“ | Can you keep up with me!? | „ | |
~ Quick Man |
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Quick Man: Difference between revisions
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===[[Hax|Powers and Abilities]]=== | ===[[Hax|Powers and Abilities]]=== | ||
[[Superhuman Physical Characteristics]], [[Weapon Usage|Weapon Mastery]], [[Vehicular Mastery]], [[Self-Sustenance]], [[Inorganic Physiology]] (Type 2. Quick Man is a robot), [[Afterimage Creation]] ([https://youtu.be/BT6AVHOWNFQ?t=315 Shown here]), [[Weapon Creation]] ([https://youtu.be/BT6AVHOWNFQ?t=320 Is able to create an endless amount of Quick Boomerangs]), [[Regeneration]] (Mid. Should scale to [https://youtu.be/_0iEGsMh-fk?t=1089 all the] [https://youtu.be/ES2aI4Fp-AU?t=1829 other] [https://youtu.be/s_hl_sZzxQo?t=482 Robot] [https://youtu.be/XiKejz9CoZc?t=537 Masters] [https://youtu.be/XiKejz9CoZc?t=144 who all regenerate after being flattened] in ''Mega Man Powered Up''), [[Homing Attack]] (with [https://youtu.be/3gyoquAtbTg?t=144 Quick Boomerang]), [[Transmutation]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Smaller characters are turned into mines that can explode]), [[Power Nullification|Power-Nullification]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Blocker prevents an opponent from using Special Attacks]. [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items]), [[Explosion Manipulation]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items With Remote Controlled Bombs]), [[Statistics Amplification]] and [[Invulnerability]] ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Threefold Chance greatly amplifies the affects of items.] [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in ''Mario Kart'' as well as making you invulnerable to attacks]), [[Electricity Manipulation]], [[Statistics Reduction]], and [[Invulnerability]] Negation ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the effects of Power Nitro]) | '''[[Superhuman Physical Characteristics]]''', '''[[Weapon Usage|Weapon Mastery]]''', '''[[Vehicular Mastery]]''', '''[[Self-Sustenance]]''', '''[[Inorganic Physiology]]''' (Type 2. Quick Man is a robot), '''[[Afterimage Creation]]''' ([https://youtu.be/BT6AVHOWNFQ?t=315 Shown here]), '''[[Weapon Creation]]''' ([https://youtu.be/BT6AVHOWNFQ?t=320 Is able to create an endless amount of Quick Boomerangs]), '''[[Regeneration]]''' (Mid. Should scale to [https://youtu.be/_0iEGsMh-fk?t=1089 all the] [https://youtu.be/ES2aI4Fp-AU?t=1829 other] [https://youtu.be/s_hl_sZzxQo?t=482 Robot] [https://youtu.be/XiKejz9CoZc?t=537 Masters] [https://youtu.be/XiKejz9CoZc?t=144 who all regenerate after being flattened] in ''Mega Man Powered Up''), '''[[Immortality]]''' (Type 8; [https://www.youtube.com/watch?list=PL45FXiU5g2Q_yIrJF94pzH7SZ8fUASkya&t=228&v=yPtBvyQVKqw&feature=youtu.be All robots] [https://imgur.com/a/2OSES5J "true existences"] [https://youtu.be/nl5Odk8whtk?t=869 rely on] [https://youtu.be/hQW2j-V0IXQ?t=842 their data], [https://imgur.com/a/2OSES5J thus as long as their] [https://youtu.be/9YJTRIT7ZPE?t=140 data is stored they can be remade or come back if their data is specifically "SAVED"]), '''[[Resurrection]]''' ([https://youtu.be/NANWcmkhb34?list=PLKyE1QMQUcpaNQhfB7wpkwypBjHuAhaeo&t=659 Robots that are fought and defeated] [https://youtu.be/NANWcmkhb34?list=PLKyE1QMQUcpaNQhfB7wpkwypBjHuAhaeo&t=1769 are able to be brought back] [https://youtu.be/Qy4mS_Zt9ts?t=405 as long as they still have their data]), '''[[Information Manipulation]]''' ([https://youtu.be/Qy4mS_Zt9ts?t=416 Can directly interact with], [https://youtu.be/9YJTRIT7ZPE?t=140 harm], [https://youtu.be/CdfKqNmIvP8?t=5 and destroy] [https://youtu.be/Qy4mS_Zt9ts?t=405 a robots data], [https://www.youtube.com/watch?list=PL45FXiU5g2Q_yIrJF94pzH7SZ8fUASkya&t=228&v=yPtBvyQVKqw&feature=youtu.be which all robots] [https://imgur.com/a/2OSES5J "true existences"] [https://youtu.be/nl5Odk8whtk?t=869 rely on] [https://youtu.be/hQW2j-V0IXQ?t=842 their data], [https://imgur.com/a/2OSES5J thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED"]), '''[[Homing Attack]]''' (with [https://youtu.be/3gyoquAtbTg?t=144 Quick Boomerang]), '''[[Transmutation]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Smaller characters are turned into mines that can explode]), '''[[Power Nullification|Power-Nullification]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Blocker prevents an opponent from using Special Attacks]. [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items]), '''[[Explosion Manipulation]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items With Remote Controlled Bombs]), '''[[Statistics Amplification]]''' and '''[[Invulnerability]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Threefold Chance greatly amplifies the affects of items.] [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in ''Mario Kart'' as well as making you invulnerable to attacks]), '''[[Electricity Manipulation]]''', '''[[Statistics Reduction]]''', and '''[[Invulnerability]]''' Negation ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the effects of Power Nitro]) | ||
'''[[Resistance]]''' to '''[[Mind Manipulation]]''' and '''[[Soul Manipulation]]''' (As a robot, Quick Man does not have a soul or mind, and functions on AI programming) | |||
---- | ---- | ||
===[[Standard Equipment]]=== | ===[[Standard Equipment]]=== | ||
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'''Standard Tactics:''' Quick Man quickly jumps around while using Quick Boomerangs. He can also ram into opponents. | '''Standard Tactics:''' Quick Man quickly jumps around while using Quick Boomerangs. He can also ram into opponents. | ||
'''Weaknesses:''' Time Stopper | '''Weaknesses:''' Time Stopper and Crash Bomber. If his data is destroyed he will be incapable of coming back. | ||
==Explanations== | |||
[[User_blog:GiverOfThePeace/Data_in_the_Mega_Man_Series|Explanation of data in the Mega Man series]]. | |||
==Battle Records== | ==Battle Records== | ||
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[[Category:Capcom]] | [[Category:Capcom]] | ||
[[Category:Regeneration Users]] | [[Category:Regeneration Users]] | ||
[[Category:Immortals]] | |||
[[Category:Resurrection Users]] | |||
[[Category:Information Users]] | |||
[[Category:Superhumans]] | [[Category:Superhumans]] | ||
[[Category:Inorganic Beings]] | [[Category:Inorganic Beings]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Homing Attack Users]] | [[Category:Homing Attack Users]] |
Revision as of 10:00, 28 January 2023
Background
Quick Man (クイックマン Kuikkuman) is a Robot Master from Mega Man 2. He was created by Dr. Wily using Elec Man's design as a base. His body is made of lightweight materials, allowing him to move at very high speeds, but this can easily cause him to be blown away by weapons like Air Man's Air Shooter. In addition to this, a flaw from within his device also makes him vulnerable to Flash Man's Time Stopper which can easily stop him in his tracks and slowly drain his health. Although his top speed is unknown, Quick Man is one of the fastest Robot Masters in the Mega Man series. His Special Weapon is the Quick Boomerang, they are small razor-edged boomerangs that he can rapidly fire from the launcher on his right arm.
Statistics
Tier: 5-B
Name: Quick Man, DWN-012
Origin: Mega Man
Sex: Male
Age: Unknown
Classification: Robot Master
Dimensionality: 3-D
Attack Potency: Planet level+ (Can harm Mega Man who was able to fight on par with beings such as Duo, who was at this level)
Durability: Planet level+ (Can take hits from Mega Man)
Striking Strength: Planet Class+
Lifting Strength: Class T (Several Robot Masters are made on par with or even stronger than Mega Man's lifting strength such as Guts Man)
Travel Speed: Massively FTL (Can move this fast compared to Mega Man. Is considered one of the fastest Robot Masters)
Combat Speed: Massively FTL (Can keep up with Mega Man)
Reaction Speed: Massively FTL (Can keep up with Mega Man)
Stamina: Essentially Limitless due to being a robot
Range: Standard Melee Range to Hundreds of Meters
Intelligence: Gifted (Can keep up with Mega Man in combat)
Powers and Abilities
Superhuman Physical Characteristics, Weapon Mastery, Vehicular Mastery, Self-Sustenance, Inorganic Physiology (Type 2. Quick Man is a robot), Afterimage Creation (Shown here), Weapon Creation (Is able to create an endless amount of Quick Boomerangs), Regeneration (Mid. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Immortality (Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED"), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED"), Homing Attack (with Quick Boomerang), Transmutation (Smaller characters are turned into mines that can explode), Power-Nullification (Blocker prevents an opponent from using Special Attacks. Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items), Explosion Manipulation (With Remote Controlled Bombs), Statistics Amplification and Invulnerability (Threefold Chance greatly amplifies the affects of items. Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in Mario Kart as well as making you invulnerable to attacks), Electricity Manipulation, Statistics Reduction, and Invulnerability Negation (Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the effects of Power Nitro)
Resistance to Mind Manipulation and Soul Manipulation (As a robot, Quick Man does not have a soul or mind, and functions on AI programming)
Standard Equipment
Quick Boomerangs
Optional Equipment
His car and items from Mega Man Battle and Chase
Other
Standard Tactics: Quick Man quickly jumps around while using Quick Boomerangs. He can also ram into opponents.
Weaknesses: Time Stopper and Crash Bomber. If his data is destroyed he will be incapable of coming back.
Explanations
Explanation of data in the Mega Man series.
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Quick Man |