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Kooper: Difference between revisions

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[[Category:Nintendo Characters]]
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[[Category:Paper Mario]]
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[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 20:53, 11 January 2022

I don't even care that I have no shell on! I'm gonna show those Fuzzies what's what!
~ Kooper

Background

Kooper is Mario's second party member in Paper Mario. He is a blue, bold, adventure-loving (and seemingly young) Koopa who dreams of becoming an archaeologist like his childhood hero Kolorado. He is the exact opposite of his successor, Koops, in terms of his personality. However, in the battlefield, the two have very similar abilities. Kooper's name is a pun on the name "Cooper", but with a K for Koopa. Kooper's appearance is similar to that of an ordinary blue Koopa Troopa from Super Mario World (and in later games), except that he wears red arm bands on both hands and a bandana around his neck to distinguish himself from the other Koopa Troopas.

Statistics

Tier: 2-C

Name: Kooper

Origin: Paper Mario

Sex: Male

Age: Unknown

Classification: Koopa Troopa

Dimensionality: 3-D

Attack Potency: Complex Universe level (Can fight and defeat Bowser alongside Mario)

Durability: Complex Universe level (Survived hits from Bowser using the Star Rod), far higher with his shell

Striking Strength: Complex Universe Class

Lifting Strength: Unknown

Travel Speed: Massively FTL (Comparable to Mario)

Combat Speed: Massively FTL (Comparable to Mario)

Reaction Speed: Massively FTL (Comparable to Mario)

Stamina: Very High (Can fight hoards of enemies and bosses without showing fatigue while traveling all over various locations)

Range: Standard Melee Range

Intelligence: At least Above Average (Capable of defeating The Master, a dojo master, alongside his pupils)


Powers and Abilities

Superhuman Physical Characteristics, Status Effect Inducement & Air Manipulation (With Dizzy Shell, Kooper can make a tornado and make enemies dizzy. This prevents them from moving), Fire Manipulation (With Fire Shell, which burns all enemies), Acausality (Type 3; Bowser used the Star Rod to change the story itself. This caused the final battle between Mario and Bowser to actually not even have a plot, as the final pages to their entire story were ripped, meaning Bowser literally tore off the plot, which Kooper battled on), Self-Sustenance (Type 1; Can breathe in space), Non-Physical Interaction (Can harm ghosts and interact with Lady Bow), Wish Granting & Truth Manipulation (The Star Spirits grant wishes to those who are deemed as good and towards people all over the world), Martial Arts (Defeated The Master and his pupils within their dojo), Paint Manipulation which includes: Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Soul Manipulation (Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers). Resistance to Conceptual Manipulation, Heat (Can traverse inside of Bowser's castle and the inside of a volcano), Cold (Can traverse in snowy areas), Plot Manipulation, Fire Manipulation, Electricity Manipulation (His shell can hit people made up of fire or have an electric aura)


Standard Equipment

None.


Notable Techniques

Attack Flower Points Needed Effect To Attack Attack Power Move Ranks
Shell Toss None Attacks one enemy. Outside of battle, he can use this attack to flip switches, grab items and attack enemies. Tilt left until the red star lights up. Initial: 1/2
Super Rank: 2/3
Ultra Rank: 4/5
Initial
Power Shell 3 Attacks all grounded enemies. Tilt left until the red star lights up. Initial: 1/2
Super Rank: 2/3
Ultra Rank: 3/4
Initial
Dizzy Shell 4 Makes enemies Dizzy. Repeatedly press A to fill the gauge. N/A Super Rank
Fire Shell 5 A fiery move that attacks all grounded enemies. Can kill Dry Bones in one go. Repeatedly tilt left to fill the gauge. Initial: N/A
Super Rank: N/A
Ultra Rank: 1-6
Ultra Rank

Other

Standard Tactics: Kooper will generally use his shell to attack others from the inside.

Weaknesses: None.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Kooper