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User:Myrox123/Sandbox: Difference between revisions

From The Codex
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|-|5={{Quote|AAAAAAAAAAAAARGH
|-|5={{Quote|AAAAAAAAAAAAARGH
Oh great, now we lost the fight. Fantastic!|Mysterious Druid Knight & Owl after defeatr}}
Oh great, now we lost the fight. Fantastic!|Mysterious Druid Knight & Owl after defeat}}


|-|6={{Quote|Full auto|}}
|-|6={{Quote|Full auto|}}
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'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Attack Potency]]:''' '''Large Building level+'''  
'''[[Attack Potency]]:''' '''Large Building level+''' (Due to being a mini-boss, Druid Knight should scale far higher than the [[Cerberus (Ultrakill)|Cerberus]]), '''Higher''' with Self-Destruct


'''[[Durability]]:''' '''Large Building level+'''
'''[[Durability]]:''' '''Large Building level+'''
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'''[[Lifting Strength]]:''' '''Unknown'''
'''[[Lifting Strength]]:''' '''Unknown'''


'''[[Speed|Travel Speed]]:'''  
'''[[Speed|Travel Speed]]:''' '''Massively Hypersonic''' (Mysterious Druid Knight should scale to V1 in travel speed, [https://youtu.be/t00barxHkuA V1 is able to dodge the Ferryman's lighting strike])


'''[[Speed|Combat Speed]]:'''  
'''[[Speed|Combat Speed]]:''' '''Massively Hypersonic''' (Should be able to react to the Ferryman's lighting strike


'''[[Reactions|Reaction Speed]]:''' '''Transonic'''  
'''[[Reactions|Reaction Speed]]:''' '''Massively Hypersonic'''  


'''[[Stamina]]:''' '''Unknown'''
'''[[Stamina]]:''' '''Unknown'''
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'''[[Range]]:''' '''Standard Melee Range''' physically, '''Tens of Meters''' With diverse projectiles
'''[[Range]]:''' '''Standard Melee Range''' physically, '''Tens of Meters''' With diverse projectiles


'<nowiki/>''[[Intelligence]]:''' '<nowiki/>'''''  
'''[[Intelligence]]:''' '''Genius''' (The knight and Owl created a puzzle that took over thousands of year to be resolved)
----
----
===[[Hax|Power and Abilities]]===
===[[Hax|Power and Abilities]]===
'''[[Superhuman Physical Characteristics]]''',  
'''[[Superhuman Physical Characteristics]]''', '''[[Flight]]''', '''[[Self-Destruction]]''' ([https://youtu.be/5FWrm7PfJ-k?t=41 Shown here]), '''[[Energy Projection]]''' ([https://youtu.be/5FWrm7PfJ-k?t=8 Shoots hell energy orb with "Full auto"]), '''[[Homing Attack]]''' ([https://youtu.be/5FWrm7PfJ-k?t=19 Can use blue homing orb with "Fuller auto"]), '''[[Statistics Amplification]]''' ([https://youtu.be/5FWrm7PfJ-k?t=16 Increases his speed after each health bar] to the point of [https://youtu.be/5FWrm7PfJ-k?t=30 being enraged]), '''[[Transformation]]''' ([https://youtu.be/5FWrm7PfJ-k?t=38 Can become a sand enemy, which are unable to drop blood]), '''[[Non-Physical Interaction]]''' and '''[[Conceptual Manipulation]]''' (Every character in the game is able to interact with hell, [https://youtu.be/kaImho5JioI?t=14857 with hell being stated to be an idea and more abstract, without an actual physical space]), '''[[Regeneration]]''' and '''[[Healing]]''' Negation ([https://ultrakill.fandom.com/wiki/Hard_Damage Can cause "Hard Damage" who temporarily prevents V1 from healing with blood]), Resistance to '''[[Fire Manipulation]]''' (Can resist [[V1 (Ultrakill)|V1's]] Overheat ability)  
 
'''[[Non-Physical Interaction]]''' and '''[[Conceptual Manipulation]]''' (Every character in the game is able to interact with hell, [https://youtu.be/kaImho5JioI?t=14857 with hell being stated to be an idea and more abstract, without an actual physical space]), '''[[Regeneration]]''' and '''[[Healing]]''' Negation ([https://ultrakill.fandom.com/wiki/Hard_Damage Can cause "Hard Damage" who temporarily prevents V1 from healing with blood]), Resistance to '''[[Fire Manipulation]]''' (Can resist [[V1 (Ultrakill)|V1's]] Overheat ability)  
----
----
===Other===
===Other===
'''Standard Tactics:''' Will use Full Auto and then use Fullet Auto
'''Standard Tactics:''' Will use Full Auto and then use Fuller Auto


'''Weakness:''' None Notable
'''Weakness:''' None Notable
==Battle Records==
==Battle Records==
<nowiki><tabber></nowiki>
<tabber>
|-|Victories=
|-|Victories=
None.
None.

Revision as of 03:03, 9 January 2023

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Finally, our waiting puzzle is over.

What?

~ Mysterious Druid Knight & Owl after being awakened

Through the magic of the Druids, I increase my speed!

Just fucking hit em

~ Mysterious Druid Knight & Owl entering second phase

Feel my maximum speed!

(Owl cough) Slow down.

~ Mysterious Druid Knight & Owl entering third phase

I'm reaching!

Just use salt

~ Mysterious Druid Knight & Owl entering fourth phase

AAAAAAAAAAAAARGH

Oh great, now we lost the fight. Fantastic!

~ Mysterious Druid Knight & Owl after defeat

Full auto
Fuller auto

Background

Statistics

Tier: High-8-C, Higher with Self-Destruct

Name: Mysterious Druid Knight (& Owl)

Origin: Ultrakill

Sex: Sexless

Age: Unknown

Classification: MandoloreGaming, Shammy, Mysterious Druid Knight, Owl

Dimensionality: 3-D

Attack Potency: Large Building level+ (Due to being a mini-boss, Druid Knight should scale far higher than the Cerberus), Higher with Self-Destruct

Durability: Large Building level+

Striking Strength: Large Building level+

Lifting Strength: Unknown

Travel Speed: Massively Hypersonic (Mysterious Druid Knight should scale to V1 in travel speed, V1 is able to dodge the Ferryman's lighting strike)

Combat Speed: Massively Hypersonic (Should be able to react to the Ferryman's lighting strike

Reaction Speed: Massively Hypersonic

Stamina: Unknown

Range: Standard Melee Range physically, Tens of Meters With diverse projectiles

Intelligence: Genius (The knight and Owl created a puzzle that took over thousands of year to be resolved)


Power and Abilities

Superhuman Physical Characteristics, Flight, Self-Destruction (Shown here), Energy Projection (Shoots hell energy orb with "Full auto"), Homing Attack (Can use blue homing orb with "Fuller auto"), Statistics Amplification (Increases his speed after each health bar to the point of being enraged), Transformation (Can become a sand enemy, which are unable to drop blood), Non-Physical Interaction and Conceptual Manipulation (Every character in the game is able to interact with hell, with hell being stated to be an idea and more abstract, without an actual physical space), Regeneration and Healing Negation (Can cause "Hard Damage" who temporarily prevents V1 from healing with blood), Resistance to Fire Manipulation (Can resist V1's Overheat ability)


Other

Standard Tactics: Will use Full Auto and then use Fuller Auto

Weakness: None Notable

Battle Records

<tabber> |-|Victories= None.

|-|Losses= None.

|-|Inconclusive=