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Monster 4: Difference between revisions

From The Codex
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GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD)
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|-|DLC='''[[Superhuman Physical Characteristics]]''', '''[[Non-Euclidean Physiology]]''' (All Specimens are able to go through impossible rooms such as [https://static.wikia.nocookie.net/spookys-house-of-jump-scares/images/d/dd/Impossible_door.jpg/revision/latest?cb=20210922150858 doors having rooms while against an open stairway] or [https://giphy.com/gifs/BLso3lVAAP532GsWBL doors leading to rooms that are bigger on the inside]), '''[[Teleportation]]''' ([https://youtu.be/p_epazhoC00?t=48 Teleports as its main method of moving]), Limited '''[[Invisibility]]''' ([https://youtu.be/p_epazhoC00?t=33 Flashes]), '''[[Penetration Damage]]''' and '''[[Natural Weaponry]]''' (has Sharp teeth), [[Illusion Manipulation|'''Illusion Manipulation''']] ([https://youtu.be/p_epazhoC00?t=14 Makes an illusion of a hanging person appear]), Likely '''[[Immortality]]''' (Undead; [https://youtu.be/bGheQgZiPwA?t=717 is implied to be the hanging man by the game over such as a family and suicide note])  
|-|DLC='''[[Superhuman Physical Characteristics]]''', '''[[Non-Euclidean Physiology]]''' (All Specimens are able to go through impossible rooms such as [https://static.wikia.nocookie.net/spookys-house-of-jump-scares/images/d/dd/Impossible_door.jpg/revision/latest?cb=20210922150858 doors having rooms while against an open stairway] or [https://giphy.com/gifs/BLso3lVAAP532GsWBL doors leading to rooms that are bigger on the inside]), '''[[Teleportation]]''' ([https://youtu.be/p_epazhoC00?t=48 Teleports as its main method of moving]), Limited '''[[Invisibility]]''' ([https://youtu.be/p_epazhoC00?t=33 Flashes]), '''[[Penetration Damage]]''' and '''[[Natural Weaponry]]''' (has Sharp teeth), [[Illusion Manipulation|'''Illusion Manipulation''']] ([https://youtu.be/p_epazhoC00?t=14 Makes an illusion of a hanging person appear]), Likely '''[[Immortality]]''' (Undead; [https://youtu.be/bGheQgZiPwA?t=717 is implied to be the hanging man by the game over such as a family and suicide note])  
|-|Endless Mode=All previous abilites, '''[[Resistance]]''' to '''[[Metaphysics Manipulation]]''' (Does not die to the sword to sword that kills Incorporeal being, [https://youtu.be/0BE1XuKXNkQ?t=2541 unlike in Kamari Hospital]
|-|Endless Mode=All previous abilites.
<br>
'''[[Resistance]]''' to '''[[Metaphysics Manipulation]]''' (Does not die to the sword to sword that kills Incorporeal being, [https://youtu.be/0BE1XuKXNkQ?t=2541 unlike in Kamari Hospital]
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[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Undead Physiology Users]]

Revision as of 05:57, 17 June 2024

"Mature Content"
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely!

Background

Monster 4 is one of the monsters found inside the Karamari Hospital, inside the secret laboratory. Once the player picks up a key, it starts its chase.

General Information

Name: Monster 4

Origin: Spooky's jumpscare Mansion

Company: Lag Studios

Creator: Akuma Kira and AMG Sheena

Sex: Unknown

Age: Unknown

Classification: Monster

Species: Hanged monster

State of Being: Regular

Occupation: None

Status: Likely Undead

Alignment: Chaotic Evil (Attacks the player to "Feed it to the worms in its brain" )

Codex statistics

Key: DLC | Endless Mode

Tier: 9-B | 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to specimen 3, who can burrow through the roof) | Wall level (Same as before)

Durability: Wall level (Can take hits from The Protagonist) | Wall level (Same as before)

Striking Strength: Wall Class | Wall Class

Lifting Strength: Unknown

Travel Speed: Immobile (only moves by teleporting) | Immobile

Combat Speed: Athletic Human (Should be comparable to The Protagonist)

Reaction Speed: Athletic Human

Stamina: Superhuman (Should be comparable to The Protagonist)

Range: Standard Meelee Range

Intelligence: Average


Powers and Techniques


Other

Standard Tactics: Will teleport and bite the opponent when not looking at them

Weaknesses: Only moves when not looked at, only able to turn when seen.

Battle Records

None.

None.

None.