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The Vigilante (Pizza Tower): Difference between revisions
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Latest revision as of 23:13, 22 October 2024
“ | I didn't want to hurt your feelings Noisette but that last peanut butter spaghetti was very bad! | „ |
~ Vigilante to Noisette |
Background
The Vigilante is the second boss in Pizza Tower located in the second floor.
The Vigilante is a Cheeseslime wearing a cowboy hat. He is the grandson of John E. Cheese, the former owner of Fun Farm, which he now owns. He was apparently tricked by Pizzaface into thinking Peppino is a wanted criminal, leading to his fight at the Western District.
General Information
Name: The Vigilante
Origin: Pizza Tower
Sex: Male
Age: Unknown
Classification: Cheeseslime, Cowboy, Owner of Fun Farm
Status: Alive
Alignment: Lawful Good (The Vigilante was only fighting against Peppino due to being tricked by Pizzaface into thinking he was a wanted criminal. By the end of the game, it appears they are on good terms, and seems to be seeking out Pizzahead to put him in jail.)
Codex Statistics
Tier: High 4-A
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Multi-Star Cluster level (Can harm Peppino, who broke through the Pizza Tower and defeated Pizzahead. Pizzahead survived the Pizza Tower being destroyed. The Pizza Tower is a tower that contains an entire realm with various stars and planets)
Durability: Multi-Star Cluster level (Can take multiple hits from Peppino)
Striking Strength: Multi-Star Cluster Class
Lifting Strength: Class 5 (Comparable to Peppino)
Travel Speed: Supersonic (Comparable to Peppino and can create afterimages with movement alone)
Attack Speed: Massively Hypersonic (Can hit Peppino)
Reaction Speed: Massively Hypersonic (Comparable to Peppino and Gustavo, who can parry any move in the game, including lightning attacks from enemies)
Stamina: High (Can escape the Pizza Tower in one sitting)
Range: Standard Melee, Several Meters to Hundreds of Meters with weapons
Intelligence: Above Average Intelligence (The Vigilante is a skilled cowboy with being able to use several weapons, and manages his own company)
Powers and Techniques
Superhuman Physical Characteristics, Weapon Usage (Skilled in using a revolver, throwing several dynamites, firing an uzi, launching a rocket), Afterimage Creation (Can create afterimages during his attacks), Explosion Manipulation (Has severa; dynamites to use and a rocket launcher), Summoning (Able to summon the ghosts of his elders, or call over a cow), Non-Standard Interaction (Should be comparable to Peppino, who can use his gun to shoot ghosts), Fire Manipulation (Has access to a flamethrower), Rage Power & Healing (Once losing all of his health, he can regain it and become stronger during the battle), Darkness Manipulation (Causes the area to go dark during his second phase), Cartoon Physics (Mid; Should be in a similar state to Peppino), Regeneration (High-Low; Can regenerate from having chunks of hid body blasted off)
Equipment
Revolver, Bazooka, Dynamite, Uzi, Cardboard Target, Flamethrower, Phone, Cowboy Boots
Notable Techniques
Cheese Bullets: The southern swiss slime fires his revolver at the player, firing cheesy bullets that the player needs to quickly jump over. As the fight progress, the bullets will come out faster and more will be fired.
- Dash and Dive Kick: The Vigilante runs with his high cowboy boots then dive kicks low to the ground with the boots in front of him.
- Cardboard Target: Occasionally a large cardboard cutout of a cowboy will fall from the sky, creating a target for Peppino’s bullets to hit. It also can act as a shield for The Vigilante, as the bullets only hit the cutout. It will be destroyed after a few shots.
- Dynamite Toss: The Vigilante throws dynamite high into the air, exploding on contact with the ground or the player. The amount of dynamite The Vigilante throws is random.
- Bullet Spray: The Vigilante jumps high into the sky, firing a cheese uzi towards the ground as he flies by.
- Dead Grandpa: At 4 HP, The Vigilante’s dead farmer grandfather, John E. Cheese will start appearing through out the fight. John will slowly fly towards the player with a pitchfork, but can be dispatched by a single bullet.
- Bazooka: The Vigilante jumps high into the air, and fires a bazooka towards the middle of the arena, creating an explosion on impact and a shockwave travelling outwards.
- Flamethrower: The Vigilante slowly moves around the arena with a fire spitting flamethrower.
- Herd Call: The Vigilante calls up to drop a crate onto the stage. After the box drops, Cow spawns, that will bounce around the arena for a while, but can be taken down with bullets.
Other
Standard Tactics: The Vigilante will use his various weapons, alongside calling his grandfather and a cow to assist.
Weaknesses: None.
Battle Records
None.
None.