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Revision as of 01:04, 3 May 2023
“ | This mutant mushroom is the muscle of this area. It is joined in battle by the regular Walking Mushrooms that you have already come to fear. The first two mushrooms often get help from their sporlings. | „ |
~ Shrooom!’s EarthBound Player's Guide description |
Background
Shrooom! is the fourth Sanctuary Boss in EarthBound. It guards the Rainy Circle, the fourth Your Sanctuary. Shrooom! does not have many damaging attacks, so it mostly relies on causing status conditions, such as the dangerous Mushroomization. Once Shrooom! is defeated, Ness and his friends may enter the Rainy Circle and record the fourth piece of the melody on the Sound Stone.
Jeff passes through Shrooom!'s cave on his way to join up with Ness and Paula in Threed, but he is unable to use the power of the Your Sanctuaries and therefore cannot fight Shrooom!.
The EarthBound Player's Guide erroneously states that Shrooom! is accompanied in battle by "Walking Mushrooms" when in fact it is fought alone.
Statistics
Tier: At least 8-C
Name: Shrooom!
Origin: MOTHER 2
Sex: Male
Age: Unknown
Classification: Sanctuary Guardian, Mushroom
Status: Alive (Though defeated by Ness, he was merely pacified)
Alignment: Lawful Evil (Due to being corrupted by Giygas, he's a subservient soldier of Giygas' army)
Dimensionality: 3-D
Attack Potency: At least Building level (Absorbed all the energy from a sanctuary location which is a powerful spot that allows the user to perform “wondrous feats” according to Franky, can fight Ness, who can tank the crash landing of the Sky Runner)
Durability: At least Building level
Striking Strength: At least Building Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: Superhuman (Can tag Ness, who should be comparable to Ninten who can travel 700 meters in about 13 seconds)
Reaction Speed: Superhuman
Stamina: Unknown
Range: Standard Melee, possibly Higher with PSI
Intelligence: Genius (As the Shrooom! has drained the energy from the your sanctuary location and has shown to use PSI from it, they should naturally be this intelligent)
Powers and Abilities
Superhuman Physical Characteristics, Power Absorption (All “Your Sanctuary” bosses suck all of the energy out of each sanctuary spot), Healing (With lifeup alpha), Status Effect Inducement & Mind Manipulation (Can scatter spores, mushroomizing the opponent, making them attack themselves or allies), Power Nullification (Can disrupt one's senses making them unable to concentrate and use their abilities)
Resistance to Ice Manipulation, Light Manipulation, Paralysis Inducement, Mind Manipulation, and Sleep Manipulation (Has a 50% resistance to PSI Freeze, Flash, & Hypnosis. Has a high resistance to brainshock, and an immunity to paralysis)
Other
Standard Tactics: Will scatter spores and disrupt one’s concentration while bashing them and using PSI to heal itself.
Weaknesses: Weak to PSI Fire.
Battle Records
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving Shrooom! |