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Zombie (Minecraft)
From The Codex
Background
Zombies are common undead hostile mobs that attack players, villagers, and turtle eggs. They burn in the daylight, similar to other undead mobs.
In the Overworld, zombies spawn in groups of 4 at a light level of 7 or less.
Drowned are common underwater zombie variants that spawn in bodies of water or when a zombie drowns. They are also the only source of Tridents.
Drowned spawn naturally at light level of 7 or less in ocean biomes (all variants including deep warm ocean), and river (including frozen river) biomes, in groups of 1. They spawn inside any water block. In ocean biomes, drowned spawn at Y < 58, or at least 6 blocks below sea level; this restriction does not apply to rivers. Drowned also spawn at higher rates in rivers than in other biomes.
Husks are variants of zombies that spawn in deserts. Unlike zombies, husks do not burn in sunlight.
Husks spawn at a light level of 7 or less in the desert, desert hills, and desert lakes biomes, mostly replacing zombies in these biomes. In Java Edition, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants. In Bedrock Edition, husks spawn on the surface and underground in groups of 2-4 in place of 70% of all zombies spawned in desert biomes.
General Information
Name: Zombie, Drowned, Husk
Origin: Minecraft
Sex: None (Notch mentions Sex doesn't exist in Minecraft)
Age: Unknown
Classification: Zombie, Undead
Codex Statistics
Key: Zombie | Drowned | Husk
Grade: B | B | B
Tier: 9-B, Higher with best possible equipment | 9-B | 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Potency) (Can survive in the Nether which can instantly vaporize a cubic meter of water, can tank multiple hits from an Steve, superior to Silverfish), Higher with best possible equipment (Superior to Creepers and Endermen, should be comparable to an Steve) | Wall level (Potency) (Same as the regular Zombie) | Wall level (Potency) (Same as the regular Zombie)
Durability: Wall level, Higher with best possible equipment | Wall level | Wall level
Striking Strength: Wall Class (Potency), Higher with best possible equipment | Wall Class (Potency) | Wall Class (Potency)
Lifting Strength: Unknown: True Class, Higher with best possible equipment | Unknown: True Class | Unknown: True Class
Travel Speed: Superhuman (Scaling to Steve) | Superhuman | Superhuman
Attack Speed: Superhuman (Comparable to Endermen, can tag Steve) | Superhuman | Superhuman
Reaction Speed: Superhuman | Superhuman | Superhuman
Stamina: Unknown (Never shown to need any rest)
Range: Standard Melee, Hundreds of Meters with best possible equipment | Hundreds of Meters | Standard Melee, Hundreds of Meters with equipment | Extended Melee
Intelligence: Animalistic Intelligence
Knowledge: Animalistic level
Powers and Techniques
All previous abilities, Limited Electricity Manipulation (Can summon a lightning bolt if there's a storm happening), Water Manipulation (Can use water to propel himself), Fire Manipulation (Opponents hit with Fire Aspect are set on fire), Damage Transferal (Via Thorns), Limited Ice Manipulation and Water Walking (Via Frost Walker), Resistance to Explosion Manipulation (Blast Protection reduces damage taken from explosions)
All abilities from regular Zombie, can swim
All abilities from regular Zombie, Hunger Inducement
Equipment
Sometimes carries Potatoes, Carrots or Iron Ingots | Netherite Sword, Trident, Netherite Armor | Trident | None notable
Other
Weaknesses: Will burn in sunlight, sinks underwater instead of swimming | Sinks underwater | Will burn in sunlight | Sinks underwater
Battle Records
None.
None.
None.