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Monster 6: Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
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'''[[Speed|Travel Speed]]:''' At least '''Athletic Human''' ([https://youtu.be/bGheQgZiPwA?t=751 Goes much faster than] [[The Protagonist (Spooky's Jumpscare Mansion)|The Protagonist]]) | '''Below Average Human''' ([https://spookys-jump-scare-mansion.fandom.com/wiki/Endless_Mode_HD_Stats 3.6 m/s])
'''[[Speed|Travel Speed]]:''' At least '''Athletic Human''' ([https://youtu.be/bGheQgZiPwA?t=751 Goes much faster than] [[The Protagonist (Spooky's Jumpscare Mansion)|The Protagonist]]) | '''Below Average Human''' ([https://spookys-jump-scare-mansion.fandom.com/wiki/Endless_Mode_HD_Stats 3.6 m/s])


'''[[Speed|Combat Speed]]:''' '''Athletic Human''' (Should be comparable to [[The Protagonist (Spooky's Jumpscare Mansion)|The Protagonist]]) | '''Athletic Human'''
'''[[Speed|Attack Speed]]:''' '''Athletic Human''' (Should be comparable to [[The Protagonist (Spooky's Jumpscare Mansion)|The Protagonist]]) | '''Athletic Human'''


'''[[Reactions|Reaction Speed]]:''' '''Athletic Human''' | '''Athletic Human'''
'''[[Reactions|Reaction Speed]]:''' '''Athletic Human''' | '''Athletic Human'''
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'''[[Range]]:''' '''Standard Meelee Range'''
'''[[Range]]:''' '''Standard Meelee Range'''


'''[[Intelligence]]:''' '''Average''' ([https://static.wikia.nocookie.net/spookys-house-of-jump-scares/images/c/c7/FridayDeathScreen.png/revision/latest?cb=20160819210230 Can speak in her death screen])
'''[[Intelligence]]:''' '''Average Intelligence''' ([https://static.wikia.nocookie.net/spookys-house-of-jump-scares/images/c/c7/FridayDeathScreen.png/revision/latest?cb=20160819210230 Can speak in her death screen])
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==[[Powers and Techniques]]==
==[[Powers and Techniques]]==
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[[Category:Unknown Alignment Characters]]
[[Category:Unknown Alignment Characters]]
[[Category:Incorporeal Characters]]
[[Category:Incorporeal Characters]]
[[Category:Incorporeality Users]]
[[Category:Intangibility Users]]
[[Category:Intangibility Users]]
[[Category:Invisibility Users]]
[[Category:Invisibility Users]]
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[[Category:9-B]]
[[Category:9-B]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Spooky's Jumpscare Mansion]]

Latest revision as of 14:27, 28 September 2024

"Mature Content"
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely!

Background

Monster 6 is one of the monsters found inside the Karamari hospital inside the Mansion. She will be found inside the Laboratory, guarding a long hallway.

General Information

Name: Monster 6

Origin: Spooky's Jumpscare Mansion

Company: Lag Studios

Creator: Akuma Kira and AMG Sheena

Sex: Female

Age: Unknown

Story Role: Minor Enemy

Classification: Monster

Species Ghost

State of Being: Regular

Physiology: Humanoid Ghost

Occupation: None

Status: Undead (is a ghost)

Alignment: Unknown (kills the player for Unknown reasons)

Codex Statistics

Key: DLC | Endless Mode

Tier: 9-B | 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to Specimen 3, who can burrow through the roof) | Wall level (Same as before)

Durability: Unknown, Likely Wall level (Should be comparable to other specimen who can take hits from The Protagonist) Incorporeality makes her difficult to kill | Unknown, likely Wall level (same as before)

Striking Strength: Wall Class | Wall Class

Lifting Strength: Unknown

Travel Speed: At least Athletic Human (Goes much faster than The Protagonist) | Below Average Human (3.6 m/s)

Attack Speed: Athletic Human (Should be comparable to The Protagonist) | Athletic Human

Reaction Speed: Athletic Human | Athletic Human

Stamina: Limitless (As a ghost, she should not be able to become exhausted)

Range: Standard Meelee Range

Intelligence: Average Intelligence (Can speak in her death screen)


Powers and Techniques


Other

Standard Tactics: Will hide behind things such as doors, coming out when their opponent gets close, disappearing to hide again once they hit their target or fail to catch them after a few seconds

Weaknesses: None notable

Battle Records

None.

None.

None.