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Fake Peppino

From The Codex
Nothing compares!
~ Fake Peppino's ad
FRTXJPIHCBATTZRDIHJPS!
~ Fake Peppino's second ad
PIZZA TIME NEVER ENDS

Background

Fake Peppino is the fourth boss of Pizza Tower.

Fake Peppino is a being that bears a close resemblance to Peppino. He's much taller than Peppino with a loose eye and a permanent smile. He also, much like Peppino, wears a white tank top over a black T-shirt, black pants and a white chef's hat. Additionally, in one of his boss fight attacks, he takes his head off like a mask, revealing nothing but a pink brain with eyes.

His behavior in fight is similar to that of a frog.

General Information

Name: Fake Peppino

Origin: Pizza Tower

Sex: Male

Age: Unknown

Classification: Peppino Clone using DNA from Peppino and possibly a frog

Status: Alive

Alignment: Chaotic Neutral (Fake Peppino originally attempted to stop Peppino and assist Pizzaface is having his restaurant destroyed, but has been on good terms at the end of the game, and it's possible that Fake Peppino didn't want to pick a fight)

Codex Statistics

Tier: 4-A, Higher with Mach Run, Far Higher in monster form

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Multi-Solar System level (Can harm Peppino, who broke through the Pizza Tower and defeated Pizzahead. Pizzahead survived the Pizza Tower being destroyed. The Pizza Tower is a tower that contains an entire realm with various stars and planets), Higher with Mach Run (Should be work similar to Peppino's Mach Run), Far Higher in monster form (Can deal twice as much damage to Peppino and is unable to be harmed in this form)

Durability: Multi-Solar System level (Can take multiple hits from Peppino), Far Higher in monster form (Can deal twice as much damage to Peppino and is unable to be harmed in this form)

Striking Strength: Multi-Solar System Class, Higher with Mach Run, Far Higher in monster form (Can deal twice as much damage to Peppino and is unable to be harmed in this form)

Lifting Strength: Class 5 (Comparable to Peppino)

Travel Speed: Supersonic (Can use Peppino's dash, who's natural dash speed can outpace a bullet and can create afterimages with movement alone). Up to Supersonic+ with Mach Run (Can use Peppino's Mach Run, which cam reach up to Mach 4)

Attack Speed: Massively Hypersonic (Can hit Peppino)

Reaction Speed: Massively Hypersonic (Comparable to Peppino and Gustavo, who can parry any move in the game, including lightning attacks from enemies)

Stamina: High (Can escape the Pizza Tower in one sitting)

Range: Standard Melee, Extended Melee with projectiles, Several Meters with his transformation

Intelligence: Unknown (Seems to be able to mimic what Peppino does, but outside of that we haven't seen what else Fake Peppino can do)


Powers and Techniques

Superhuman Physical Characteristics, Regeneration (Low-High; Can regenerate from being reduced into a liquid), Supernatural Resilience (Fake Peppino can regenerate from being reduced to a liquid, and can remove his head to use as a projectile), Afterimage Creation (Can create afterimages from movement alone), Duplication (Fake Peppino can create dozens of Peppino clones to attack people with, using his various attacks several times), Body Control & Elasticity (Can change his body proportions, and can throw his head as a projectile), Surface Scaling (Can run on walls and ceilings when using Mach Run as well as stick to walls), Weapon Creation (By using his Super Taunt, Fake Peppino can create 8 projectiles), Healing & Rage Power (Fake Peppino can fully regain back his health and get more violent with his attacks), Transformation, Large Size, and Large Size (Type 2 and 1 respectfully; Fake Peppino can transform into a larger monster form that's stronger than his regular self), Cartoon Physics (Mid; Should be similar to Peppino)


Equipment

None


Notable Techniques

  • Grab Dash: Fake Peppino will run about and periodically lunge forward to grab with one arm. If he grabs the player, they are jabbed by his tongue and launched away, taking damage. Clones that do this move will disappear after doing the grab dash or after hitting the player.
  • High Jump and Face Slam: Fake Peppino does a powerful frog-like leap into the air, then slowly falls down towards the player, slamming into the ground headfirst. Fake Peppino can be attacked during the windup to the jump or after he slams into the ground. Clones that do this will disappear after slamming into the floor.
  • Mach Run: Fake Peppino runs at high speeds, running up the walls and across the ceiling, around and around the arena. He can be attacked while he starts running and after he stops running. When the clones try to wall run, they will fall down off of the ceiling the moment they stand over the player and face slam down.
  • Super Jump: Fake Peppino crouches down and super jumps to the ceiling, then jumps back down to the floor, repeating this 4 times before finishing. Clones will form a line of 10, leaving a small space for the player to stand safely before they jump from the floor to the ceiling and disappear, then repeat their formation several times with the opening in a different place each time.
  • Head Throw & Headless Run: Fake Peppino tears his head off, revealing his brain and eyes, and throws it towards the player. The thrown head can be ducked under or jumped over. After this, Fake Peppino will run to retrieve his lost head, hurting the player if he runs into them. This needs to be jumped over. Several clones will appear from each side of the room and charge towards the other end and disappear, with the exception of the last clone who tosses its head, disappearing immediately afterwards.
  • Super Taunt: Fake Peppino jumps and performs one of three super taunts, sending out 8 bouncing projectiles in cardinal and diagonal directions. Once he finishes showing off, he falls back down and runs to the other side of the room to do it again. Clones that super taunt will only send out one projectile, sending it diagonally downwards, as well as headless clones will run across the room from time to time. The Clones will use their simultaneous super taunts 7 times before the second phase begins, and headless clones will spawn after the second and fifth taunts.

Other

Standard Tactics: Fake Peppino will use his various moves taken from Peppino and summon clones alongside him. After sometime, he transforms into his monster form.

Weaknesses: None notable.

Battle Records

None.

None.

None.