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Knight (Candies n' Curses): Difference between revisions
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|-|Spectre Knight= | |-|Spectre Knight= | ||
[[Superhuman Physical Characteristics]], [[Soul Manipulation]], [[Non-Physical Interaction]] and [[Immortality | [[Superhuman Physical Characteristics]], [[Soul Manipulation]] (Knights can interact with and harm [[User blog:Volt12121/Candies n' Curses Soul Manip|people's souls]]), [[Non-Physical Interaction]], and [[Power Nullification|Immortality Negation]] (Type 7, Knights can kill ghosts), [[Weapon Usage]] (Uses a sword in combat), [[Teleportation]] ([https://youtu.be/VzA-AeG_Olw?t=1261 Teleports around to confuse his opponents]), [[Undead Physiology]], [[Resistance]] to [[Soul Manipulation]] (should be comparable to the bosses and tank hits to the soul, can live with no soul) | ||
|-|Inferno Knight= | |-|Inferno Knight= |
Revision as of 18:13, 26 March 2022
Background
Knights are a common enemy within candies n' curses. They come in 4 different forms being Spectre Knight, Miasma Knight, Inferno Knight, and Blast Banneret
Statistics
Tier: 9-A
Name: Spectre Knight, Miasma Knight, Inferno Knight, Blast Banneret
Origin: Candies n' Curses
Sex: Varies (SK and BB are male, Mk is female, and IK is Sexless)
Age: Unknown
Classification: Knight, Enemy, ghost
Dimensionality: 3-D
Attack Potency: Room level (Can harm Molli Pop who can tank the explosion of jack's bombs)
Durability: Room Class
Striking Strength: Room Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Relativistic (Can keep up with Molli Pop)
Reaction Speed: Relativistic
Stamina: Unknown
Range: Standard Melee Extended Melee with their weapons
Powers and Abilities
Same as before plus Fire Manipulation (Deal fire damage and leaves fire trails behind itself) Regeneration and Intangibility (when killed, it can reform its body with it's soul when in soul form, Molli can't harm it)
Same as a base Knight plus Poison Manipulation (Deal poison damage, and leaves a poison trail behind her along with a poison gas after death)
Same as a base Knight plus Explosion Manipulation (Leaves bombs behind him)
Standard Equipment
Their sword (SK, IK and MK), his lance and bombs (BB)
Standard Tactics:
Teleports around to confuse his opponents, before charging at them
Teleports around to confuse its opponents, before charging at them leaving behind a fire trail, will float around to regain strength to reform its body.
Teleports around to confuse her opponents, before charging at them leaving behind a poison trail.
Teleports around to confuse his opponents, before charging at them leaving behind bombs.
Weakness: If he hits a wall he will be stunned / if she hits a wall she will be stunned / if it hits a wall it will be stunned / none notable
Note: For versus threads one should notify which subtype of the knight they are using, if none is given, a composite is assumed.
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Knight (Candies n' Curses) |