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User:Cerberusleuth/Dirk: Difference between revisions
From The Codex
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*'''Hero Shirt''': +10 Defense | *'''Hero Shirt''': +10 Defense | ||
{{Quote|Earth clothing. One stripe adorns the middle.}} | {{Quote|Earth clothing. One stripe adorns the middle.}} | ||
*'''Ninja Bandana''': +12 Speed | |||
{{Quote|Made for Mr. Saturn, but fairly versatile.}} | |||
</div> | </div> | ||
}} | }} | ||
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*'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane. | *'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane. | ||
{{Quote|Slightly resists all status problems but Insane.}} | {{Quote|Slightly resists all status problems but Insane.}} | ||
*'''Ninja Bandana''': +12 Speed | |||
{{Quote|Made for Mr. Saturn, but fairly versatile.}} | |||
</div> | </div> | ||
}} | }} | ||
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'''[[Fire Manipulation]]''' and '''[[Death Manipulation]]''' (Able to download ''PK Fire'' of the α, β, γ, and Ω variety, with the Ω variant can instantly kill), '''[[Radiation Manipulation]]''' and '''[[Status Effect Inducement]]''' (Able to download ''PK Beam'' β and Ω variety, the latter can cause various status effects), '''[[Healing]]''' (Via ''Sleep Mode'' disc), '''[[Attack Reflection]]''' (Can downloaded ''PSI Reflect α'') | '''[[Fire Manipulation]]''' and '''[[Death Manipulation]]''' (Able to download ''PK Fire'' of the α, β, γ, and Ω variety, with the Ω variant can instantly kill), '''[[Radiation Manipulation]]''' and '''[[Status Effect Inducement]]''' (Able to download ''PK Beam'' β and Ω variety, the latter can cause various status effects), '''[[Healing]]''' (Via ''Sleep Mode'' disc), '''[[Attack Reflection]]''' (Can downloaded ''PSI Reflect α'') | ||
|-|Equipment= | |-|Equipment= | ||
'''[[Energy Projection]]''', '''[[Fire Manipulation]]''' (Via ''Flamethrower''), '''[[Ice Manipulation]]''' (Via ''Freezethrower''), '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (Via ''Tesla Cannon'' and ''Pulse Rifle''. ''Lightning Tosser'' is an electric weapon that causes crying), '''[[Undodgeable Attacks]]''' (''Tesla Cannon'' and ''Borange Ray'' ignores enemy evasion), '''[[Sense Manipulation]]''', '''[[Radiation Manipulation]]''', and '''[[Speed]]''' '''[[Statistics Reduction|Reduction]]''' (''Chronoray'' can inflict Numb, Beamed and Slow), '''[[Velocity Manipulation]]''' and '''[[Death Manipulation]]''' (''Disintegrator'' allows Larice to go first and can instantly kill an enemy. ''Green Laser'' and ''Borange Ray'' allows the user to go first), '''[[Mind Manipulation]]''' and '''[[Inperceivable Attacks]]''' (''Borange Ray'' can inflict the Insane debuff and attacks with an inexplicable element), '''[[Healing]]''' (Nanobot Backpack will heal Larice overtime), '''[[Forcefield Creation]]''' (''Moonshield'' provides a shield), '''[[Damage Reduction]]''' (''Rock Shell'' reduces physical damage), '''[[Resistance]]''' to '''[[Radiation Manipulation]]''', '''[[Electricity Manipulation]]''', '''[[Ice Manipulation]]''', '''[[Fire Manipulation]]''', '''[[Light Manipulation]]''', '''[[Death Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Mind Manipulation]]''', '''[[Empathic Manipulation]]''', and '''[[Status Effect Inducement]]''' (''PSI Blocker'' provides resistance to beam, electric, freeze and fire attacks, and provides 50% resistance to Flash. ''Moonshield'' provides resistance to beam, fire, freeze, and electric attacks. ''Dark Hero Cape'' provides resistance to beam, electric, freeze and fire attacks, and provides 25% resistance to all Flash effects except KO. ''Morph Gold | '''[[Energy Projection]]''', '''[[Fire Manipulation]]''' (Via ''Flamethrower''), '''[[Ice Manipulation]]''' (Via ''Freezethrower''), '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (Via ''Tesla Cannon'' and ''Pulse Rifle''. ''Lightning Tosser'' is an electric weapon that causes crying), '''[[Undodgeable Attacks]]''' (''Tesla Cannon'' and ''Borange Ray'' ignores enemy evasion), '''[[Sense Manipulation]]''', '''[[Radiation Manipulation]]''', and '''[[Speed]]''' '''[[Statistics Reduction|Reduction]]''' (''Chronoray'' can inflict Numb, Beamed and Slow), '''[[Velocity Manipulation]]''' and '''[[Death Manipulation]]''' (''Disintegrator'' allows Larice to go first and can instantly kill an enemy. ''Green Laser'' and ''Borange Ray'' allows the user to go first), '''[[Mind Manipulation]]''' and '''[[Inperceivable Attacks]]''' (''Borange Ray'' can inflict the Insane debuff and attacks with an inexplicable element), '''[[Healing]]''' (Nanobot Backpack will heal Larice overtime), '''[[Forcefield Creation]]''' (''Moonshield'' provides a shield), '''[[Damage Reduction]]''' (''Rock Shell'' reduces physical damage), '''[[Resistance]]''' to '''[[Radiation Manipulation]]''', '''[[Electricity Manipulation]]''', '''[[Ice Manipulation]]''', '''[[Fire Manipulation]]''', '''[[Light Manipulation]]''', '''[[Death Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Mind Manipulation]]''', '''[[Empathic Manipulation]]''', and '''[[Status Effect Inducement]]''' (''PSI Blocker'' provides resistance to beam, electric, freeze and fire attacks, and provides 50% resistance to Flash. ''Moonshield'' provides resistance to beam, fire, freeze, and electric attacks. ''Dark Hero Cape'' provides resistance to beam, electric, freeze and fire attacks, and provides 25% resistance to all Flash effects except KO. ''Morph Gold'' provides fire and beam resistance. ''Morph-Shine'' provides resistance to beamed. ''Morp-Star'' provides resistance to Dumb and Strange. ''Wonder Coin'' provides resistance to [https://cogdis.fandom.com/wiki/Status_Effects Status Effects], barring insane) | ||
|-|Items= | |-|Items= | ||
'''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Attack Reflection]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β), '''[[Save and Load]]''' (''Fuzzy Frog'' saves the game) | '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Attack Reflection]]''' (''Guardthought Pill'' provides PSI Reflect), '''[[Purification]]''' (''Guardthought Pill'' cures status effects), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Healing]]''' (''Green Gem'' acts as a PK Healing α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β), '''[[Save and Load]]''' (''Fuzzy Frog'' saves the game) | ||
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{{!}}-{{!}}Other= | {{!}}-{{!}}Other= | ||
<div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;"> | <div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;"> | ||
*'''Morph-Iron Upper''': +3 Defense | |||
{{Quote|Basic Starman body model of malleable metal.}} | |||
*'''Morph-Steel Upper''': +5 Defense | |||
{{Quote|Upgraded Starman body model of malleable metal}} | |||
*'''Aerodynamic Shell''': +4 Defense, +3 Speed | |||
{{Quote|An upper body mod for Starmen. Increases speed.}} | |||
*'''Intelliskull''': -2 Strength, +8 Defense, +7 Intelligence, -1 Speed | |||
{{Quote|An upper body mod for Starmen. Increases IQ.}} | |||
*'''Morph-Titanium Upper''': +10 Defense | |||
{{Quote|Upgraded Starman body model of malleable metal.}} | |||
*'''Morph-Gold Upper''': +13 Defense, -4 Speed. Provides 50% resistance to Beamed. | |||
{{Quote|Heavy and shiny Starman body model. Resists beams.}} | |||
*'''Morph-Shine Upper''': +16 Defense. Provides 50% resistance to Beamed. | |||
{{Quote|Starman body made of shinestone.}} | |||
*'''Morph-Star Upper''': +22 Defense, +4 Intelligence, +2 Speed. Provides 90% resistance to Strange. | |||
{{Quote|Starman condensed stardust body. Resists 'strange'}} | |||
*'''Magnifier''': +3 Strength | *'''Magnifier''': +3 Strength | ||
{{Quote|An attachment for beams. Concentrates the ray.}} | {{Quote|An attachment for beams. Concentrates the ray.}} |
Revision as of 18:11, 8 September 2022
CogDis Items and Equipment
Alinivar
- Mr. Guitar: +20 Strength, 90% Accuracy
“ | It's got a bow on top, of course. | „ |
- Loony Tune: +31 Strength, 90% Accuracy. 20% chance of making targets feel strange.
“ | A guitar with a pattern that makes your mind hurt. | „ |
- Air Guitar: +41 Strength, +2 Speed, 90% Accuracy
“ | Don't set it down, or you'll never find it again. | „ |
- Fishbone Guitar: +45 Strength, +10 Defense, -1 Speed, 90% Accuracy
“ | Made of real fish bones, but it's not a bass. | „ |
- Shreddin' Six String: +52 Strength, +5 IQ, 90% Accuracy
“ | Made of metal, made for metal. Meedly meedly moww. | „ |
- Magicant Guitar: +65 Strength, +8 IQ, +1 Speed, 90% Accuracy. 35% chance of making targets feel strange.
“ | Visibly almost identical to the Mr. Guitar... | „ |
- Slab Slammer Axe: +60 Strength, +30 Defense, 90% Accuracy.
“ | Guitar of hard rock. Col. Saturn dislikes this. | „ |
- Star Lullaby: +85 Strength, +50 IQ, +30 Speed, 95% Accuracy. 35% chance of Diamondizing the target.
“ | An airy guitar perfect for playing a soft melody. | „ |
- Space Jam: +90 Strength, +15 Defense, +20 IQ, +10 Speed, 90% Accuracy. 35% chance of Diamondizing the target.
“ | Jam with the power of the stars. Can Diamondize. | „ |
- Lightning Tosser: +35 Strength, -5 Speed. Does both Physical and Electric damage.
“ | Anyone can carry this heavy weapon. Causes crying. | „ |
- Borange Ray: +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
“ | Powered by markers and sweet tea. | „ |
- Eye Stalk Guards: +4 Defense
“ | They're yellow and ugly, but protective. | „ |
- Psycho Stalk Guards: +10 Strength, +5 Defense. Causes Berserk status when equipped.
“ | Guaranteed to drive Mooks nuts or your money back. | „ |
- Bright Stalk Guards: +11 Defense, +3 Intelligence, +1 Speed
“ | These are bright orange and hard to miss. | „ |
- Warm Scarf: +17 Defense. Resists Freeze element.
“ | A Mook could use this to keep the eye stalks warm. | „ |
- Amorphous Orbs: +14 Defense, +5 Intelligence
“ | Protective and blobby, could be used on eyestalks. | „ |
- Durable Tubing: +15 Defense, +2 Intelligence, +6 Speed
“ | Could be wrapped around eye stalks. | „ |
- Meteorbs: +9 Defense, +18 Intelligence. Halves all PP usage.
“ | These orbs make it much easier to focus PSI. | „ |
- Tentacle Bands: +2 Strength, +3 Defense
“ | Cloth to protect your tentacles. | „ |
- Tentacle Wrapping: +3 Strength, +5 Defense, +2 IQ
“ | It's not a bow or ribbon. No way, never. | „ |
- Red Tentacle Ribbons: +3 Strength, +6 Defense, +5 IQ
“ | They resemble Mr. Saturn bows. Stop Dan! | „ |
- Borange Guards: +12 Strength, +6 Defense, -1 Speed
“ | Tentacle guards in a Fobby color. | „ |
- Brass Tentaknuckles: +12 Strength, +6 Defense, -1 Speed
“ | These are dangerous looking and made of metal. | „ |
- Series of Tubes: +6 Strength, +14 Defense, +1 Speed
“ | Not a dump truck. Could be used for tentacles. | „ |
- Shell Straws: +12 Strength, +35 Defense, +45 IQ
“ | Made of shell material. Useful for a Mook. | „ |
- Comet Ribbons: +10 Strength, +25 Defense, +10 IQ, +5 Speed
“ | This malleable ribbon could be used for tentacles. | „ |
- Pliable Vines: +15 Strength, +25 Defense, +15 IQ, +10 Speed
“ | Try wrapping them around your tentacles. Warm! | „ |
- Bling Bling Belt: +16 Strength, +28 Defense, +10 IQ, -1 Speed
“ | I guess this could be wrapped around tentacles. | „ |
- Plain Coin: +1 Defense
“ | It's rather boring. | „ |
- Braggart's Coin: +1 Strength, +1 Defense, +1 IQ, +1 Speed
“ | For those who win battles they're not supposed to. | „ |
- Shiny Coin: +3 Defense
“ | Plain but polished. Everyone loves shiny things. | „ |
- Eye Coin: +4 Defense, +2 IQ. Provides 100% resistance to Crying.
“ | It's cute and watching. Resists crying. | „ |
- Emblem Coin: +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.
“ | +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying. | „ |
- Coin of Defense: +9 Defense. Provides 100% resistance to Crying.
“ | This useful item can protect almost anyone. | „ |
- Coin of Everything: +4 Strength, +4 Defense, +4 IQ, +4 Speed
“ | A little of everything, but not a lot. | „ |
- Radiant Coin: +20 Defense. Provides 100% resistance to instant KO and Numb.
“ | Enhances defense and prevents instant KO and numb. | „ |
- Wonder Coin: +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
“ | Slightly resists all status problems but Insane. | „ |
- Hero Shirt: +10 Defense
“ | Earth clothing. One stripe adorns the middle. | „ |
- Ninja Bandana: +12 Speed
“ | Made for Mr. Saturn, but fairly versatile. | „ |
- Yellow Shroom Cap: Inflicts Poison on a single target
“ | It lets out a puff of noxious spores when thrown. | „ |
- Gross Purple Fungus: Inflicts Nauseous on a single target.
“ | Eww. This could make anyone sick. | „ |
- Magic Mushroom: Inflicts Strange and Dumb on a single target.
“ | Illegal on several planets. Toss at an enemy...? | „ |
- Fire in a Jar: Invokes PK Fire α on use. Doesn't consume PP, but single-use.
“ | It's fire... in a jar. Let it out to cause havoc. | „ |
- Vulnerability Spray: Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
“ | Reduces an enemy's PSI resist. Lasts a few uses. | „ |
- Guardthought Pill: Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
“ | Temporarily protects an ally from attack, but... | „ |
- Blue Gem: Invokes PK Freeze α, consuming 4 PP per use.
“ | Makes you think of Col. Saturn and a tall older boy. | „ |
- Red Gem: Invokes PSI Healing α, consuming 4 PP per use.
“ | Makes you think of Earth and a bat-wielding boy. | „ |
- Green Gem: Invokes PK Fire α, consuming 6 PP per use.
“ | Makes you think of Mars and a boy with glasses. | „ |
- Yellow Gem: Invokes PK Beam β, consuming 8 PP per use.
“ | Makes you think of Jupiter and a girl with a hat. | „ |
- Green Gembloom: Heals 30 HP
- Red Gembloom: Completely heals a Mr. Saturn
Colonel Saturn
There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies.
- Rusty Revolver (2x): Colonel Saturn's initial weapon. +3 Strength
“ | Apparently a war trophy. Not very useful. 2x | „ |
- Mushroom Revolver (2x): +4 Strength. Attacks can poison, nauseate, or make targets cough.
“ | Nasty shrooms come out the end... 2x | „ |
- Dusty Revolver (2x): +5 Strength. Attacks can make targets cough.
“ | Causes coughing fits to targets. 2x | „ |
- Cowboy Peashooter (2x): +9 Strength
“ | A better one-handed gun. Yeeeeehaw! 2x | „ |
- Needler (2x): +11 Strength. Has an electric element
“ | Electric alien weapon. For UFOs or Mr. Saturn. 2x | „ |
- Seedy Popper (2x): +2 Strength. Makes it where Colonel Saturn always goes first
“ | Weak, but lets the holder always move first. 2x | „ |
- Secret Ray Gun (2x): +6 Strength. Enemies can't dodge, and can beam the target
“ | Looks like a normal handgun, but shoots beams. 2x | „ |
- Icicle Gun (2x): +14 Strength. Can freeze the target.
“ | Icicles leave no evidence at the murder scene. 2x | „ |
- Mobster Semi-Auto (2x): +6 Strength. Each gun fires twice, allowing Colonel Saturn to attack up to 4 times.
“ | It'll make you an offer you can't refuse. 2x | „ |
- Duskblaster (2x): +50 Strength. Uses a typless attack.
“ | Dark-based gun with double typeless attack. 2x | „ |
- Hand Cannon (2x): +55 Strength. Can make targets cough.
“ | Shamblers like this, but Mooks don't. 2x | „ |
- Flashblaster (2x): +55 Strength, +10 defense and speed. Will hit all enemies, and can inflict numb or sleep
“ | Light-based gun with a huge Flash effect. 2x | „ |
- Obligatory Shotgun: +10 Strength
“ | Well, it's a shotgun... Pump action and all that | „ |
- Shinestone Shotgun: Made by combining Shinestone and Scrap Metal. +18 Strength
“ | Shinestone plated, double barreled. Beastly! | „ |
- Mayhem Shotgun: +42 Strength, -3 defense, +10 agility, +35% critical strike chance. Hits twice, can't be dodged, and can inflict KO, Numb, Beamed, and Strange.
“ | It's double-barreled and causes a lot of havoc | „ |
- Shroomshot Rifle: 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems
“ | Fast and can cause many status problems. | „ |
- Lightning Tosser: +35 Strength, -5 Speed. Does both Physical and Electric damage.
“ | Anyone can carry this heavy weapon. Causes crying. | „ |
- Gaia Beam: +30 Strength, +5 Defense, +3 Speed, 25% critical hit chance.
“ | High critical rate. For use by Starman, UFO, hippy. | „ |
- Porta-Cannon: +85 Strength, -3 Speed. Can inflict instant KO.
“ | So huge it can sometimes crush an enemy instantly. | „ |
- Borange Ray: +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
“ | Powered by markers and sweet tea. | „ |
- Badges and Ribbons: +1 Strength, +1 Defense, +1 Intelligence, +1 Speed
“ | Col. Saturn's war stuff. No idea what it means. | „ |
- Red Bow: +5 Defense, +2 IQ
“ | Not for a Mook... | „ |
- Psychotic Bow: +4 Strength, +1 Defense, -3 Intelligence, +2 Speed. Causes Berserk status.
“ | Mr. Saturn's berserker bow. Makes him go crazy! | „ |
- Mr. Scrunchy: +10 Defense, +3 Intelligence, +1 Speed
“ | Why use a scrunchy on one antenna? Don't ask me. | „ |
- Azure Bow: +11 Defense, +6 Intelligence, +1 Speed
“ | Has a blue flame pattern. Protects against cold. | „ |
- Shiny Red Bow: +8 Defense, +5 Intelligence
“ | Sparkly! | „ |
- Metal Bow: +16 Defense, -1 Intelligence, -3 Speed
“ | This is not a projectile weapon. | „ |
- Morph-Iron Bow: +17 Defense, +3 Intelligence, +4 Speed. Provides 50% resistance to Beamed and resists Beam element.
“ | Shiny like a Starman. Resists "Beamed". | „ |
- Goddess Ribbon: +20 Defense, +10 IQ
“ | Col. Saturn could wear, but it really doesn't fit. | „ |
- Starshine Bow: +36 Defense, +20 Intelligence
“ | It glitters with specks of space dust. | „ |
- Radar Bow: +10 Strength, +48 Defense, +10 Intelligence, +10 Speed
“ | It has many bionic enhancements built in. | „ |
- Hero Shirt: +10 Defense
“ | Earth clothing. One stripe adorns the middle. | „ |
- Plain Coin: +1 Defense
“ | It's rather boring. | „ |
- Braggart's Coin: +1 Strength, +1 Defense, +1 IQ, +1 Speed
“ | For those who win battles they're not supposed to. | „ |
- Shiny Coin: +3 Defense
“ | Plain but polished. Everyone loves shiny things. | „ |
- Eye Coin: +4 Defense, +2 IQ. Provides 100% resistance to Crying.
“ | It's cute and watching. Resists crying. | „ |
- Emblem Coin: +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.
“ | +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying. | „ |
- Coin of Defense: +9 Defense. Provides 100% resistance to Crying.
“ | This useful item can protect almost anyone. | „ |
- Coin of Everything: +4 Strength, +4 Defense, +4 IQ, +4 Speed
“ | A little of everything, but not a lot. | „ |
- Radiant Coin: +20 Defense. Provides 100% resistance to instant KO and Numb.
“ | Enhances defense and prevents instant KO and numb. | „ |
- Wonder Coin: +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
“ | Slightly resists all status problems but Insane. | „ |
- Ninja Bandana: +12 Speed
“ | Made for Mr. Saturn, but fairly versatile. | „ |
- Yellow Shroom Cap: Inflicts Poison on a single target
“ | It lets out a puff of noxious spores when thrown. | „ |
- Gross Purple Fungus: Inflicts Nauseous on a single target.
“ | Eww. This could make anyone sick. | „ |
- Magic Mushroom: Inflicts Strange and Dumb on a single target.
“ | Illegal on several planets. Toss at an enemy...? | „ |
- Fire in a Jar: Invokes PK Fire α on use. Doesn't consume PP, but single-use.
“ | It's fire... in a jar. Let it out to cause havoc. | „ |
- Vulnerability Spray: Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
“ | Reduces an enemy's PSI resist. Lasts a few uses. | „ |
- Guardthought Pill: Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
“ | Temporarily protects an ally from attack, but... | „ |
- Blue Gem: Invokes PK Freeze α, consuming 4 PP per use.
“ | Makes you think of Col. Saturn and a tall older boy. | „ |
- Red Gem: Invokes PSI Healing α, consuming 4 PP per use.
“ | Makes you think of Earth and a bat-wielding boy. | „ |
- Green Gem: Invokes PK Fire α, consuming 6 PP per use.
“ | Makes you think of Mars and a boy with glasses. | „ |
- Yellow Gem: Invokes PK Beam β, consuming 8 PP per use.
“ | Makes you think of Jupiter and a girl with a hat. | „ |
- Green Gembloom: Heals 30 HP
- Red Gembloom: Completely heals a Mr. Saturn
Larice
- Beam: +0 Strength. Allows Larice to use the beam attack.
“ | Starman's basic beam attack. | „ |
- Flamethrower: +3 Strength, -3 Speed. Attacks all targets with Fire damage.
“ | A controversial replacement for beams. | „ |
- Freezethrower: +20 Strength, +2 IQ, -2 Speed. Attacks all targets with Freeze damage.
“ | A controversial replacement for flamethrowers. | „ |
- Tesla Cannon: +60 Strength, -15 Defense, -2 Speed. Ignores enemy evasion and attacks with Electric damage.
“ | A huge weapon for Starmen, fueled by their PSI. | „ |
- Chronoray: +30 Strength, +10 Defense, +35 IQ. Can inflict Numb, Beamed and Slow.
“ | A beam for Starmen with 1.21 gigawatts of output. | „ |
- Pulse Rifle: +45 Strength, +5 Defense, +15 Speed. Always hits twice and attacks with Electric damage.
“ | Hits twice using electricity. Use by Starmen only. | „ |
- Disintegrator: +70 Strength, +5 Defense, +5 Speed, 35% critical hit rate. Lets the wielder attack first at the start of the battle, and can inflict instant KO.
“ | A fast beam for Starmen. Can cause instant death | „ |
- Blue Laser: +7 Strength
“ | Has a commando insignia. Used by Starmen or UFOs. | „ |
- Green Laser: +10 Strength. Allows the user to attack at the start of the battle regardless of speed.
“ | Nature-Powered. Use by Starmen, UFO, hippy. Fast | „ |
- Double Beam: +10 Strength, +1 Speed. Always hits twice.
“ | Two Shots for the price of one | „ |
- Lightning Tosser: +35 Strength, -5 Speed. Does both Physical and Electric damage.
“ | Anyone can carry this heavy weapon. Causes crying. | „ |
- Gaia Beam: +30 Strength, +5 Defense, +3 Speed, 25% critical hit chance.
“ | High critical rate. For use by Starman, UFO, hippy. | „ |
- Porta-Cannon: +85 Strength, -3 Speed. Can inflict instant KO.
“ | So huge it can sometimes crush an enemy instantly. | „ |
- Borange Ray: +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
“ | Powered by markers and sweet tea. | „ |
- Morph-Iron Upper: +3 Defense
“ | Basic Starman body model of malleable metal. | „ |
- Morph-Steel Upper: +5 Defense
“ | Upgraded Starman body model of malleable metal | „ |
- Aerodynamic Shell: +4 Defense, +3 Speed
“ | An upper body mod for Starmen. Increases speed. | „ |
- Intelliskull: -2 Strength, +8 Defense, +7 Intelligence, -1 Speed
“ | An upper body mod for Starmen. Increases IQ. | „ |
- Morph-Titanium Upper: +10 Defense
“ | Upgraded Starman body model of malleable metal. | „ |
- Morph-Gold Upper: +13 Defense, -4 Speed. Provides 50% resistance to Beamed.
“ | Heavy and shiny Starman body model. Resists beams. | „ |
- Morph-Shine Upper: +16 Defense. Provides 50% resistance to Beamed.
“ | Starman body made of shinestone. | „ |
- Morph-Star Upper: +22 Defense, +4 Intelligence, +2 Speed. Provides 90% resistance to Strange.
“ | Starman condensed stardust body. Resists 'strange' | „ |
- Magnifier: +3 Strength
“ | An attachment for beams. Concentrates the ray. | „ |
- Nanobot Backpack: -4 Speed. Causes Nanobots effect while equipped.
“ | An attachment which heals injury in combat. Bulky. | „ |
- Mind Expander: +4 IQ
“ | An attachment for the head. Increases psionics. | „ |
- PSI Blocker: +4 Defense, +5 IQ. Resists beam, electric, freeze and fire attacks, and provides 50% resistance to Flash.
“ | A Starman attachment that provides PSI resistance. | „ |
- Moonshield: +6 Defense. Resists beam, electric, freeze and fire attacks. Causes Shield effect.
“ | Auto-shield and attack PSI resist for Starmen. | „ |
- Big Robot Six Pack: +5 Strength, +5 Defense, -3 IQ, +1 Speed.
“ | A Starman attachment. Get down wit yo bad self. | „ |
- Dark Hero Cape: +10 Defense, +15 IQ, +10 Speed. Resists beam, electric, freeze and fire attacks, and provides 25% resistance to all Flash effects except KO.
“ | Captain Deepsea's cape. It resists some PSI. | „ |
- Evasion Thrusters: +10 Strength, -20 Defense, +3 IQ, +30 Speed.
“ | Attachment for a mobile, less defensive Starman. | „ |
- Morph-Iron Lower: +3 Defense
“ | Basic Starman body model of malleable metal. | „ |
- Morph-Steel Lower: +5 Defense
“ | Upgraded Starman body model of malleable metal. | „ |
- Jet Legs: +3 Defense, +4 Speed
“ | A lower body mod for Starmen. Increases speed. | „ |
- Morph-Titanium Lower: +10 Defense
“ | Upgraded Starman body model of malleable metal. | „ |
- Morph-Gold Lower: +12 Defense, -2 Speed. Provides Fire resistance.
“ | Heavy and shiny Starman body model. Resists fire. | „ |
- Morph-Shine Lower: +17 Defense
“ | Starman body made of shinestone. | „ |
- Morph-Star Lower: +21 Defense, +3 IQ, +3 Speed. Provides 90% resistance to Dumb.
“ | Starman condensed stardust body. Resists 'dumb' | „ |
- Rock Shell: +10 Defense, -5 Speed. Provides resistance to Physical attacks.
“ | Resists physical attack. For UFOs or Starmen. | „ |
- Plain Coin: +1 Defense
“ | It's rather boring. | „ |
- Braggart's Coin: +1 Strength, +1 Defense, +1 IQ, +1 Speed
“ | For those who win battles they're not supposed to. | „ |
- Shiny Coin: +3 Defense
“ | Plain but polished. Everyone loves shiny things. | „ |
- Eye Coin: +4 Defense, +2 IQ. Provides 100% resistance to Crying.
“ | It's cute and watching. Resists crying. | „ |
- Emblem Coin: +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.
“ | +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying. | „ |
- Coin of Defense: +9 Defense. Provides 100% resistance to Crying.
“ | This useful item can protect almost anyone. | „ |
- Coin of Everything: +4 Strength, +4 Defense, +4 IQ, +4 Speed
“ | A little of everything, but not a lot. | „ |
- Radiant Coin: +20 Defense. Provides 100% resistance to instant KO and Numb.
“ | Enhances defense and prevents instant KO and numb. | „ |
- Wonder Coin: +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
“ | Slightly resists all status problems but Insane. | „ |
- Yellow Shroom Cap: Inflicts Poison on a single target
“ | It lets out a puff of noxious spores when thrown. | „ |
- Gross Purple Fungus: Inflicts Nauseous on a single target.
“ | Eww. This could make anyone sick. | „ |
- Magic Mushroom: Inflicts Strange and Dumb on a single target.
“ | Illegal on several planets. Toss at an enemy...? | „ |
- Fire in a Jar: Invokes PK Fire α on use. Doesn't consume PP, but single-use.
“ | It's fire... in a jar. Let it out to cause havoc. | „ |
- Vulnerability Spray: Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
“ | Reduces an enemy's PSI resist. Lasts a few uses. | „ |
- Guardthought Pill: Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
“ | Temporarily protects an ally from attack, but... | „ |
- Blue Gem: Invokes PK Freeze α, consuming 4 PP per use.
“ | Makes you think of Col. Saturn and a tall older boy. | „ |
- Red Gem: Invokes PSI Healing α, consuming 4 PP per use.
“ | Makes you think of Earth and a bat-wielding boy. | „ |
- Green Gem: Invokes PK Fire α, consuming 6 PP per use.
“ | Makes you think of Mars and a boy with glasses. | „ |
- Yellow Gem: Invokes PK Beam β, consuming 8 PP per use.
“ | Makes you think of Jupiter and a girl with a hat. | „ |
- Green Gembloom: Heals 30 HP
- Red Gembloom: Completely heals a Mr. Saturn
Zarbol
- Needler (2x): +11 Strength. Has an electric element
“ | Electric alien weapon. For UFOs or Mr. Saturn. 2x | „ |
- Beam: +3 Strength
“ | UFO's build-in beam for self defense. | „ |
- Crazy Beam: +40 Strength, +10 Defense, +6 Speed.
“ | Fast and can cause 'strange'. For UFOs only. | „ |
- Mayhem Beam: +40 Strength, -3 Defense, +2 Speed. Can inflict instant death, Numb, Strange and Beamed.
“ | Misses often, but when it hits...? Use by UFO. | „ |
*Blue Laser: +7 Strength
“ | Has a commando insignia. Used by Starmen or UFOs. | „ |
- Green Laser: +10 Strength. Allows the user to attack at the start of the battle regardless of speed.
“ | Nature-Powered. Use by Starmen, UFO, hippy. Fast | „ |
- Double Beam: +10 Strength, +1 Speed. Always hits twice.
“ | Two Shots for the price of one | „ |
- Lightning Tosser: +35 Strength, -5 Speed. Does both Physical and Electric damage.
“ | Anyone can carry this heavy weapon. Causes crying. | „ |
- Gaia Beam: +30 Strength, +5 Defense, +3 Speed, 25% critical hit chance.
“ | High critical rate. For use by Starman, UFO, hippy. | „ |
- Borange Ray: +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
“ | Powered by markers and sweet tea. | „ |
- Junked UFO Body: +1 Defense
“ | The last one from storage. Pretty bad condition. | „ |
- Cast Iron UFO Body: +2 Defense
“ | Plain and a bit boring. | „ |
- Steel UFO Body: +6 Defense
“ | Beats iron, but nothing special. | „ |
- Shinestone UFO Body: +13 Defense, +4 IQ
“ | Shinestone is a natural Jupiter rock growth. | „ |
- Coral UFO Body: +4 Strength, +15 Defense, +5 IQ, +1 Speed. Resists Numb, Poison, Sleep, Strange, Crying and Dumb.
“ | Many status problems just bounce right off. | „ |
- Permafreeze UFO Body: +2 Strength, +24 Defense, +4 IQ. Resists fire and ice attacks.
“ | Resists ice, and won't melt even under PSI Fire. | „ |
- Legend UFO Body: +5 Strength, +40 Defense, +10 IQ, +5 Speed. Resists physical and beam attacks. Provides 80% resistance to Beamed.
“ | This model is as hard as a rock and resists beams. | „ |
- UFO Overshield: +20 Defense, -2 Speed. Causes Shield effect.
“ | Another one on top would be an overovershield. | „ |
- Grabby Robot Arms: +19 Strength, +2 Defense, -10 Speed
“ | Useful for giving UFOs a little extra utility. | „ |
- UFO Flamepaint: +2 Strength, +2 Defense, -3 IQ, +15 Speed
“ | Painting flames on anything makes it go faster. | „ |
- Rock Shell: +10 Defense, -5 Speed. Provides resistance to Physical attacks.
“ | Resists physical attack. For UFOs or Starmen. | „ |
- Plain Coin: +1 Defense
“ | It's rather boring. | „ |
- Braggart's Coin: +1 Strength, +1 Defense, +1 IQ, +1 Speed
“ | For those who win battles they're not supposed to. | „ |
- Shiny Coin: +3 Defense
“ | Plain but polished. Everyone loves shiny things. | „ |
- Eye Coin: +4 Defense, +2 IQ. Provides 100% resistance to Crying.
“ | It's cute and watching. Resists crying. | „ |
- Emblem Coin: +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.
“ | +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying. | „ |
- Coin of Defense: +9 Defense. Provides 100% resistance to Crying.
“ | This useful item can protect almost anyone. | „ |
- Coin of Everything: +4 Strength, +4 Defense, +4 IQ, +4 Speed
“ | A little of everything, but not a lot. | „ |
- Radiant Coin: +20 Defense. Provides 100% resistance to instant KO and Numb.
“ | Enhances defense and prevents instant KO and numb. | „ |
- Wonder Coin: +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
“ | Slightly resists all status problems but Insane. | „ |
- Yellow Shroom Cap: Inflicts Poison on a single target
“ | It lets out a puff of noxious spores when thrown. | „ |
- Gross Purple Fungus: Inflicts Nauseous on a single target.
“ | Eww. This could make anyone sick. | „ |
- Magic Mushroom: Inflicts Strange and Dumb on a single target.
“ | Illegal on several planets. Toss at an enemy...? | „ |
- Fire in a Jar: Invokes PK Fire α on use. Doesn't consume PP, but single-use.
“ | It's fire... in a jar. Let it out to cause havoc. | „ |
- Vulnerability Spray: Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
“ | Reduces an enemy's PSI resist. Lasts a few uses. | „ |
- Guardthought Pill: Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
“ | Temporarily protects an ally from attack, but... | „ |
- Blue Gem: Invokes PK Freeze α, consuming 4 PP per use.
“ | Makes you think of Col. Saturn and a tall older boy. | „ |
- Red Gem: Invokes PSI Healing α, consuming 4 PP per use.
“ | Makes you think of Earth and a bat-wielding boy. | „ |
- Green Gem: Invokes PK Fire α, consuming 6 PP per use.
“ | Makes you think of Mars and a boy with glasses. | „ |
- Yellow Gem: Invokes PK Beam β, consuming 8 PP per use.
“ | Makes you think of Jupiter and a girl with a hat. | „ |
- Gas Canister: Inflicts a variety of status effects on all targets present. Can inflict Poison, Sleep, Nauseous, Coughing, Strange, or Crying.
“ | Items for UFO. Releases all kinds of gas. | „ |
- Sludge Sprayer: Does a bit of damage and inflicts Sticky on all targets. Infinite uses.
“ | Unlimited items for UFO. Slows down enemies. | „ |
- Balloon Grenade: Does X HP of physical damage to all targets.
“ | Items for UFO. Throw it to attack all enemies. | „ |
- Boom Bomb: Does X HP of physical damage to all targets.
“ | Items for UFO. Throw it to attack all enemies. | „ |
- Multi Bottle Rocket: Does about 625 HP of physical damage to a single target.
“ | UFO item. Has a massive warhead for lots of damage | „ |
- Atomic Combustor: Acts as a PK Shockwave β use.
“ | Items for UFO. Throw it to attack all enemies. | „ |
- Meganuke: Acts as a PK Shockwave Ω use.
“ | UFO item. Remove pin, count to three, then throw. | „ |
- Green Gembloom: Heals 30 HP
- Red Gembloom: Completely heals a Mr. Saturn
- AA Battery: Increases Zarbol's PP by 25
Niiue
- Plain Coin: +1 Defense
“ | It's rather boring. | „ |
- Braggart's Coin: +1 Strength, +1 Defense, +1 IQ, +1 Speed
“ | For those who win battles they're not supposed to. | „ |
- Shiny Coin: +3 Defense
“ | Plain but polished. Everyone loves shiny things. | „ |
- Eye Coin: +4 Defense, +2 IQ. Provides 100% resistance to Crying.
“ | It's cute and watching. Resists crying. | „ |
- Emblem Coin: +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.
“ | +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying. | „ |
- Coin of Defense: +9 Defense. Provides 100% resistance to Crying.
“ | This useful item can protect almost anyone. | „ |
- Coin of Everything: +4 Strength, +4 Defense, +4 IQ, +4 Speed
“ | A little of everything, but not a lot. | „ |
- Radiant Coin: +20 Defense. Provides 100% resistance to instant KO and Numb.
“ | Enhances defense and prevents instant KO and numb. | „ |
- Wonder Coin: +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
“ | Slightly resists all status problems but Insane. | „ |
- Yellow Shroom Cap: Inflicts Poison on a single target
“ | It lets out a puff of noxious spores when thrown. | „ |
- Gross Purple Fungus: Inflicts Nauseous on a single target.
“ | Eww. This could make anyone sick. | „ |
- Magic Mushroom: Inflicts Strange and Dumb on a single target.
“ | Illegal on several planets. Toss at an enemy...? | „ |
- Fire in a Jar: Invokes PK Fire α on use. Doesn't consume PP, but single-use.
“ | It's fire... in a jar. Let it out to cause havoc. | „ |
- Vulnerability Spray: Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
“ | Reduces an enemy's PSI resist. Lasts a few uses. | „ |
- Guardthought Pill: Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
“ | Temporarily protects an ally from attack, but... | „ |
- Blue Gem: Invokes PK Freeze α, consuming 4 PP per use.
“ | Makes you think of Col. Saturn and a tall older boy. | „ |
- Red Gem: Invokes PSI Healing α, consuming 4 PP per use.
“ | Makes you think of Earth and a bat-wielding boy. | „ |
- Green Gem: Invokes PK Fire α, consuming 6 PP per use.
“ | Makes you think of Mars and a boy with glasses. | „ |
- Yellow Gem: Invokes PK Beam β, consuming 8 PP per use.
“ | Makes you think of Jupiter and a girl with a hat. | „ |
- Green Gembloom: Heals 30 HP
- Red Gembloom: Completely heals a Mr. Saturn