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Co-op Wisp: Difference between revisions
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'''Co-op wisp''' is a playable character of Disney•Pixar's 2012 Video game tie in, Brave. It is a will o'the-wisp that assit [[Merida (Video game)|Merida]] in defeating [[Mor'du (Video game)|Mor'du]]. | '''Co-op wisp''' is a playable character of Disney•Pixar's 2012 Video game tie in, Brave. It is a will o'the-wisp that assit [[Merida (Video game)|Merida]] in defeating [[Mor'du (Video game)|Mor'du]]. | ||
==Statistics== | ==Statistics== | ||
'''[[Tiering System|Tier]]:''' '''9-B | '''[[Tiering System|Tier]]:''' '''9-B''' | ||
'''Name:''' Co-op Wisp | '''Name:''' Co-op Wisp | ||
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'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Attack Potency]]:''' '''Wall level | '''[[Attack Potency]]:''' '''Wall level''' (Comparable to [[Merida (Video game)|Merida]] who can [https://youtu.be/krgy3QHDffw?t=188 destroy barrels] which would require [https://debatesjungle.fandom.com/wiki/Reference_for_Common_Feats?so=search#Destroying_a_Barrel this kinda strength]) | ||
'''[[Durability]]:''' '''Wall | '''[[Durability]]:''' '''Wall level''' | ||
'''[[Striking Strength]]:''' '''Wall Class | '''[[Striking Strength]]:''' '''Wall Class''' | ||
'''[[Lifting Strength]]:''' '''Unknown''', '''Class 1''' with the Wind Charm (The Wind Charm can [https://youtu.be/krgy3QHDffw?t=2566 lift large rocks]) | '''[[Lifting Strength]]:''' '''Unknown''', '''Class 1''' with the Wind Charm (The Wind Charm can [https://youtu.be/krgy3QHDffw?t=2566 lift large rocks]) | ||
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[[Category:Tier 9]] | [[Category:Tier 9]] | ||
[[Category:9-B]] | [[Category:9-B]] | ||
[[Category:Disney Characters]] | [[Category:Disney Characters]] |
Revision as of 23:23, 14 July 2023
Background
Co-op wisp is a playable character of Disney•Pixar's 2012 Video game tie in, Brave. It is a will o'the-wisp that assit Merida in defeating Mor'du.
Statistics
Tier: 9-B
Name: Co-op Wisp
Origin: Brave
Sex: Unknown
Age: Unknown
Classification: will o'the-wisp
Status: Undead
Alignment: Neutral Good (Assist Merida in defeating Mor'du)
Dimensionality: 3-D
Attack Potency: Wall level (Comparable to Merida who can destroy barrels which would require this kinda strength)
Durability: Wall level
Striking Strength: Wall Class
Lifting Strength: Unknown, Class 1 with the Wind Charm (The Wind Charm can lift large rocks)
Travel Speed: Athletic Human
Combat Speed: Superhuman (Comparable to Merida can keep up in combat with spirit wolves who should be comparable to real wolves who can run 25 to 35 miles per hour and she can battle a golem this large)
Reaction Speed: Superhuman
Stamina: Limitless due to being undead
Range: Standard Melee, Extended Melee with a sword, Several Meters with slam attack, Tens of meters with Energy Projection
Intelligence: Above Average (Co-op Wisp can keep up with Merida in combat)
Powers and Abilities
Standard Equipment
- Earth Charm: This charm does extra damage to root beasts and flying enemies and can also make objects grow.
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Earth Charm
- Fire Charm: This charm does extra damage to wood and ice enemies and can also burn objects.
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Fire Charm
- Wind Charm: This charm does extra damage to rock enemies and can also lift objects into the air.
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Wind Charm
- Ice Charm: This charm does extra damage to fire enemies and can also freeze or cool objects.
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Ice Charm
Notable Techniques
Dodge: A quick move to avoid enemy attacks.
Slam Attack: A powerful melee attack that does area of effect damage varying depending on what charm is currently used.
Power Attack: Earn Power Attack energy from doing/taking damage. Once the meter is full, unleash an attack with varying effects depending on what charm is currently used.
- Power Attack: Fire: Deals a set amount of damage to opponents per seconds
- Power Attack: Wind Pushes back opponents
- Power Attack: Ice Slows down opponents
Charged Shot: Allows Merida to charge up her bow to deal more damage with additional effects varying on what charm is currently used.
- Charged Shot: Earth: Charge up and shoot arrows that spawns minions
- Charged Shot: Fire: Charge up and shoot arrows with a large area of effect
- Charged Shot: Wind: Charge up and shoot a large fan of arrows
- Charged Shot: Ice: Charge up and shoot arrows that freeze enemies in place
Other
Standard Tactics: Co-op Wisp uses it's charms to exploit it's opponent's weakness
Weaknesses: Nothing Notable
Battle Records
None.
None.
None.