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Very Gnawty: Difference between revisions

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GiverOfThePeace
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===Other===
==Other==
'''Standard Tactics:''' Both Gnawty's will jump at their enemy to tackle them, Really Gnawty can jump farther.
'''Standard Tactics:''' Both Gnawty's will jump at their enemy to tackle them, Really Gnawty can jump farther.



Revision as of 14:06, 23 June 2024

I can't believe it, you trampled all over Gnawty.
~ Cranky Kong
I can't believe it, you trampled all over Gnawty.
~ Cranky Kong

Background

Very Gnawty, also named Gnawty and Gnawty Beaver, is a giant Gnawty who appears in Donkey Kong Country as the first boss. It is fought at the end of Kongo Jungle in Very Gnawty's Lair. Its name is a pun on the phrase "very naughty," substituting the latter word with Gnawty.

In its boss battle, Very Gnawty repeatedly hops across the arena. If Donkey Kong and Diddy Kong get hit by Very Gnawty, they get injured. The Kongs can jump on Very Gnawty to attack it. After each hit, Very Gnawty moves around faster. After five hits, Very Gnawty pants and collapses onto the ground in defeat.

In the Game Boy Advance version, when Very Gnawty is hit, it jumps to the other side of the arena before continuing to hop around. Additionally, after defeating Really Gnawty, the Kongs can find Very Gnawty in DK's Tree House. When they enter DK's Tree House, Very Gnawty turns around and sees the Kongs, then pants, and bounces out the entrance. This event only occurs once per game file.

Really Gnawty is a giant Gnawty and the fourth boss of Donkey Kong Country, and it is fought at the end of Gorilla Glacier in Really Gnawty Rampage. Its name is a pun on "really naughty", similar to Very Gnawty's name being a pun on "very naughty". In a Nintendo Magazine System (UK) issue, Really Gnawty was named Gnawty Beaver like Very Gnawty, who was described as being his "fallen comrade."

Although Donkey Kong or Diddy Kong only need to jump on Really Gnawty five times to defeat it (just like Very Gnawty), this beaver boss is more difficult than the previous one. Not only does it horizontally jump even faster and farther than Very Gnawty (and it gets even faster and farther with each hit as well), it can also jump extremely high vertically. Once it gets hit, it makes a surprised expression. Then, it laughs and jumps high in the air, attempting to crush the Kongs from above, and it adds another high jump for each additional hit.

In the Game Boy Advance remake, Really Gnawty is recolored slate gray and is larger than in the original game. In the remake, when it is jumped on, instead of jumping at the Kongs, Really Gnawty jumps to the other side of the arena once, causing stalactites to fall to the ground.

General Information

Name: Very Gnawty, Really Gnawty

Origin: Donkey Kong Country

Sex: Male

Age: Unknown

Classification: Gnawty

Codex Statistics

Tier: Varies. 8-B, up to 2-C

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him). City Block level, up to Universe level (Can fight with Mario) (Both Gnawty's can harm Donkey Kong and Diddy Kong who are both comparable to Mario)

Durability: Varies. City Block level, up to Universe level (Can take multiple hits from Donkey Kong and Diddy Kong)

Striking Strength: Varies. City Block Class, Up to Universe Class

Lifting Strength: Unknown

Travel Speed: Varies. Supersonic to Faster Than Light (Can keep up with Donkey Kong who's comparable to Mario)

Combat Speed: Varies. Supersonic to Faster Than Light

Reaction Speed: Varies. Supersonic to Faster Than Light

Stamina: Average

Range: Extended Melee

Intelligence: Unknown


Powers and Techniques

Superhuman Physical Characteristics, Large Size (Supersized), Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers).

Resistance to Conceptual Manipulation (All beings can take attacks that can remove their paint in Mario)


Equipment

Nothing notable.


Other

Standard Tactics: Both Gnawty's will jump at their enemy to tackle them, Really Gnawty can jump farther.

Weaknesses: Nothing notable.

Battle Records

None.

None.

None.

  1. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."