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Boo (Scream Arena): Difference between revisions

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[[Category:Tier 9]]
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[[Category:Status Effect Users]]
[[Category:Sealing Users]]
[[Category:Creation Users]]
[[Category:Intangibility Users]]
[[Category:Mind Users]]
[[Category:Transmutation Users]]
[[Category:Broadway Force Users]]
[[Category:Statistics Reduction Users]]
[[Category:Curtain Fire Users]]

Revision as of 19:08, 15 March 2022

Boo
Scream Arena

Background

Mary Gibbs (better known as Boo) is one of the playable characters of Monsters, Inc. Scream Arena which takes place after the orginal monster inc. in which The monsters of Monstropolis have learned the power of laughter, but now they need to practice making kids laugh and thus they came up with the idea to start an all out war of dodge ball to keep the power running throughout their world

Statistics

Tier: 9-A

Name: 10-C, 9-A with weapons

Origin: Monsters Inc. Scream Arena

Sex: Female

Age: 2 years old

Classification: Human

Dimensionality: 3-D

Attack Potency: Below Average Human level (Boo is a young child), Room level with weapons (Boo can harm Randall with a plastic baseball bat)

Durability: Below Average Human level

Striking Strength: Below Average Human class, Room Class with weapons

Lifting Strength: Below Average Human (Can bring Sid down who's an 11 years old kid)

Travel Speed: Unknown likely Superhuman (Moved so fast sulley didn't find her behind her original stall and instead she was about 5 stalls away from it)

Combat Speed: Superhuman (Was able to surprise attack Randall)

Reaction Speed: Superhuman

Stamina: Average

Range: Standard Melee, Extended Melee with her baseball bat

Intelligence: Below Average, possibly Average (While boo constantly name other people Mike Wazowski (minus mike), she also seemingly can be rather intelligent seen when, she quickly figured out that sid stole her jessie toy and that in ordre to not be caught in the monster world she would need her Costume)


Powers and Abilities

Superhuman Speed, Weapon Usage (Can use a plastic baseball bat), Small Size (Type 0; is a 2 years old child), Stealth Mastery (Boo is very stealthy, she's able to cling on sulley's back without him noticing her and later on he even admits that she's good at it), Minor Technological Manipulation (Her laughter can power up and even overcharge monster technology), Resistance to Acid Manipulation and Radiation Manipulation (Can eat monster cereals which contains Sulfuric acid and depleted uranium), Transmutation (Can turn back into himself after being hit by a Morph ball)
Status Effect Inducement (Via Stikcy ball which stuns his opponent), Sealing (Via Bubble Ball which seals his opponent in a bubble), Creation (Via Hamster Ball which creates a hamster ball around himself), selective Intangibility (Via Ghost Ball which can be blocked), Mind Manipulation (Via Backward Ball which reverses his opponent's control), Transmutation (Via Morph Ball which turns his opponent into a ball), Broadway Force (Via Disco Ball which makes his opponent dance), Statistics Reduction (Via Slow-Mo Ball which slows down his opponent), Curtain Fire (Via Scatter Ball which explodes into many little balls),

Standard Equipment

Big Red: A big, red ball, that can be used to block other balls.

Basher: A small, violet ball, that can knock back an opponent.

Bubble Ball: A small, clear ball, that can trap your opponents in a bubble for a short time.

Slime Ball: A small, bright green ball, that stuns your opponents

Yo-Yo Ball: A small ball orange with 2 divided sections, that when you throw it and hit someone it comes back!

Crazy Ball: A small, silver ball, that can knock back an opponent with a cool contact sound effect.

Hamspter Ball: A small, white ball, that when picked up let's you roll around in a hampster ball.

Beach Ball: A small ball with various colors, that when thrown makes a bird sound and goes flying everywhere.

Ghost Ball: A small, white ball with 2 ghost fins and a menacing smile, that can't be blocked.

Morp Ball: A small, bright orange ball, that when you hit an opponent with this ball, turns them into one themself!

Backward Ball: A small, dark green ball, that when you hit an opponent with it reverses their control.

Chiken Ball: A white ball with orange legs and a chicken face, that can't be blocked.

Disco Ball: A small yellow ball, that when you hit an opponent they will start dancing.

Pepper Ball: a small black ball with red dots, that when you hit an opponent they will start sneezing.

Slow-Mo Ball: A small white ball with black stripes, that when you hit an opponent, slows them down.

Scatter Ball: A small black and yellow ball, that when thrown will explode into multiple smaller balls.

Pet Ball: A small white ball with a doggy face and pink ribbon, that when you pick up, it will follow you around biting your opponents.

Tickle Ball: A red-orange ball with a smily face and 2 masive tickle hands, that when you hit an opponent will start to tickle them.

Optional Equipement

Plastic Baseball bat and monster Costume

Other

Standard Tactics: Boo will use her dodgeballs and likely keep her ways of stealthing around her opponent

Weaknesses: Nothing Notable

Note: scream arena takes place after Monster Inc. due to monster now using laughter energy

Battle Records

Discussions (Link For Mobile Users):

Discussion threads involving Boo (Scream Arena)