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Co-op Wisp: Difference between revisions

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==[[Equipment]]==
==[[Equipment]]==
<br>
*'''Earth Charm:''' This charm does extra damage to root beasts and flying enemies and can also make objects grow.
*'''Earth Charm:''' This charm does extra damage to root beasts and flying enemies and can also make objects grow.
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[[Category:Curtain Fire Users]]
[[Category:Tier 9]]
[[Category:Tier 9]]

Latest revision as of 23:05, 22 October 2024

Background

Co-op wisp is a playable character of Disney•Pixar's 2012 Video game tie in, Brave. It is a will o'the-wisp that assit Merida in defeating Mor'du.

General Information

Name: Co-op Wisp

Origin: Brave

Sex: Unknown

Age: Unknown

Classification: will o'the-wisp

Status: Undead

Alignment: Neutral Good (Assist Merida in defeating Mor'du)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Comparable to Merida who can destroy barrels which would require this kinda strength)

Durability: Wall level

Striking Strength: Wall Class

Lifting Strength: Unknown, Class 1 with the Wind Charm (The Wind Charm can lift large rocks)

Travel Speed: Athletic Human

Attack Speed: Superhuman (Comparable to Merida can keep up in combat with spirit wolves who should be comparable to real wolves who can run 25 to 35 miles per hour and she can battle a golem this large)

Reaction Speed: Superhuman

Stamina: Limitless due to being undead

Range: Standard Melee, Extended Melee with a sword, Several Meters with slam attack, Tens of meters with Energy Projection

Intelligence: Above Average Intelligence (Co-op Wisp can keep up with Merida in combat)


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics, & Multiple Jumps (Physics Defying; Co-op Wisp can perform a double jump), Undead Physiology (Will O' the Wisps are spiritual, ethereal beings that represent past lives), Incorporeality, Precognition (Type 3; will o'the-wisp are said to lead one to their fate), Non-Standard Interaction (Metaphysical Interaction; Co-op Wisp can harm and kill enemies directedly called spirits), Energy Projection (Co-op Wisp can shoot energy projectiles), Limited Probability Manipulation (Co-op Wisp can increase the chance of critical hits)

Equipment

  • Earth Charm: This charm does extra damage to root beasts and flying enemies and can also make objects grow.
  • Fire Charm: This charm does extra damage to wood and ice enemies and can also burn objects.
  • Wind Charm: This charm does extra damage to rock enemies and can also lift objects into the air.
  • Ice Charm: This charm does extra damage to fire enemies and can also freeze or cool objects.

Notable Techniques

Dodge: A quick move to avoid enemy attacks.

Slam Attack: A powerful melee attack that does area of effect damage varying depending on what charm is currently used.

Power Attack: Earn Power Attack energy from doing/taking damage. Once the meter is full, unleash an attack with varying effects depending on what charm is currently used.

  • Power Attack: Fire: Deals a set amount of damage to opponents per seconds
  • Power Attack: Wind Pushes back opponents
  • Power Attack: Ice Slows down opponents

Charged Shot: Allows Merida to charge up her bow to deal more damage with additional effects varying on what charm is currently used.

  • Charged Shot: Earth: Charge up and shoot arrows that spawns minions
  • Charged Shot: Fire: Charge up and shoot arrows with a large area of effect
  • Charged Shot: Wind: Charge up and shoot a large fan of arrows
  • Charged Shot: Ice: Charge up and shoot arrows that freeze enemies in place

Other

Standard Tactics: Co-op Wisp uses it's charms to exploit it's opponent's weakness

Weaknesses: Nothing Notable

Battle Records

None.

None.

None.