Superhuman Physical Characteristics, Acrobatics (Shown talented skating abilities along with flips), Weapon Mastery (Can use an Crystal Spear in combat), Accelerated Development (Continuous use of one's epithet will cause it to grow stronger), Aura (All epithet users have an aura around them), Consumption (Type 1; Can eat screws and drink from pinecones to regain stamina and health), Telekinesis (By combining her Epithet with Indus', Mera breaks Indus' barrier into pieces and telekinetically launches them towards her targets), Durability Negation, Statistics Reduction, Power Absorption, & Damage Transferal (Can increase an object's frailty until it shatters. Absorbs stamina from other people, healing herself while also dealing equivalent damage.), Creation & Weapon Creation (Creates crystalline spikes and other structures from nothing. Mera attaches crystalline skates to her feet and swiftly skates across the ground while wielding a crystal spear to attack with.), Regeneration (High-Low. Characters regenerate after winning a battle. Giovannia could regenerate back his broken bones. Possibly Mid-Godly. Molly Blyndeff has an ability named "Hushabye" which dumbs down the opponent to nothing. She later got attacked by bears and when asked if she could erase the bears, she states that they would just come back after the fight. Since everyone instantly regenerates right after a fight in verse, the characters themselves should be able to come back from existence erasure), Immortality (Type 6; Mera's bones breaking were viewed as -1 damage. It is stated by word of god that everyone in Epithet Erased functions under JRPG mechanics so even attacks that are greatly above them and should kill them can't, for example being shot in the head will not kill them, they are even described as "extremely hard to kill"), Restoration (After battles characters injuries, statuses, etcetera are normally undone, including acts such as de-aging a character, being reverted), Pain Tolerance & Sheer Will (Characters in Epithet Erased are extremely hard to kill and can survive shots to the head along with taking attacks that break their bones without showing much harm from it. Every moment of Mera's life is in agony even merely bumping into her breaks a bone, this makes her more naturally numb to the feeling of pain as she's used to it, being capable of speaking and fighting with half of her bones being broken).
