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Monster 4: Difference between revisions

From The Codex
GiverOfThePeace
GiverOfThePeace (talk | contribs) (→‎Codex statistics: clean up and re-categorisation per CFD, replaced: Combat Speed → Attack Speed)
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'''[[Speed|Travel Speed]]:''' '''Immobile''' (only moves by teleporting) | '''Immobile'''  
'''[[Speed|Travel Speed]]:''' '''Immobile''' (only moves by teleporting) | '''Immobile'''  


'''[[Speed|Combat Speed]]:''' '''Athletic Human''' (Should be comparable to [[The Protagonist (Spooky's Jumpscare Mansion)|The Protagonist]])  
'''[[Speed|Attack Speed]]:''' '''Athletic Human''' (Should be comparable to [[The Protagonist (Spooky's Jumpscare Mansion)|The Protagonist]])  


'''[[Reactions|Reaction Speed]]:''' '''Athletic Human'''
'''[[Reactions|Reaction Speed]]:''' '''Athletic Human'''

Revision as of 21:34, 27 July 2024

"Mature Content"
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely!

Background

Monster 4 is one of the monsters found inside the Karamari Hospital, inside the secret laboratory. Once the player picks up a key, it starts its chase.

General Information

Name: Monster 4

Origin: Spooky's jumpscare Mansion

Company: Lag Studios

Creator: Akuma Kira and AMG Sheena

Sex: Unknown

Age: Unknown

Classification: Monster

Species: Hanged monster

State of Being: Regular

Occupation: None

Status: Likely Undead

Alignment: Chaotic Evil (Attacks the player to "Feed it to the worms in its brain" )

Codex statistics

Key: DLC | Endless Mode

Tier: 9-B | 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to specimen 3, who can burrow through the roof) | Wall level (Same as before)

Durability: Wall level (Can take hits from The Protagonist) | Wall level (Same as before)

Striking Strength: Wall Class | Wall Class

Lifting Strength: Unknown

Travel Speed: Immobile (only moves by teleporting) | Immobile

Attack Speed: Athletic Human (Should be comparable to The Protagonist)

Reaction Speed: Athletic Human

Stamina: Superhuman (Should be comparable to The Protagonist)

Range: Standard Meelee Range

Intelligence: Average


Powers and Techniques


Other

Standard Tactics: Will teleport and bite the opponent when not looking at them

Weaknesses: Only moves when not looked at, only able to turn when seen.

Battle Records

None.

None.

None.