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Scrooge McDuck (Mirrorverse): Difference between revisions

From The Codex
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GiverBot (talk | contribs) (re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ===Standard Equipment=== → ==Standard Equipment==, ===Notable Techniques=== → ==Notable Techniques==, ===Other=== → ==Other==, ==Statistics== → ==Codex Statistics==)
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==[[Standard Equipment]]==
==[[Equipment]]==
Number One Dime and Cane
Number One Dime and Cane
===Optional Equipment===
===Optional Equipment===
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==Notable Techniques==
==Notable Techniques==
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*'''Abilities'''
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Revision as of 06:41, 11 January 2024

Background

Extremely lucky in adventure and finance, Scrooge McDuck has accumulated both good fortune and a good fortune! He uses this fabulous wealth the way anyone would—to subsidize his adventuring lifestyle and pump up the power of his Number One Dime to benefit his allies’ strength in combat.

Codex Statistics

Tier: At least 6-C

Name: Scrooge McDuck

Origin: Mirrorverse

Sex: Male

Age: unknown

Classification: Duck, Guardian

Status: Alive

Alignment: Neutral Good (Scrooge is a guardian of the stellar mirror and even funds the Guardians’ defense of the Stellar Mirror)

Dimensionality: 3-D

Attack Potency: At least Island level (Scrooge can keep up with teammates such as Maui who should be comparable to his counterpart who lifted up the sky)

Durability: At least Island level

Striking Strength: At least Island Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Can keep up with Sulley)

Combat Speed: Faster Than Light (Scrooge can keep up with teammates such as Mr. Incredible who should be comparable to his counterpart who can react to Jack-Jack's laser vision)

Reaction Speed: Faster Than Light

Stamina: Peak Human (Scrooge can battle fractureds despited being wounded)

Range: Standard melee range, Several Meters with Energy Projection

Intelligence: Genius for combat (Scrooge can keep up with fighters like Maui who has over thousand years of experience and Hercules)


Powers and Abilities


Equipment

Number One Dime and Cane

Optional Equipment

Magic Item


Notable Techniques


  • Abilities
Name Icon Description
Adventure Capital Scrooge creates Coins that each grant him 10% Focus. [Max Coins: 10]

Whenever Scrooge releases his Heavy Attack, create 1 Coin.

If Scrooge's Heavy Attack hits a target, create 1 Coin.

Whenever any enemy is defeated, create 1 Coin.

Scrooge's Heavy Attack can only hit 1 target, but it inflicts Knock Back instead of Push Back

Shared Fortune All allies Heal for 10% HP, then all Coins are spent. For each Coin spent:

All allies gain a 10% Focus Buff for 30 seconds. [Max Stacks: 20]

All allies Heal 0.25% HP.

If Scrooge has 0 Coins when he uses his Special, he instead creates 3 Coins.

Towering Riches Scrooge's Basic Attacks deal 50% more damage. Whenever Scrooge reaches 10 Coins, all allies gain a 10% Attack Buff that lasts until the end of the encounter. [Max Stacks: 5]
  • Talents
Name Icon Description
Smarter than the Smarties Grants +20% Focus at the start of an encounter.
Tougher than the Toughies Grants +20% Health at the start of an encounter.
Spending Power Whenever Scrooge reaches 10 Coins, all allies gain a 10% Critical Damage Buff for 10 seconds. Allies cannot receive a new Critical Damage Buff until the old one expires. [Max Stacks: 1]
Healthy Profit The Healing effect of each Coin spent in Scrooge's Special Ability is 200% stronger. Each Coin spent also Cleanses 1 Attack Debuff from each ally.
Hard Bargain Whenever any enemy gains an Attack Buff, all allies gain a 15% Attack Buff for 5 seconds. [Max Stacks: 3]
Fortune's Favor Whenever Scrooge reaches 10 Coins, all allies gain a 10% Critical Chance Buff for 10 seconds. Allies cannot receive a new Critical Chance Buff until the old one expires. [Max Stacks: 1]

Other

Standard Tactics: Scrooge attacks his opponent from a distance using his energy projection

Weaknesses: Nothing Notable

Battle Records