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Latest revision as of 03:53, 27 October 2024
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
“
Mom, why’d you marry that phony? What is wrong with you? I can’t believe this.
„
~ Jimmy at the very beginning of Welcome to Bullworth
“
So here I am, at probably the worst school in the country. Whose alumni are nothing but arms dealers, serial killers and corporate lawyers. Real scum. And that old creep thinks he can tame me? We shall see, my friend. I only give people what they have coming to them.
„
~ Jimmy during the beginning of Chapter 1
“
With Russell pacified, I could be forgiven for thinking my troubles at Bullworth were over. But this place is a rotten onion. Peel off one stinking layer and there's another even smellier one beneath.
„
~ Jimmy during the beginning of Chapter 2
“
Now, Derby is really stupid, malevolent, and rich. So it will surprise none of you to discover in a future life he'll end up in congress. But this my story, not his. With the trust-fund babies under control, it's time to turn my attention to their sworn enemies: those greaseball kids.
„
~ Jimmy during the beginning of Chapter 3
“
I'm starting to feel pretty good about myself. I've just taken control of two of the school's worst cliques, but I know there are bigger problems just around the corner. Problems with overdeveloped pituitary glands and brains the size of peas.
„
~ Jimmy during the beginning of Chapter 4
“
So here I am, suddenly the king of the school. I never meant for things to turn out this way. I just wanted to control a couple of psycho kids and be left alone. But now I guess I'm certainly going to live the good life.
„
~ Jimmy during the beginning of Chapter 5
“
Finally everything is sorted out, more or less. I mean I don't want to say we're going to live happily ever after or anything like that, but life is certainly going to get easier.
James "Jimmy" Hopkins is the playable character and the main protagonist in Bully. He was voiced by Gerry Rosenthal.
This dropdown contains the synopsis of Jimmy Hopkins’ story. Read at your own risk as you may be spoiled otherwise!
Jimmy is dumped at Bullworth Academy by his often remarried mother and his new stepfather, who Jimmy describes as a "rich old phony", whilst they go on a year long honeymoon cruise. Jimmy had previously been expelled from seven schools for a variety of reasons which include graffiti, violent conduct, bad language, being disrespectful to staff, and according to small talk, arson. Bullworth is Jimmy's last chance to avoid juvenile detention and, knowing Bullworth's reputation, he prepares for the worst.
Although Jimmy's actions after the events of Bully aren't known, Dan Houser of Rockstar Games discussed Jimmy in an interview. He specifically mentioned that he "didn't see" Jimmy turning out to become the type of person who would make a Grand Theft Auto protagonist.
“
I never saw him as being that level of degenerate...I saw him as a bad teen, because he comes from a tough home, who could go either direction. He's not going to be a carjacker. He's too white collar for that already. He's at a shit private school, but he's going to end up being really happy because he's at the worst bit of his life, or being a sort of messed up white collar doofus. He was an unpleasant soul, but he had a heart. To some extent you could say the same was true of [Grand Theft Auto 4's] Niko in a bizarre way. But [Jimmy's] not trying to burn down the school, he's more trying to stand up to injustice.
„
~ Dan Houser
Jimmy is 15 years old and is smaller in height than most students, but is reasonably stocky. He has freckles on his cheeks and wears a gold stud earring on his left ear. He also has a ginger buzz cut, and brown eyes. At the beginning of the game, he wears a brown jacket over a white t-shirt, with faded blue jeans and white sneakers. His school uniform consists of a blue Bullworth vest over a white shirt with khaki school slacks. His pajamas consist of a dark blue t-shirt with a flaming yellow skull on the front and on the back that appears to probably be the tag of the shirt, pale yellow sweat pants with undone ties, and white socks. His athletic uniform consists of a yellow t-shirt with the Bullworth Bullhorns logo in red and khaki school shorts and sneakers.
Over the course of the game, Jimmy can obtain a wide variety of clothes, haircuts, and tattoos. This allows the player to either have him adopt the look of one of the cliques, or make his own unique fashion statement. He generally wears his clothing more disordered than intended; for example, he wears his school uniform with the collar unbuttoned and unfolded, and his white shirt is untucked. Jimmy's hair is naturally red--when buying haircuts, the red cuts are always cheaper because he doesn't have to pay for dyeing.
In early screenshots, Jimmy was somewhat uglier. He had fewer freckles, a larger and red nose, and ears that stuck out. He also wore gray slacks and boots instead of khaki slacks and sneakers.
Jimmy's only true friend at the school is Pete Kowalski. Jimmy is not always respectful towards Pete, but in the end he defends and sticks up for Pete. In return Pete provides a voice of reason for Jimmy, figuring out solutions to Jimmy's problems when fisticuffs and violence don't suffice.
Affiliations: Pete Kowalski, The Bullies (After Chapter 1), The Preppies (After Chapter 2), The Greasers (After Chapter 3), The Nerds (In the middle of chapter 4), The Jocks (After Chapter 4), The Townies (After Chapter 5)
Enemies: Gary Smith, The Bullies (During Chapter 1), The Preppies (During Chapter 2 and Chapter 5), The Greasers (During Chapter 3 and Chapter 5), The Nerds (During Chapter 4 and Chapter 5), The Jocks (During Chapter 4 and Chapter 5)
Skateboard: The Skateboard is an inventory item in Bully. Jimmy gets it very early in the school year, as a reward for the mission Defend Bucky. Although it is a vehicle rather than a weapon, Jimmy carries it at all times, and must equip it to use. PC version of Scholarship Edition has an external button allowing Jimmy to quickly equip / unequip the Skateboard instead of having to scroll through the Inventory Wheel. In the PS2 edition by hitting L2 and R2 together it can be equipped and on Wii you can press both + and - buttons at the same time. It is slower than a bicycle but faster than walking on foot. The skateboard accelerates when going down hill, and decelerates while going uphill. Snow on the roads gives the skateboard less traction and makes it harder to steer. The skateboard is very slow on grass and dirt and won't gain momentum. Jimmy can do ollies on the skateboard simply by pressing the O button on the PS2 version and down on the Wii while at speed. By pressing the Triangle button near the rear of a moving car on the PS2 edition of the game, Jimmy can skitch a ride. Skitching allows the player to have a free automatic ride, however the downsides are that it raises your trouble meter a bit, and you cannot control where the car you have latched on to will go. Riding the skateboard also makes Jimmy immune to taking damage from falling. He can jump off the tallest buildings while riding the skateboard with no ill effects. However, if Jimmy attempts to ride up stairs or runs into a wall using the skateboard, he will crash and take minor damage.
Slingshot: The Slingshot is a small hand projectile weapon that is used mostly by Bullies and Greasers. When fired closely to their target, slingshot rounds do a decent amount of damage and normally knock out a typical student with a few hits. It takes a long time to charge a shot, however. After completing The Setup, Jimmy obtains a slingshot by taking it from Davis White. Unlike other weapons in the game, the slingshot will not be lost when Jimmy is busted. Jimmy's slingshot has infinite ammo. Jimmy's slingshot is replaced by the Super Slingshot after the mission The Candidate is completed. However, it is possible to retain the slingshot with cheat codes.
Super Slingshot: The Super Slingshot is an upgraded version of the Slingshot. Earnest gives the Super Slingshot to Jimmy after Jimmy completes The Candidate. It has a scope, enhanced accuracy and faster charging times. One fully-charged head shot can knock out most targets, and two can even stop a prefect. If Jimmy charges the Super Slingshot while locking on to a nerd, the nerd will cower. If close enough, Jimmy will have the option to humiliate him. This can be done by holding the fire button and then switching to Jimmy's fists. Jimmy can humiliate the nerd even if the nerd has full health. However, instead of running and falling down after being humiliated, the nerd can still attack Jimmy. Similar to the regular Slingshot, the Super Slingshot has infinite ammunition and will not be lost if Jimmy gets busted.
Camera: Although not technically a weapon, the Camera is found in Jimmy's inventory with the other weapons. Just like the slingshot, Jimmy can never lose it when he is busted. He can throw punches like normal while holding the camera, but he can't block attacks because pressing target Lock-on will make him aim the camera toward his opponent. If Jimmy points the camera at people who are hostile towards him, either through manual aim or target lock-on, they will insult him and eventually attack. After completing Photography 4, it is replaced with the digital camera.
Digital Camera: Just like the slingshot, the camera has an upgrade called the Digital Camera. This type of camera takes coloured photos. It becomes available after Photography 4 and is used in Paparazzi and Rudy the Red Nosed Santa regardless of whether Jimmy has completed Photography.
Firecracker: The firecracker is a small explosive that causes a loud bang and a minor explosion. A firecracker will explode immediately after striking someone but will have a small countdown before exploding if it lands onto a surface. Firecrackers do significant damage, and Jimmy usually needs only one to knock out another student. If Jimmy is caught in the explosion, he will take damage; a faint, high-pitched sound will also ring out, implying that Jimmy's hearing has been damaged by the explosion. He can throw them ahead of himself and toss them over his shoulder as he runs. If he holds one for too long while aiming at someone, it will explode in his hand and cause him damage. Jimmy can make firecrackers at his Chemistry set after completing Chemistry 1. They can also be thrown down a toilet as a prank; doing so makes water spurt and human waste gush out of all of the toilets. The brand "Little Devil" can be seen on each firecracker.
Stink Bomb: Stink Bombs are vials of green chemicals in a glass beaker that turn into green smoke when thrown. They do no damage, but their foul odor makes anyone inside the smoke area (including Jimmy) hold their nose, rendering them unable to fight. The smoke also briefly blinds everyone caught in it, allowing Jimmy to hide without being seen. They are a favored weapon of the Nerds. Jimmy can make them from his Chemistry set after completing Chemistry 2. He can push stink bombs directly into people's face if he shoves them while holding one, he can throw them from his bike, or throw them behind him while running.
Carton of Eggs: A carton that contains eggs. The eggs do very little damage, but they can stun targets. If a person is hit in the face by an egg, they will have to wipe the mess off, which temporarily renders them unable to fight. Eggs are the favored weapon of the Preppies. Jimmy can throw eggs while riding his bicycle, and if he pushes someone while he has eggs equipped, he will smash an egg into their face.
Bag of Marbles: These are marbles that come in a bag, which can be thrown on the ground, causing the marbles to spill. Anyone who steps on the marbles will fall down. The bag does not have much range when thrown (however, it is possible to hold down the attack button for a long-distance throw), but Jimmy can toss it behind him so people chasing him may trip. Marbles are one of two inventory weapons that never become available in Jimmy's dorm room. They can be found in a few specified spawn points in the game. They can also be obtained by picking lockers and buying them from Dragon's Wing Comics. The easiest place to find them is next to the broken-down school bus in the school parking lot.
Itching Powder: Itching powder is a powder that comes in a packet. It does no damage, though when thrown at another person, it causes them to itch, rendering them unable to fight, similar to effects of thrown eggs. If someone with itching powder on them bumps into someone else, that person will also 'catch' the itch, making it a useful tool against a mob. It can also be used to provoke students into fighting each other. Jimmy can punch people covered in itching powder without affliction, but he cannot grab them. Jimmy can make these after passing Chemistry 3.
Bottle Rocket Launcher: The Bottle Rocket Launcher is a launcher that fires powerful bottled rockets, and it is one of the only two firearm weapons in the game. It does significant damage, but it is also inaccurate and has short range. It is obtained from Bucky after Jimmy beats Nerd Challenge. Jimmy can carry twelve bottle rockets but only fire three at a time. He then has to reload the launcher. While holding the launcher, Jimmy can perform a three-strike combination that uses it as a club rather than throwing punches.
Spud Gun: The Spud Gun is a pump-shotgun that fires potatoes and holds up to eight shots. It is extremely powerful, and most opponents can be knocked out with a single shot to the head. A shot can even reduce most prefects to very low health. It is given to Jimmy by Earnest after Jimmy defeats him in the mission Nerd Boss Fight. Since Jimmy does not carry any extra ammo with him, he must refill his gun from a new one, which can be found in most of Jimmy's save locations. Ammo refills can also be purchased at Yum Yum Market (as with bottle rockets, buying spuds does no good unless Jimmy has a spud gun). When holding the spud gun, Jimmy uses a three-strike combination that uses it as a club rather than throwing punches.
Spray Paint: Spray Paint is a can of paint that is normally used for tagging. Jimmy unlocks it after completing the mission Tagging. Spray Paint can also be sprayed in someone's eyes to incapacitate and damage them. Spray Paint can never be found in Jimmy's room; instead, it must be found on campus or purchased from a Yum Yum Market location. The easiest place to find it is just south of the Boys' Dorm, in the alley between the dorm and a raised platform. If Jimmy provokes a student into fighting while they are tagging a wall, the student will use their spray paint as a weapon.
Rubber Band Ball: A blue, bouncy ball which is made by collecting 75 rubber bands. Similarly to the slingshot, it never runs out of ammunition and cannot be taken away when Jimmy is busted. There is a short recharge time after throwing one. When thrown, it bounces around and unfailingly knocks down anyone it hits, including prefects and police, but excluding Jimmy himself. If a rubber band ball stops moving, Jimmy can pick it up and throw it again. Unlike most weapons, the rubber band ball does not do additional damage if it hits a target in the head.
Newspaper: Normally used in the Paper Route minigame, newspapers can be thrown at various aggressors for minor damage. They can be obtained in Jimmy's standard inventory by using a cheat code, by failing Paper Route or by completing newspaper mission with 100% stats.
Baseball bat: The baseball bat is a weapon favored by Jocks. Baseball bats can be found around the gym and football field. They can also be found at the Clubhouse save point or taken away from Jocks or Bullies. The Baseball bat can be used two ways. The default attack and a quick clubbing blow does modest damage. It also has a much more powerful "charge" attack that does far more damage and knocks most opponents down. Baseball bats break after seven or eight hits, regardless of which attack was used. Non-player characters wielding club weapons can do a running attack, which knocks most students backwards.
Big Pipe: Used in the boss battle with Edgar, it never breaks but is held with both hands and takes longer to swing than other melee weapons.
Bottle: The Bottle is a bottle of alcohol wrapped in a brown paper bag. Hobos can sometimes be seen carrying them around. Jimmy can pick up a Bottle as a weapon, but if he attacks while holding one, he will punch as he would normally. It can be thrown for minor damage while sitting on a tree branch, and shatters upon impact. Moreover, he cannot consume the Bottle's contents.
Broom: A large push broom, carried by Mr. Luntz. It is only available when he appears on campus and if Jimmy can manage to take it from him. Mr. Luntz will automatically overpower Jimmy if he tries to grab it, but he'll drop the broom if hit with a stink bomb, itching powder, or if given a wedgie. Giving Luntz a wedgie only counts as "bullying", rather than "bullying authority", so this is the best way to get it. The broom breaks after a few uses. After the broom breaks Jimmy can pick up the broken handle as if it were a weapon. However, if he tries to use it, his swings go through whoever he is trying to hit.
Cafeteria Tray: These weapons can be found in the cafeteria in Bullworth. They can be used as a club, thrown for mild damage, and act as a shield against projectiles.
Cricket Bat/Paddle: These weapons can be found in Harrington House or the Beach House as wall decorations. They function the same way that baseball bats and wooden planks do. Preppies can sometimes be seen carrying these around. They are clearly used for decoration rather than to actually play cricket, but are called "cricket" in the data files. There are also a few references to paddles still in the game's data, and the objects are most likely one and the same. Note: The cricket design while on the wall is different than while it is being held.
Fire Extinguisher: Although there are missions where the fire extinguisher is actually used for putting out fires, they are primarily used as weapons. They can be discharged to disorient an opponent briefly, or used as bludgeoning weapons. They are less effective than baseball bats, but will never break. Extinguishers are found inside most buildings, but picking one up constitutes theft, and can get Jimmy into trouble.
Flowers: If Jimmy gives one of the kissable boys flowers, he can then steal the flowers instead of trying to kiss him. He will use it like a yardstick but it will break in 1 hit. Flowers can't be stolen from the girls because they will knee him in the groin automatically if he tries to grapple them to take the flowers.
Garbage Can Lid: Found in the Greasers hangout and in the auto yard if the trash cans are smashed, as well as a few alleys in Bullworth Town and New Coventry. These are used during the mini boss fight with Davis in Chapter 1. Jimmy throws it like a frisbee, but can also be used to smash people over the head. It does not break during use. It can also be used as a shield, capable of blocking all attacks including those that normally go through Jimmy's guard. However, it still can't block the running tackle or Russell Northtrop's tackle during Russell in the Hole.
Golden Pipe: A weapon that Johnny wields in the mission Fighting Johnny Vincent. It can only be used by the player through modding, as Johnny does not drop the pipe.
Plate: Found in Harrington House, the school Cafeteria or the Beach Clubhouse. Can be thrown like a frisbee or smashed over a student's head. However, unlike the trash can lid or the plaque, it will shatter when thrown or smashed against people.
Plaque: A metal plaque on a wooden backing, the plaque can be used as a club or thrown as a weapon. It does not break during use. Found only in Harrington House and the Beach House. It is essentially a reskin of the garbage can lid, as it has the same functions and makes the same noise on contact.
Poison gun: Found on the top floor of Harrington House, the poison gun is essentially a reskin of the fire extinguisher. The poison it shoots does minor damage to humans and temporarily stuns them, and the gun itself can be used as a bludgeoning weapon. It is used to kill the Crapula Maxima plant on the mission Weed Killer. During Chapter 6, Jimmy can climb to the top of Harrington House and take the gun.
Pom-Pom: Found with the cheerleaders in The Big Game or Nice Outfit. They can be held like a weapon, although Jimmy just punches as normal while holding one, and they do no additional damage.
Riding crop: An accessory of Gary Smith's Halloween costume, it can be taken from him by forcing him to drop it, functions like a yardstick but never breaks, and is only available during the Halloween mission, wherein it will disappear as soon as Jimmy falls asleep.
Steel panel: A steel panel embossed with a biohazard symbol, wielded by Jimmy during the fight against the Townie leader, Edgar. Using the steel panel, Jimmy can block Edgar's blows and deliver heavy blows of his own. However, after Edgar hits the panel a few times, the steel panel shatters, forcing Jimmy to rip more off the wall.
Sledgehammer: A large, heavy sledgehammer that the Greaser Norton Williams used. It can be used after defeating Norton in a mini boss fight only during the mission, The Tenements. It does not break, and is the only thing that can break down the wooden walls inside the tenements. Players cannot fight anyone with it without a cheat device as they must defeat all of the other Greasers to challenge Norton, and players cannot leave the building with the sledgehammer as they drop it when they open the window.
Umbrella: Occasionally, students use these when it is raining. It functions like a yardstick but is unbreakable. However, unlike most melee weapons, Jimmy cannot "charge" the umbrella for greater damage, and instead of knocking anyone head first into the ground like the yardstick, it sends most students flying backwards, while tough students or adults flinch backwards. Jimmy can put the umbrella up if the player hits a certain button, but can't fight with the unfolded umbrella. If he tries, it immediately re-folds.
Vase: This is a blue vase with flowers growing out of it. They are found in the Library and inside the Harrington House, as well as a few yards in Old Bullworth Vale, and can be smashed over someone's head once before shattering. It can send most characters down, including large students like Damon and the Prefects, although adult authority figures only flinch. Strangely, Jimmy can charge up his throwing the vase like a slingshot shot. One fully charged hit can knock out weaker students like the Nerds. Throwing a vase at someone might cause them to fall down in slow-motion, and if Jimmy throws itching powder at the student immediately after smashing the vase, the student will remain in mid-air scratching for a short time.
Wooden plank: The wooden plank is a common melee weapon, made available by destroying a table, chair, barrier or crate. Wooden planks are the second most favoured weapon of the Bullies and Greasers, both cliques can sometimes be seen carrying planks around. One hard swing can knock a student out. Repeated blows will break the plank.
Yardstick: Just as the name says, it is a yardstick. Favoured by the Nerds, especially Thad Carlson. The yardstick can be used to slap, or it can be stabbed with as if it were a sword. It breaks after roughly a half dozen uses. While dressed as a pirate on the island, Vance Medici carries a special yardstick that never breaks. This yardstick has been misidentified as a wooden sword.
Apple: A small, red fruit. The Prefects will throw it at Jimmy if he is somewhere they can't reach. Usually seen under trees or in the cafeteria. It can be thrown for minor damage, but can also be eaten to marginally boost health. These can be used to start a food fight.
Bag of dog poo: A brown paper bag with dog feces inside it, used in The Big Prank. It can be thrown for minor damage, although doing so fails the mission.
Banana: A yellow fruit. These can be found in the cafeteria. The player can throw them to start a food fight, but he can also eat the banana, then drop the peel for someone to slip on. The game keeps track of the number of times Jimmy has slipped on banana peels. Dropping the banana intentionally counts as a weapon being fired.
Basketball: This ball can be kicked or thrown at other people for minor damage. If Jimmy picks it up and walks or jogs while holding it, he can dribble it. If Jimmy throws the ball while facing one of the basketball hoops in front of the gym or in old Bullworth Vale Jimmy will attempt to throw the ball through the hoop. The game keeps track of the amount of times Jimmy has dribbled a basketball.
Brick: A normal brick. The Police will throw it at Jimmy if he is somewhere they cannot reach, such as on a car or in water. The brick is also used by Jimmy in the mission The Setup. It can be thrown while on a bike. Deals minor damage.
Dead rat: A rat after being hit with a projectile. It makes a squishy noise when thrown. Students will become angry if hit by it, but if it is thrown in front of them, they will yell in disgust before fleeing. Throwing rats merits a "Using Prank" rule violation.
Football: A normal, brown, pigskin football. It is found on the school's athletics field. Can be thrown or kicked for minor damage. The football has no realistic bounce physics, it bounces and rolls in straight lines like the basket ball and soccer ball. Just like the frisbee, if a Jock is greeted while holding a football, after a short time, they will wave, and the football can be thrown at them and be caught by them.
Rigged football: Only available during The Big Game and Jock Boss Fight. Looks exactly the same as a regular football, just with a firecracker taped on. It will explode if thrown at someone, or after a certain time.
Frisbee: A red, circular disk, found on the football field, near the Harrington House, on the beach, or in front of the Boys Dorm. It is very inaccurate, and has a fair chance of being carried by the wind. Deals minor damage. Jimmy can play frisbee with a student with over 50% respect by aiming at them. They will make a waving motion with their hands. The action button can then be pressed to launch the frisbee and they will catch it.
Snowball: Only available during winter, which is during Chapter 3. It has to be made from certain areas with the right amount of snow. These can be used to start snowball fights. Although they are just made of snow, throwing one is still considered a violation. Throwing snowballs at boys is only a minor violation. Throwing snowballs at the girls and little kids fills the trouble meter to orange, and throwing them at adults and authority figures fills it to full red. Most students will either run or throw snowballs back rather than try to start a fistfight. However, snowballs actually do damage that, in a snowball fight, can add up quickly. If Jimmy gets on a bike while holding a snowball, he'll keep hold of it.
Soccer Ball: A black and white soccer ball, which can be kicked or picked up and thrown. It does minor damage to anyone who it hits. Soccer balls can be found on the football field, but there is also one next to the School Parking Lot and a few in the lot in front of the Boys' Dorm.
Textbook: Textbooks can be found by lock picking lockers or stealing them from students. When thrown, a textbook deals minor damage and pages fly out of it. Some of the pages say, "I (red heart) LISA" or "I (red heart) JOE", although neither Lisa nor Joe appear in the game. Girls, little kids and adults can be knocked out with a textbook without causing the prefects or the police to try to bust Jimmy for it by throwing it at them, but throwing the textbook at prefects or the police will raise the trouble meter to the max.
Toilet Paper: A small roll of white toilet paper that can be picked up in the basement for two errands, and it cannot be used under other circumstances. It can be thrown for minor damage.
Water Balloon: Red balloons that have to be filled with water from a tap or water fountain to be used. Water balloons are normally thrown at other characters as a prank, and are heavy enough that one can break a window. They become available after completing an errand for Otto Tyler. They can be created at water fountains.
Dodgeball: A red rubber dodgeball. These are only used during dodgeball games, but older screenshots show them available during free roam.
"Kick Me" Sign: Technically not a weapon, it is found only in lockers or from students carrying one. A kick me sign is planted on someone's back. Any student approaching that person will then kick them, including prefects and police, even if the person they are kicking is much bigger and stronger than they are, or an authority figure. If a student tries to kick a member of his own clique, the kicks will go through the student without touching them. In the Xbox 360 version of Scholarship Edition, the kicks actually connect.
Spud cannon: This is the only weapon that is fully automatic in the game, and it cannot be moved. It is found on the gates to the observatory, and it is used in a couple of missions, including Stronghold Assault and Defender of the Castle. It can be used in free roam, whether just to shoot randomly or to gun down students who have been lured into the observatory. It causes immense damage, and as few as two hits can cause a knock out. It has unlimited ammo.
Volcano 4000 Firework: This is a large firecracker shaped like a volcano. When set, it kicks out colorful sparks and hisses, causing students nearby to run toward the lit firecracker and watch it. After a while, it explodes, doing a large amount of damage to anyone who is too close. Characters have dialogue lines specifically for when they are watching a Volcano 4000. The Volcano 4000 is used primarily in the Halloween mission in Chapter 1 as one of the pranks the player must complete but can be stolen from lockers on occasion. Sometimes a Bully, Greaser or Nerd can be seen running across campus holding one, and Jimmy can take it if he catches the student before he plants it.
Notable Techniques
Move
Obtained by
Notes
Triple hook combo
Starts the game with
Push/Throw
Starts the game with
An opponent can be pushed into a second opponent, damaging him
Running shoulder attack
Starts the game with
Knocks down the smaller students in each clique
Running tackle (in front)
Starts the game with
Characters immune to being grappled cannot be tackled
Running tackle (behind)
Starts the game with
Can be executed on anyone including girls and adults
Slam into wall and knee to groin
Starts the game with
Grapple combo
Starts the game with
Takedown
Starts the game with
Mounted punches
Starts the game with
Press attack button for light punch, hold for heavy punch
Kick a downed opponent
Starts the game with
Press attack button for light kick, hold for heavy kick
Trips most students, knocks the strongest ones (e.g. Russell) to one knee
Knee drop to groin
Pass Gym 3
If attempted when opponent is in red health, Jimmy executes the face spit bullying move
Thrust kick
Find the third transistor
Knocks an opponent back, and knocks them down if hit on their back
Five punch combo
Find the fourth transistor
The uppercut can send small students flying backwards while medium sized students fall backwards
High roundhouse kick
Find the fifth transistor
Knocks most students down, the strongest ones flinch backwards
Overhand punch
Find the sixth transistor
Knocks down anyone including authority figures and adults and goes through blocking
Beyond fighting on the ground, combat while riding bikes is also utilized by Bullworth students. Primarily fighting on bikes is used to sabotage an opponent in a bike race, though the Greasers are the main users due to being a "bike gang."
Fist: Consists of a single straight punch to the side, which can knock an opponent off their bike if done repeatedly.
Egg: Throwing an egg can cause the victim to be stunned temporarily.
Stink Bomb: Has similar effects to the egg, but has a larger radius, which can affect multiple students.
Firecracker: The most dangerous tool to use when fighting on bikes, firecrackers can inflict heavy damage on the rider, and in some cases knock them off their bike.
Other
Standard Tactics: Jimmy will use the best equipment for the fight, normally opting for long ranged tactics or ways to trap his opponents with preparation, using various tools of his.
Weaknesses: Despite Jimmy's many intelligent feats, he is very naïve and gullible, as shown with him falling for Gary Smith's lie of them ruling the school together and ultimately being betrayed by him, and letting the power of ruling all of the cliques get to his head which allowed Gary to come in and single-handedly ruin his relationship with all of them and nearly getting Jimmy expelled.
Note: Though Bully may seem like a series consisting of regular school students, that are a large variety of superhuman and Wall level feats in the game that show the contrary, along with the cartoonish nature of Bully it would make sense why the characters are this ridiculously strong for what's meant to be a regular school setting.
↑"I never saw him as being that level of degenerate...I saw him as a bad teen, because he comes from a tough home, who could go either direction. He's not going to be a carjacker. He's too white collar for that already. He's at a shit private school, but he's going to end up being really happy because he's at the worst bit of his life, or being a sort of messed up white collar doofus. He was an unpleasant soul, but he had a heart. To some extent you could say the same was true of [Grand Theft Auto 4's] Niko in a bizarre way. But [Jimmy's] not trying to burn down the school, he's more trying to stand up to injustice."