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Monster 6: Difference between revisions
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'''Origin:''' [[Spooky's Jumpscare Mansion]] | '''Origin:''' [[Spooky's Jumpscare Mansion]] | ||
'''Company:''' Lag Studios | |||
'''Creator:''' Akuma Kira and AMG Sheena | |||
'''Sex: Female''' | '''Sex: Female''' |
Revision as of 18:20, 10 May 2024
"Mature Content" | |
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely! |
Background
Monster 6 is one of the monsters found inside the Karamari hospital inside the Mansion. She will be found inside the Laboratory, guarding a long hallway.
General Information
Name: Monster 6
Origin: Spooky's Jumpscare Mansion
Company: Lag Studios
Creator: Akuma Kira and AMG Sheena
Sex: Female
Age: Unknown
Classification: Monster
Species Ghost
State of Being: Regular
Occupation: None
Status: Undead (is a ghost)
Alignment: Unknown (kills the player for Unknown reasons)
Codex Statistics
Key: DLC | Endless Mode
Tier: 9-B | 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Should be comparable to Specimen 3, who can burrow through the roof) | Wall level (Same as before)
Durability: Unknown, Likely Wall level (Should be comparable to other specimen who can take hits from The Protagonist) Incorporeality makes her difficult to kill | Unknown, likely Wall level (same as before)
Striking Strength: Wall Class | Wall Class
Lifting Strength: Unknown
Travel Speed: At least Athletic Human (Goes much faster than The Protagonist) | Below Average Human (3.6 m/s)
Combat Speed: Athletic Human (Should be comparable to The Protagonist) | Athletic Human
Reaction Speed: Athletic Human | Athletic Human
Stamina: Limitless (As a ghost, she should not be able to become exhausted)
Range: Standard Meelee Range
Intelligence: Average (Can speak in her death screen)
Powers and Techniques
All previous abilities, Resistance to Metaphysics Manipulation(comparable to other specimen in endless mode who don't get killed by the Soul killing sword)
Other
Standard Tactics: Will hide behind things such as doors, coming out when their opponent gets close, disappearing to hide again once they hit their target or fail to catch them after a few seconds
Weaknesses: None notable
Battle Records
None.
None.
None.