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Funtime Freddy
Funtime Freddy is a major antagonist who first appeared in Five Nights at Freddy's: Sister Location as the titular, secondary antagonist. He is a circus-themed version of Freddy Fazbear. He is also one of the entertainers from the Funtime Auditorium, which is located from the east of Circus Baby's Entertainment and Rental (although he isn't seen in the said auditorium). The other being Funtime Foxy.
This character has mature themes and concepts, thus those of young age are ill-advised to look through these. | |||||||||||||||||||
| Funtime Freddy | |||||||||||||||||||
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| Articles About Funtime Freddy | |||||||||||||||||||
| Freddy Fazbear | Original Model - Toy Model - Shadow Variant - Phantom Variant - Nightmare Variant - Funtime Model - Rockstar Model - Glamrock Model | ||||||||||||||||||
| Fredbear | Golden Freddy - Nightmare Variant - Nightmare | ||||||||||||||||||
| Fanon | FNaFB | ||||||||||||||||||
| Origin | |||||||||||||||||||
| Origin | Five Nights at Freddy's: Sister Location | ||||||||||||||||||
| Characteristics | |||||||||||||||||||
| Species | Animatronic | ||||||||||||||||||
| Gender | Male | ||||||||||||||||||
| Age | Unknown | ||||||||||||||||||
| Height | 6 feet | ||||||||||||||||||
| Weight | 350 lbs | ||||||||||||||||||
| Status | Undead (Spirit), Active (Animatronic) | ||||||||||||||||||
| Alignment | Chaotic Evil | ||||||||||||||||||
| Archetype | Monster/Horror Villain | ||||||||||||||||||
| Occupation | None | ||||||||||||||||||
| Relationships | |||||||||||||||||||
| Affiliations | Afton Robotics | ||||||||||||||||||
Appearance
General Description: Funtime Freddy is a white and purple bear animatronic, far different from his counterparts. He stands at a height of 6.0 ft (182 cm) and weighs 350 lbs (159 kg). His design is similar to Withered Freddy from the second game with a metal suit, blue eyes, thinner eyebrows, and a squarish head that is less bulky than the Five Nights at Freddy's 2 version but not as round as the original.
Facial Features: Blue eyes. Thinner eyebrows. Human-like teeth. His endoskeleton face is flatter with the muzzle and jaw being less wider than the "suit" head itself.
Clothing/Outfit: A top hat with a purple stripe, similar to Toy Freddy's hat. A black bowtie. Two black buttons on his chest.
Coloration: Light-purple coloring on his muzzle, stomach, shoulders, elbows, knees, insides of his ears, cheeks, eye-sockets, hat stripe, thighs, knuckles of his left hand, and the top areas of both feet.
Physical Traits: Metallic face-plates form his actual face over the endoskeleton. A circular speaker is located under his bowtie. A grey circle is printed on the middle of the endoskeleton chest. His left hand has five fingers and holds a microphone with a purple handle. His right arm ends in Bon-Bon like a hand-puppet.
Design Variations:
- Help Wanted: Remains nearly identical and mostly unchanged.
- Special Delivery: The light-purple coloring gives way to a gleaming pinkish color. His design receives specular reflection for realism.
Bon-Bon (Bonnie Hand Puppet): A hand puppet replacing Funtime Freddy's right hand. He is colored brilliant blue with turquoise on his stomach, paws, muzzle, and the insides of his ears. He has red blush cheeks and wears a red bowtie. A single black button in the middle of his chest serves as a reboot button. Purple eyes. Human-like teeth. He lacks eyebrows. His overall appearance is similar to Bonnie from the first game with Toy Bonnie's aesthetic, and also resembles his FNAF World design. He is able to detach from Funtime Freddy's hand at any moment.
Special Delivery Design: Bon-Bon's design remains the same, with specular reflection added for realism.
Personality
- Sadistic: Funtime Freddy is an energetic animatronic bear who enjoys entertaining children but is secretly psychotic, deranged, and sadistic. He laughs with glee as he attempts to kill his victims and takes delight in tormenting them.
- Bloodthirsty Voice: Funtime Freddy speaks in a raspy, bloodthirsty voice with a crazed, hysterical tone. He also has an echo like a stereotypical robot and glitches since he is broken.
- Taunts Victims: Funtime Freddy taunts the player, saying he wants to take innocent lives for the sake of it. He taunts their helplessness, saying no one will hear them scream. He wants to traumatize and haunt his victims if he cannot kill them.
- Arrogant: Funtime Freddy is arrogant. When he loses, he refuses to accept it and believes his adversaries simply got lucky.
- Calm and Soothing: Bon Bon is the foil to Funtime Freddy. He is calm and speaks in a feminine, high-pitched voice, which he uses to calm Funtime Freddy down.
General Information
Name: Funtime Freddy
Others: Bon-Bon (Effectively their hand puppet)
Origin: Five Nights at Freddy's: Sister Location
Assigned Gender: None. Built to be Male for Animatronic. Male for the Soul
Age: Unknown at the time of the victim's death, Animatronic is at least in his 40's (Similar to Circus Baby)
Classification: Funtime Animatronic
Species: Animatronic
State of Being: Regular for the Soul, Nonliving for the Animatronic
Occupation: None
Height: 6 feet (Listed in his official blueprints to be 6 feet)
Weight: 350 lbs (Listed in his official blueprints to be 350 lbs)
Affiliations: Afton Robotics
Status: Undead (Spirit), Active (Animatronic)
Alignment: Chaotic Evil (Funtime Freddy was built by Afton to lure in and trap kids inside of him, effectively killing them) Archetype Monster/Horror Villain
Codex Statistics
Grade: B
Tier: 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Potency) (Should be comparable to the other animatronics, who can crush skulls and people, survive collapsing buildings, and are unharmed by a car crash that broke through a billboard. Can one-shot the security guard. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people)
Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)
Striking Strength: Wall Class (Potency)
Lifting Strength: Peak Human (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)
Travel Speed: Superhuman (Comparable to Freddy Fazbear, who can run across from the right end of Fazbear's Pizza to the left end in seconds. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)
Attack Speed: Superhuman
Reaction Speed: Superhuman
Stamina: Limitless by the virtue of being a robot possessed by a soul
Range: Standard Melee, Extended Melee with his claw
Intelligence: Above Average Intelligence (Able to convince the other funtimes to remove Baby from being in control of Ennard and took control himself. Has lured children while also killing them)
Superhuman Physical Characteristics, Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark. Has a proximity sensor and 360 pivot to sense other people), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Non-living Object), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Sound Manipulation, Perception Manipulation, Illusion Manipulation, & Mind Manipulation (Type 1; The animatronics at times can make the building change. Afton created a chip and disc that produces a sound wave. This makes the person's mind overwhelmed, making them think of what they should be, causing people and their surroundings to change shape and distorts your mind[1]. This applies to the games as similar chips can be seen within the Funtimes, and the plot of Afton's animatronics engulfing people is also seen within Sister Location), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Natural Weaponry (Has a giant claw located from his stomach like Baby), Body Control (Can open up his face like every other Funtime), Sealing (His body can be used to contain people) Social Influencing (Convinced the other funtimes to remove Baby from Ennard and take over as the primary host), Sound Manipulation (Can mimic and change his voice).
Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage[2]. Sister Location animatronics can take controlled shocks[3])
Sheer Will & Limited Fusionism (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Undead Physiology (The Crying Children are spirits that are running off of vengeance. They will only truly disappear after their birthday party is complete), Flight (As ghost, they naturally can fly), Incorporeality & Invisibility (As dead spirits they're naturally incorporeal, and turn invisible after William Afton's supposed death), Possession (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Astral Projection (Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Time Travel (Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake), Time Paradox Immunity (Grandfather Paradox; Unaffected by Shadow Bonnie going back in time and giving them cake as they still roam around in FNaF 1), Extrasensory Perception (Can see Shadow Freddy), Illusion Creation (The crying children can create hallucinations of their cries on walls)
BonBon, Claw
Other
Standard Tactics: Funtime Freddy will typically hide around his surrounding area and kill his opponent, likely with his giant claw or by using Bon-Bon.
Weaknesses: Fire can remove his remnant if exposed to it for too long, causing his body to die.
References
Battle Records
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References
Versus Threads
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