“ | Finally, our waiting puzzle is over.
What? |
„ |
~ Mysterious Druid Knight & Owl after being awakened |
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|-|5={{Quote|AAAAAAAAAAAAARGH | |-|5={{Quote|AAAAAAAAAAAAARGH | ||
Oh great, now we lost the fight. Fantastic!|Mysterious Druid Knight & Owl after | Oh great, now we lost the fight. Fantastic!|Mysterious Druid Knight & Owl after defeat}} | ||
|-|6={{Quote|Full auto|}} | |-|6={{Quote|Full auto|}} | ||
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'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Attack Potency]]:''' '''Large Building level+''' | '''[[Attack Potency]]:''' '''Large Building level+''' (Due to being a mini-boss, Druid Knight should scale far higher than the [[Cerberus (Ultrakill)|Cerberus]]), '''Higher''' with Self-Destruct | ||
'''[[Durability]]:''' '''Large Building level+''' | '''[[Durability]]:''' '''Large Building level+''' | ||
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'''[[Lifting Strength]]:''' '''Unknown''' | '''[[Lifting Strength]]:''' '''Unknown''' | ||
'''[[Speed|Travel Speed]]:''' | '''[[Speed|Travel Speed]]:''' '''Massively Hypersonic''' (Mysterious Druid Knight should scale to V1 in travel speed, [https://youtu.be/t00barxHkuA V1 is able to dodge the Ferryman's lighting strike]) | ||
'''[[Speed|Combat Speed]]:''' | '''[[Speed|Combat Speed]]:''' '''Massively Hypersonic''' (Should be able to react to the Ferryman's lighting strike | ||
'''[[Reactions|Reaction Speed]]:''' ''' | '''[[Reactions|Reaction Speed]]:''' '''Massively Hypersonic''' | ||
'''[[Stamina]]:''' '''Unknown''' | '''[[Stamina]]:''' '''Unknown''' | ||
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'''[[Range]]:''' '''Standard Melee Range''' physically, '''Tens of Meters''' With diverse projectiles | '''[[Range]]:''' '''Standard Melee Range''' physically, '''Tens of Meters''' With diverse projectiles | ||
' | '''[[Intelligence]]:''' '''Genius''' (The knight and Owl created a puzzle that took over thousands of year to be resolved) | ||
---- | ---- | ||
===[[Hax|Power and Abilities]]=== | ===[[Hax|Power and Abilities]]=== | ||
'''[[Superhuman Physical Characteristics]]''', | '''[[Superhuman Physical Characteristics]]''', '''[[Flight]]''', '''[[Self-Destruction]]''' ([https://youtu.be/5FWrm7PfJ-k?t=41 Shown here]), '''[[Energy Projection]]''' ([https://youtu.be/5FWrm7PfJ-k?t=8 Shoots hell energy orb with "Full auto"]), '''[[Homing Attack]]''' ([https://youtu.be/5FWrm7PfJ-k?t=19 Can use blue homing orb with "Fuller auto"]), '''[[Statistics Amplification]]''' ([https://youtu.be/5FWrm7PfJ-k?t=16 Increases his speed after each health bar] to the point of [https://youtu.be/5FWrm7PfJ-k?t=30 being enraged]), '''[[Transformation]]''' ([https://youtu.be/5FWrm7PfJ-k?t=38 Can become a sand enemy, which are unable to drop blood]), '''[[Non-Physical Interaction]]''' and '''[[Conceptual Manipulation]]''' (Every character in the game is able to interact with hell, [https://youtu.be/kaImho5JioI?t=14857 with hell being stated to be an idea and more abstract, without an actual physical space]), '''[[Regeneration]]''' and '''[[Healing]]''' Negation ([https://ultrakill.fandom.com/wiki/Hard_Damage Can cause "Hard Damage" who temporarily prevents V1 from healing with blood]), Resistance to '''[[Fire Manipulation]]''' (Can resist [[V1 (Ultrakill)|V1's]] Overheat ability) | ||
'''[[Non-Physical Interaction]]''' and '''[[Conceptual Manipulation]]''' (Every character in the game is able to interact with hell, [https://youtu.be/kaImho5JioI?t=14857 with hell being stated to be an idea and more abstract, without an actual physical space]), '''[[Regeneration]]''' and '''[[Healing]]''' Negation ([https://ultrakill.fandom.com/wiki/Hard_Damage Can cause "Hard Damage" who temporarily prevents V1 from healing with blood]), Resistance to '''[[Fire Manipulation]]''' (Can resist [[V1 (Ultrakill)|V1's]] Overheat ability) | |||
---- | ---- | ||
===Other=== | ===Other=== | ||
'''Standard Tactics:''' Will use Full Auto and then use | '''Standard Tactics:''' Will use Full Auto and then use Fuller Auto | ||
'''Weakness:''' None Notable | '''Weakness:''' None Notable | ||
==Battle Records== | ==Battle Records== | ||
<tabber> | |||
|-|Victories= | |-|Victories= | ||
None. | None. |
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | Finally, our waiting puzzle is over.
What? |
„ |
~ Mysterious Druid Knight & Owl after being awakened |
“ | Through the magic of the Druids, I increase my speed!
Just fucking hit em |
„ |
~ Mysterious Druid Knight & Owl entering second phase |
“ | Feel my maximum speed!
(Owl cough) Slow down. |
„ |
~ Mysterious Druid Knight & Owl entering third phase |
“ | I'm reaching!
Just use salt |
„ |
~ Mysterious Druid Knight & Owl entering fourth phase |
“ | AAAAAAAAAAAAARGH
Oh great, now we lost the fight. Fantastic! |
„ |
~ Mysterious Druid Knight & Owl after defeat |
“ | Full auto | „ |
“ | Fuller auto | „ |
Tier: High-8-C, Higher with Self-Destruct
Name: Mysterious Druid Knight (& Owl)
Origin: Ultrakill
Sex: Sexless
Age: Unknown
Classification: MandoloreGaming, Shammy, Mysterious Druid Knight, Owl
Dimensionality: 3-D
Attack Potency: Large Building level+ (Due to being a mini-boss, Druid Knight should scale far higher than the Cerberus), Higher with Self-Destruct
Durability: Large Building level+
Striking Strength: Large Building level+
Lifting Strength: Unknown
Travel Speed: Massively Hypersonic (Mysterious Druid Knight should scale to V1 in travel speed, V1 is able to dodge the Ferryman's lighting strike)
Combat Speed: Massively Hypersonic (Should be able to react to the Ferryman's lighting strike
Reaction Speed: Massively Hypersonic
Stamina: Unknown
Range: Standard Melee Range physically, Tens of Meters With diverse projectiles
Intelligence: Genius (The knight and Owl created a puzzle that took over thousands of year to be resolved)
Superhuman Physical Characteristics, Flight, Self-Destruction (Shown here), Energy Projection (Shoots hell energy orb with "Full auto"), Homing Attack (Can use blue homing orb with "Fuller auto"), Statistics Amplification (Increases his speed after each health bar to the point of being enraged), Transformation (Can become a sand enemy, which are unable to drop blood), Non-Physical Interaction and Conceptual Manipulation (Every character in the game is able to interact with hell, with hell being stated to be an idea and more abstract, without an actual physical space), Regeneration and Healing Negation (Can cause "Hard Damage" who temporarily prevents V1 from healing with blood), Resistance to Fire Manipulation (Can resist V1's Overheat ability)
Standard Tactics: Will use Full Auto and then use Fuller Auto
Weakness: None Notable
<tabber> |-|Victories= None.
|-|Losses= None.
|-|Inconclusive=