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Zombie (Run): Difference between revisions

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PlozBot (talk | contribs) (→‎Powers and Stats: clean up, replaced: Nothing notable. → None notable (2), MFTL → Massively FTL (3))
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==Background==
==Background==
The '''Zombie''' is a costume for [[Runner|the Runner]] in [[Run]]. Their canonical status is unknown.
The '''Zombie''' is a costume for [[Runner|the Runner]] in ''[[Run]]''. Their canonical status is unknown.
 
==General Information==
==Powers and Stats==
'''[[Tiering System|Tier]]:''' '''10-B'''
 
'''Name:''' Zombie
'''Name:''' Zombie


'''Origin:''' [[Run]]
'''Origin:''' [[Run]]


'''Gender:''' Male  
'''Sex:''' Male  


'''Age:''' Unknown  
'''Age:''' Unknown  
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'''Classification:''' Alien, Undead
'''Classification:''' Alien, Undead


'''[[Attack Potency]]:''' '''Human level''' (The Zombie has no notable destructive feats.)
'''Species:''' Unknown


'''[[Speed|Travel Speed]]:''' '''Massively FTL+''' '''([[w:c:characterrealms:User_blog:GarageShackGamer/Run(CoolMathGames)_Speed_Calc|Ran across the galaxy]])
'''Occupation:''' None


'''[[Speed|Combat Speed]]:''' '''Massively FTL+'''
'''[[Status]]:''' '''Undead'''


'''[[Reactions|Reaction Speed]]:''' '''Massively FTL+'''  
'''[[Alignment]]:''' '''Unknown''' (The Zombie has not been shown in any cutscenes as of yet)
==Codex Statistics==
'''[[Tiering System|Tier]]:''' '''10-B'''


'''[[Lifting Strength]]:''' '''Unknown'''
'''[[Cardinality]]:''' '''Finite'''
 
'''[[Dimensionality]]:''' '''3-D'''


'''[[Striking Strength]]:''' '''Human Class'''
'''[[Attack Potency]]:''' '''Human level''' (The Zombie has no notable destructive feats.)


'''[[Durability]]:''' '''Unknown''' (The Zombie doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead making it hard to gauge his durability)
'''[[Durability]]:''' '''Unknown''' (The Zombie doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead making it hard to gauge his durability)


'''[[Stamina]]:''' Very High (Can run across the galaxy without getting winded. Can keep running at a relatively high speed. Hasn't been spotted to feel tired in the game and is noted that he hates staying still)
'''[[Striking Strength]]:''' '''Human Class'''


'''[[Range]]:''' Standard Melee Range, Universal with [[Gravity Manipulation]]
'''[[Lifting Strength]]:''' '''Unknown'''


'''[[Hax|Powers and Abilities]]:''' [[Superhuman Physical Characteristics]], [[Acrobatics]] (Has the highest jump height), [[Self-Sustenance]] (Type 1. Can naturally breathe in space), [[Immortality]] (Type 7), [[Undead Physiology]], [[Gravity Manipulation]] ([https://youtu.be/ywqukiVAaqU?t=14 Capable of shifting the gravity while running]), [[Resurrection]] & [[Teleportation]] ([https://youtu.be/EYRdsgfUvOc?t=44 Respawning in the Run series is a canon element that teleports Angel right back to where they died]), [[Resistance]] to [[Radiation Manipulation|Cosmic Radiations]] & [[Cold Manipulation|Extreme Colds]] (Can survive the vacuums of space for long periods of time, with it being noted they've been in space for nearly a year and characters like [[Lizard (Run)|Lizard]] casually sleeping in space), [[Gravity Manipulation]] ([https://youtu.be/UlcVlCif45o Implied by Runner that they do not follow gravity]), [[Pain Manipulation|Pain]] (Should be comparable to the other characters who are able to hit a box with their head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that they were also hit in the head by the Box. However, they doesn't seem to mind the effect)
'''[[Speed|Travel Speed]]:''' '''Regular Human''' ([https://run.fandom.com/wiki/Zombie?so=search Noted to have the slowest running stats in the series, being even below] [[Lizard (Run)|Lizard]])


'''Standard Equipment:''' None notable
'''[[Speed|Attack Speed]]:''' '''Regular Human'''


'''[[Intelligence]]:''' Likely '''Mindless'''
'''[[Reactions|Reaction Speed]]:''' '''Regular Human'''


'''Standard Tactics:''' Characters in run never really fight, though it’s likely safe to assume their method of attacking is running into the opponent while also manipulating gravity.
'''[[Stamina]]:''' '''Very High''' (Can run across the galaxy without getting winded. Can keep running at a relatively high speed. Hasn't been spotted to feel tired in the game and is noted that he hates staying still)


'''Weaknesses:''' None notable
'''[[Range]]:''' '''Standard Melee''', '''Universal''' with [[Gravity Manipulation]]


'''Notable Attacks/Techniques:'''
'''[[Intelligence]]:''' Likely '''Mindless'''
----
==[[Powers and Techniques]]==
'''[[Superhuman Physical Characteristics]]''', '''[[Acrobatics]]''' (Has the highest jump height), '''[[Self-Sustenance]]''' (Respiratory Self-Sustenance; Can naturally breathe in space), '''[[Immortality]]''' (Undead Immortality), '''[[Undead Physiology]]''', '''[[Gravity Manipulation]]''' ([https://youtu.be/ywqukiVAaqU?t=14 Capable of shifting the gravity while running]), '''[[Resurrection]]''' & '''[[Teleportation]]''' ([https://youtu.be/EYRdsgfUvOc?t=44 Respawning in the Run series is a canon element that teleports Angel right back to where they died]).
<br><br>
'''[[Resistance]]''' to '''[[Space]]''', '''[[Radiation Manipulation|Cosmic Radiations]]''' & '''[[Cold Manipulation|Extreme Colds]]''' (Can survive the vacuums of space for long periods of time, with it being noted they've been in space for nearly a year and characters like '''[[Lizard (Run)|Lizard]]''' casually sleeping in space), '''[[Gravity Manipulation]]''' ([https://youtu.be/EYRdsgfUvOc?t=1 Implied by Runner that they do not follow gravity]), '''[[Pain Manipulation|Pain]]''' (Should be comparable to the other characters who are able to hit a box with their head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that they were also hit in the head by the Box. However, they don't seem to mind the effect)
----
==[[Equipment]]==
None notable
----
==Notable Techniques==
'''Respawning''': Every time he falls into holes and gaps, he can respawn in the level, granting him the ability to use the trial-and-error method to figure out how to beat the level and go over the obstacle in front of him.
'''Respawning''': Every time he falls into holes and gaps, he can respawn in the level, granting him the ability to use the trial-and-error method to figure out how to beat the level and go over the obstacle in front of him.


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'''Pain suppression''': He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the box. However, he doesn't seem to mind the effect.
'''Pain suppression''': He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the box. However, he doesn't seem to mind the effect.
----
==Other==
'''Standard Tactics:''' Characters in run never really fight, though it’s likely safe to assume their method of attacking is running into the opponent while also manipulating gravity.


'''Note:''' Despite the official Run wiki noting the characters speed stats around levels such as 23 m/s this is contradicted in-game where they can go far in their galaxy map in a short time frame along with characters like Skater having statements of meeting everyone on the Run planet and running across all the levels 49 times.
'''Weaknesses:''' None notable
 
==Others==
'''Notable Victories:'''
 
'''Notable Losses:'''
 
'''Inconclusive Matches:'''


==Battle Records==
<tabber>
|-|Victories=
None.
|-|Losses=
None.
|-|Inconclusive=
None.
</tabber>
[[Category:Characters]]
[[Category:Characters]]
[[Category:Undead Characters]]
[[Category:Unknown Alignment Characters]]
[[Category:Run]]
[[Category:Run]]
[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Game Characters]]
[[Category:Video Game Characters]]
[[Category:Playable Characters]]
[[Category:Playable Characters]]
[[Category:Webgame Characters]]
[[Category:Webgame Characters]]
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[[Category:Male Characters]]
[[Category:Male Characters]]
[[Category:Superhumans]]
[[Category:Superhumans]]
[[Category:Acrobats]]
[[Category:Acrobatics Users]]
[[Category:Self-Sustenance Users]]
[[Category:Self-Sustenance Users]]
[[Category:Gravity Users]]
[[Category:Gravity Users]]
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[[Category:Teleportation Users]]
[[Category:Teleportation Users]]
[[Category:Tier 10]]
[[Category:Tier 10]]
[[Category:Tier 10-B]]
[[Category:10-B]]
[[Category:Undead Physiology Users]]

Latest revision as of 20:00, 8 October 2024

Come back to life as a zombie.
~ Costume Update

Background

The Zombie is a costume for the Runner in Run. Their canonical status is unknown.

General Information

Name: Zombie

Origin: Run

Sex: Male

Age: Unknown

Classification: Alien, Undead

Species: Unknown

Occupation: None

Status: Undead

Alignment: Unknown (The Zombie has not been shown in any cutscenes as of yet)

Codex Statistics

Tier: 10-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Human level (The Zombie has no notable destructive feats.)

Durability: Unknown (The Zombie doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead making it hard to gauge his durability)

Striking Strength: Human Class

Lifting Strength: Unknown

Travel Speed: Regular Human (Noted to have the slowest running stats in the series, being even below Lizard)

Attack Speed: Regular Human

Reaction Speed: Regular Human

Stamina: Very High (Can run across the galaxy without getting winded. Can keep running at a relatively high speed. Hasn't been spotted to feel tired in the game and is noted that he hates staying still)

Range: Standard Melee, Universal with Gravity Manipulation

Intelligence: Likely Mindless


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics (Has the highest jump height), Self-Sustenance (Respiratory Self-Sustenance; Can naturally breathe in space), Immortality (Undead Immortality), Undead Physiology, Gravity Manipulation (Capable of shifting the gravity while running), Resurrection & Teleportation (Respawning in the Run series is a canon element that teleports Angel right back to where they died).

Resistance to Space, Cosmic Radiations & Extreme Colds (Can survive the vacuums of space for long periods of time, with it being noted they've been in space for nearly a year and characters like Lizard casually sleeping in space), Gravity Manipulation (Implied by Runner that they do not follow gravity), Pain (Should be comparable to the other characters who are able to hit a box with their head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that they were also hit in the head by the Box. However, they don't seem to mind the effect)


Equipment

None notable


Notable Techniques

Respawning: Every time he falls into holes and gaps, he can respawn in the level, granting him the ability to use the trial-and-error method to figure out how to beat the level and go over the obstacle in front of him.

Invincibility: He doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead.

Pain suppression: He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the box. However, he doesn't seem to mind the effect.


Other

Standard Tactics: Characters in run never really fight, though it’s likely safe to assume their method of attacking is running into the opponent while also manipulating gravity.

Weaknesses: None notable

Battle Records

None.

None.

None.