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Banger (R.E.P.O)

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The Banger is a Level two Monster in R.E.P.O.

Banger
Origin
Origin R.E.P.O
Creator semiworks
Characteristics
Status Alive
Alignment Chaotic Evil
Archetype Monster
Relationships
Enemies Semibots

Appearance

Bangers are skulls with legs with some sort of bomb or dynamite stick inside them and tiny red pupils.

Goals

  • To kill the semibots

General Information

Name: Banger

Origin: R.E.P.O

Company: Semiworks

Gender: None

Handedness: None

Story Role: Threatening Monster

Legacy: Unknown Legacy (No scribbles can be found of it in the museum, so it's unknown if it's ever left any impact)

Influence: Possibly Cultural Influence

Classification: Monster

Species: Monster

State of Being: Regular

Physiology: Inorganic Physiology

Combat Style: Street Fighting

Enemies: The Semibots

Status: Undead

Alignment: Chaotic Evil

Threat Level: Likely Street Threat (Can be found around different areas of the world of R.E.P.O)

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed Potential
  • Description: Standard Potential
  • Limitations: Standard Potential limits.

Archetype: Monster

Codex Statistics

Grade: C

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Explodes and does 30 damage to the semibots, being slightly weaker than the Human Grenade), Lower if killed while fused (Only does half the damage if killed before getting to finish their fuse)

Durability: Average Human level (at a mere 50 health, most weapons can one shot them)

Striking Strength: Unknown: True

Lifting Strength: Unknown: True

Travel Speed: Average Human(Faster than the semibot's walking speed but slower than it's base running speed)

Attack Speed: Below Average Human (Takes around 15 seconds before they detonate)

Reaction Speed: Average Human

Stamina: Likely Limitless

Range: Standard Melee Range

Intelligence: Animalistic Intelligence

Knowledge: Animalistic level


Powers and Techniques


Other

Standard Tactics: Upon seeing a target, they light their fuses, swarm them in a group and explode after around 15 seconds.

Weaknesses: Monsters typically get stunned when they've been knocked over from taking too much damage. They don't blow up if killed before their fuse is charged, and even when they do die before exploding, it does half the damage.

Battle Records

None.

None.

None.

Versus Threads


None.


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None.