“ | You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight. |
„ |
~ First Appearance |
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User:TheQuirkyBoy/sandbox3: Difference between revisions
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==Powers and Stats== | ==Powers and Stats== | ||
'''[[DebatesJungle Tiering System|Tier]]:''' '''High 8-C'''. '''2-C''' via Summoning | ''' | '''[[DebatesJungle Tiering System|Tier]]:''' '''High 8-C'''. '''2-C''' via Summoning | '''High 8-C'''. '''2-C''' via Death's Scythe | At least '''2-C''' | ||
'''Name:''' Problem Sleuth | '''Name:''' Problem Sleuth | ||
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'''Classification:''' Hard-boiled Detective | '''Classification:''' Hard-boiled Detective | ||
'''[[Attack Potency]]:''' '''Large Building level+''' (Should be comparable to his female counterpart, [https://www.homestuck.com/problem-sleuth/708 who briefly harmed] [https://www.homestuck.com/problem-sleuth/786 and eventually defeated] [[Mobster Kingpin]]. Has a greater VIM stat than [[Pickle Inspector]]. Defeated Fluthlu, who can harm [[Ace Dick]]). '''Complex Universe level''' via Summoning (Able to summon the Weasel King and Part-Pickles for assistance in battle, [https://www.homestuck.com/problem-sleuth/1006 who can] both harm [[Mobster Kingpin|DMK]]) | '''[[Attack Potency]]:''' '''Large Building level+''' (Should be comparable to his female counterpart, [https://www.homestuck.com/problem-sleuth/708 who briefly harmed] [https://www.homestuck.com/problem-sleuth/786 and eventually defeated] [[Mobster Kingpin]]. Has a greater VIM stat than [[Pickle Inspector]]. Defeated Fluthlu, who can harm [[Ace Dick]]). '''Complex Universe level''' via Summoning (Able to summon the Weasel King and Part-Pickles for assistance in battle, [https://www.homestuck.com/problem-sleuth/1006 who can] both harm [[Mobster Kingpin|DMK]]) | '''Large Building level+''' (Same as before). '''Complex Universe level''' via Death's Scythe ([https://www.homestuck.com/problem-sleuth/1151 Dealt significant damage to] [[Mobster Kingpin|Demonhead Mobster Kingpin's second face]]) | At least '''Complex Universe level''' (Fodderized Demonhead Mobster Kingpin's final face in only a few attacks) | ||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
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'''[[Lifting Strength]]:''' '''Unknown''' | '''[[Lifting Strength]]:''' '''Unknown''' | ||
'''[[Striking Strength]]:''' '''Large Building class'''. '''Complex Universe class''' via | '''[[Striking Strength]]:''' '''Large Building class''' | '''Large Building class'''. '''Complex Universe class''' via Death's Scythe | '''Complex Universe class''' | ||
'''[[Durability]]:''' '''Large Building level+''' (Should be comparable to his female counterpart, [https://www.homestuck.com/problem-sleuth/797 who endured a beating] from [[Mobster Kingpin]]) | '''Complex Universe level''' ([https://www.homestuck.com/problem-sleuth/1131 Survived hits from one of DMK's summons]) | '''Complex Universe level''' | '''[[Durability]]:''' '''Large Building level+''' (Should be comparable to his female counterpart, [https://www.homestuck.com/problem-sleuth/797 who endured a beating] from [[Mobster Kingpin]]) | '''Complex Universe level''' ([https://www.homestuck.com/problem-sleuth/1131 Survived hits from one of DMK's summons]. [https://www.homestuck.com/problem-sleuth/1213 Tanked a blast from DMK]) | '''Complex Universe level''' | ||
'''[[Stamina]]:''' | '''[[Stamina]]:''' | ||
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<br> | <br> | ||
Limited [[Resistance]] to [[Mind Manipulation]], [[Possession]], [[Conceptual Manipulation]], and [[Plot Manipulation]] (Type 5. [https://www.homestuck.com/problem-sleuth/564 Can ignore Andrew Hussie's influence occasionally]) | Limited [[Resistance]] to [[Mind Manipulation]], [[Possession]], [[Conceptual Manipulation]], and [[Plot Manipulation]] (Type 5. [https://www.homestuck.com/problem-sleuth/564 Can ignore Andrew Hussie's influence occasionally]) | ||
|-|Candy Corn Vampire=Same as before, plus | |-|Candy Corn Vampire=Same as before, plus [[Statistics Amplification|Enhanced Speed]], [[Death Manipulation]], [[Empathic Manipulation]], [[Explosion Manipulation]] and [[Transformation]] via [https://mspaintadventures.fandom.com/wiki/Weapons_in_Problem_Sleuth#Scythe Death's Scythe]. Minor [[Regeneration]] and [[Healing]] negation ([https://www.homestuck.com/problem-sleuth/1188 By destroying DMK's second health meter, he can no longer use it to regenerate]) | ||
|-|Chosen Arbiter=Same as before, | |-|Chosen Arbiter=Same as before minus the abilities from the CCV, | ||
</tabber> | </tabber> | ||
'''[[Standard Equipment]]:''' | '''[[Standard Equipment]]:''' | ||
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'''Standard Tactics:''' | '''Standard Tactics:''' | ||
'''Weaknesses:''' Risks himself of suffering through hangovers if he drinks alcohol beverages to increase his IMAGINATION. Will be transported back to the real world if his | '''Weaknesses:''' Risks himself of suffering through hangovers if he drinks alcohol beverages to increase his IMAGINATION. Will be transported back to the real world if his alcoholic boost runs out. Will be brought back to the physical plane if he loses an Imaginary life. Cannot enter the physical plane as your imaginary self. | Gambit Schema is a temporary form that does not last forever. Should the time expire, PS will lose his Vampire swiftness. The Death Scythe can break | Like Gambit Schema, it is a temporary form that does not last that long as it runs on INK. Should that INK expire, he will revert back to his base form | ||
'''Notable Attacks/Techniques:''' | '''Notable Attacks/Techniques:''' | ||
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[[File:Ps806.gif|thumb]] | [[File:Ps806.gif|thumb]] | ||
After Hysterical Dame falls in combat, Problem Sleuth's spiritual connection to her allows him to perform the Trusty Knives [https://mspaintadventures.fandom.com/wiki/Limit_Break Limit Break]. He opens his coat to reveal a variety of knives that he grabs and throws at his opponent. [https://www.homestuck.com/problem-sleuth/801 Used] against Fluthlu. | After Hysterical Dame falls in combat, Problem Sleuth's spiritual connection to her allows him to perform the Trusty Knives [https://mspaintadventures.fandom.com/wiki/Limit_Break Limit Break]. He opens his coat to reveal a variety of knives that he grabs and throws at his opponent. [https://www.homestuck.com/problem-sleuth/801 Used] against Fluthlu. | ||
[[File:Combatop.gif|right|300px]] | |||
==Combat operandi== | |||
===Armistyx=== | |||
{| border="0" cellpadding="1" cellspacing="1" style="width: 600px; " | |||
|'''Learned after''' | |||
|[https://www.homestuck.com/problem-sleuth/812 Defeating Fluthlu] | |||
|- | |||
|'''Required ingredients''' | |||
|1 Elf Tear, 3 Hog Slop, 2 Pie Filling | |||
|} | |||
Using Armistyx, Problem Sleuth can instantly summon [[Death]] to his location. PS can then make a deal with Death to acquire more combat power. When [https://www.homestuck.com/problem-sleuth/1147 used] during the fight against [[Mobster Kingpin|Demonhead Mobster Kingpin]], Death agrees to give PS his [https://mspaintadventures.fandom.com/wiki/Weapons_in_Problem_Sleuth#Scythe scythe]. | |||
[[File:Ps1089.gif|right|300px]] | [[File:Ps1089.gif|right|300px]] | ||
'''Gambit Schema:''' The Gambit Schema is a special transforming maneuver, which can be activated by carving the necessary pattern into the Schema Pumpkin. It increases a character's power, and changes their stats of Vim, Pulchritude, and Imagination and introduces Speed, Defense, Flicker, and Ripeness. | '''Gambit Schema:''' The Gambit Schema is a special transforming maneuver, which can be activated by carving the necessary pattern into the Schema Pumpkin. It increases a character's power, and changes their stats of Vim, Pulchritude, and Imagination and introduces Speed, Defense, Flicker, and Ripeness. |
Revision as of 07:35, 30 July 2021
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | You are undeniably the top Problem Sleuth in the city. Solicitations for your service are overwhelming in quantity. Compensation, spectacular. It is a cold winter evening. You are feeling particularly hard boiled tonight. What will you do? | „ |
~ Introduction in HS^2 |
Background
Problem Sleuth is the hard-boiled protagonist of the Problem Sleuth adventure. He is purportedly one of many Problem Sleuths in the city.
Problem Sleuth tends to see himself as a hard-boiled prohibition-era detective, getting calls from Hysterical Dames while lazing about on his desk. He's has a penchant for monologuing in old 30's noir style at times, and it's a bit difficult to figure out what he's talking about occasionally. Initially in the beginning of the game, Problem Sleuth has trouble doing simple tasks, and tends to spend a lot of time doing absurd things such as stubbing his toe on cinder blocks, wrapping himself up in recording tape as a mummy, throwing his phone out the window, peeing on clown paintings, building Forts, committing suicide, and is seemingly inept at accomplishing anything meaningful. He is very jealous of Ace Dick, as Ace Dick is able to get all the "good cases". This is most likely due to Problem Sleuth's own inability, or more probable that it's just because he's locked in his own office. When you first start playing Problem Sleuth it is quite obvious that Problem Sleuth isn't nearly as capable as he believes he is or just a guy who has a fairly decent imagination.
Powers and Stats
Tier: High 8-C. 2-C via Summoning | High 8-C. 2-C via Death's Scythe | At least 2-C
Name: Problem Sleuth
Origin: Problem Sleuth
Gender: Male
Age: Unknown
Classification: Hard-boiled Detective
Attack Potency: Large Building level+ (Should be comparable to his female counterpart, who briefly harmed and eventually defeated Mobster Kingpin. Has a greater VIM stat than Pickle Inspector. Defeated Fluthlu, who can harm Ace Dick). Complex Universe level via Summoning (Able to summon the Weasel King and Part-Pickles for assistance in battle, who can both harm DMK) | Large Building level+ (Same as before). Complex Universe level via Death's Scythe (Dealt significant damage to Demonhead Mobster Kingpin's second face) | At least Complex Universe level (Fodderized Demonhead Mobster Kingpin's final face in only a few attacks)
Dimensionality: 3-D
Reaction Speed: Unknown | Extra-Temporal (Able to swiftly dodge DMK's attacks) | Extra-Temporal
Lifting Strength: Unknown
Striking Strength: Large Building class | Large Building class. Complex Universe class via Death's Scythe | Complex Universe class
Durability: Large Building level+ (Should be comparable to his female counterpart, who endured a beating from Mobster Kingpin) | Complex Universe level (Survived hits from one of DMK's summons. Tanked a blast from DMK) | Complex Universe level
Range: Standard Melee range. Hundreds of meters with weapons. Complex Universal via IMAGINATION | Standard Melee range. Hundreds of meters with weapons. Complex Universal via IMAGINATION | Complex Universal
Same as before, plus Enhanced Speed, Death Manipulation, Empathic Manipulation, Explosion Manipulation and Transformation via Death's Scythe. Minor Regeneration and Healing negation (By destroying DMK's second health meter, he can no longer use it to regenerate)
Same as before minus the abilities from the CCV,
Intelligence: Genius (Is a hard-boiled detective with a knack for creativity and problem solving, having decent amount of IMAGINATION in which it roughly correlates to the intellect of the character. Despite his goofy nature, he's incredibly good at influencing others, with it making him the de facto leader of the team. Was successful with a political negotiation between four previously conflicting kingdoms, and established peace around the land. Is adept at hand to hand combat, and is a quick thinker in combat along with being skilled within it)
Standard Tactics:
Weaknesses: Risks himself of suffering through hangovers if he drinks alcohol beverages to increase his IMAGINATION. Will be transported back to the real world if his alcoholic boost runs out. Will be brought back to the physical plane if he loses an Imaginary life. Cannot enter the physical plane as your imaginary self. | Gambit Schema is a temporary form that does not last forever. Should the time expire, PS will lose his Vampire swiftness. The Death Scythe can break | Like Gambit Schema, it is a temporary form that does not last that long as it runs on INK. Should that INK expire, he will revert back to his base form
Notable Attacks/Techniques:
- AGGRESS: A physical attack using whatever weapons are on hand. Aggressing is a basic attack, and requires no special items or extra equipment. Any character may Aggress with anything they have on them, including guns, makeup, cleaning supplies, paint, scythes, tea, childhood toys or just their fists.
- BATTLE TECHNIQUE:
Sleuth Diplomacy
Required Character Rating |
DAPPER SWAIN | ||||
Elf Tears | 1 | Weasel Snot | 0 | ||
Hog Slop | 0 | Pie Filling | 0 | ||
Attack Power | 33 | Brutal Affront | 2% | Savage Upbraid | 1.3% |
Description | Allows you to acquaint recipient with your brand of diplomacy. |
Learned after | Defeating a beast |
Sleuth Diplomacy is Problem Sleuth's most frequently used battle technique. The attack is leveled up at several times throughout the story; levels that are used by PS in combat include:
- Level 1 - The basic version of the attack. PS shoots his enemies with the Tommy Gun. Used against a pair of Thugs.
- Level 2 - PS shoots his enemies with the tommy gun while smoking a cigarette. Used against a large group of thugs.
- Level 5: Impromptu Caucus - As PS opens fire on his target, the two Ace Dicks join in and fire their machine guns. Used against Morthol Dryax.
- Level 10: Ceasefire - PS calls for a laying down of arms and drops his gun, then runs up to his targets and fights them in hand-to-hand combat. Used against the Cultural Rainbow.
Two more versions of the attack, Level 98 and Level 99, can only be used while PS has Sepulchritude active.
Fair Shake
Learned after | Drafting a treaty between the Four Kingdoms |
Fair Shake is a cooperative attack involving Problem Sleuth and one of the Ace Dicks. When attacking a group of enemies, PS uses one hand to fire the tommy gun and the other to hold a skylight towards the targets. AD positions his machine gun through the other skylight and fires, shooting at PS's enemies without actually being in the same room as PS. Used against a group of thugs and beasts.
Brass Tacks
Learned after | Drafting a treaty between the Four Kingdoms |
Spondulicks Levied | 3000 |
By paying the required fee, Problem Sleuth can summon the three legendary jazz musicians: Blind Willie "Buttermilk" Stubbs, Father "Blind Pappy" Ramblin' Jackson, and Earl Stokes "Can't-see-a-damn" Molasses Fatts. The musicians attack PS's enemies by raining musical instruments down upon them. Used against Morthol Dryax.
Summon Henry Clay
Required Character Rating |
PICAROON'S SCOURGE | ||||
Elf Tears | 0 | Weasel Snot | 1 | ||
Hog Slop | 0 | Pie Filling | 3 | ||
Attack Power | - | Spondulicks Levied | 3500 |
Description | The Great Compromiser wheels and deals on your behalf, for a fee. |
By paying his asking fee, Problem Sleuth can summon Henry Clay, the 19th century Kentucky politician who represented in the state in both the Senate and the House of Representatives. The Great Compromiser will proceed to unleash his own battle technique, Pacify, and violently tear PS's enemies apart with his bare hands. Used against a group of beasts.
Parliament Uproar!: Trusty Knives
After Hysterical Dame falls in combat, Problem Sleuth's spiritual connection to her allows him to perform the Trusty Knives Limit Break. He opens his coat to reveal a variety of knives that he grabs and throws at his opponent. Used against Fluthlu.
Combat operandi
Armistyx
Learned after | Defeating Fluthlu |
Required ingredients | 1 Elf Tear, 3 Hog Slop, 2 Pie Filling |
Using Armistyx, Problem Sleuth can instantly summon Death to his location. PS can then make a deal with Death to acquire more combat power. When used during the fight against Demonhead Mobster Kingpin, Death agrees to give PS his scythe.
Gambit Schema: The Gambit Schema is a special transforming maneuver, which can be activated by carving the necessary pattern into the Schema Pumpkin. It increases a character's power, and changes their stats of Vim, Pulchritude, and Imagination and introduces Speed, Defense, Flicker, and Ripeness.
Flicker: This meter represents how much damage the character could take while in their Gambit Schema.
Ripeness: This meter represents how rotten the Schema Pumpkin is and thus how much time remains of that characters Gambit Schema until it expires.
- Candy Corn Vampire: Candy Corn Vampire Problem Sleuth is an alter ego of Problem Sleuth that appears when Problem Sleuth uses his Gambit Schema. Conveniently posted on October 31, Problem Sleuth, Ace Dick and Pickle Inspector acquired a Schema Pumpkin and carved their Gambit Schemas into its mysterious flesh. Problem Sleuth transformed into the Candy Corn Vampire and received an incredible Speed boost that allowed him to move as a blur, easily evading DMK's embarrassing flagella (though a barrage of Clown shoes were enough to make contact). This came at a cost to his Defense, which was slightly below average compared to his sturdy companions. The Candy Corn Vampire gave Problem Sleuth access to the Armistyx technique, allowing him temporary use of Death's beloved Scythe. The following onslaught of attacks were kick-ass enough to destroy one of DMK's health bars single-handedly, as well as demolishing the weapon he was using in the process. Unfortunately, DMK's Vexatious Glower caught Problem Sleuth unawares, and the Candy Corn Vampire was no more. However, had Problem Sleuth not used the Teaspoon Scythe, the battle against DMK wouldn't have taken so incredibly long.
Explanations
Gallery
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: