms do not spawn in spectator mode, but they do spawn in creative mode.

Powers and Stats

Tier: 8-C

Name: Phantom

Origin: Minecraft

Gender: None (Notch mentions gender doesn't exist in Minecraft)

Age: Unknown

Classification: Monster, Phantom, Soul, Undead

Attack Potency: Building level (Comparable to other monsters like Zombies and Skeletons, superior to Silverfish)

Dimensionality: 3-D

Travel Speed: Athletic Human (Scaling to Steve)

Combat Speed: Massively Hypersonic (Can hit Steve)

Reaction Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Building Class

Durability: At least Building level (Can survive in the Nether which can instantly vaporize a cubic meter of water, can tank multiple hits from an early game Steve)

Stamina: High (Never shown to need any rest)

Range: Tens of meters

Powers and Abilities: Superhuman Physical Characteristics, Flight, Self-Sustenance (Types 1, 2 and 3; mobs don't need sleep, food or rest, can breathe in the End), Smoke Manipulation (Makes a trail of smoke when it moves), Non-Corporeal (Is just a soul), Undead Physiology, Immortality (Types 6 and 7, can get shot with arrows multiple times in the head without dying), Non-Physical Interaction and Soul Manipulation (Can harm Ghasts and other Phantoms), Gravity Manipulation (Phantom Membranes are used for Potions of Slow Falling), Resistance to Heat Manipulation (Can exist in the Nether without any harm), Poison Manipulation (Immune to poison)

Standard Equipment: Phantom Membranes

Intelligence: Animalistic

Weaknesses: Will burn in sunlight, healing magic will harm them

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: