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Sushie (Paper Mario): Difference between revisions

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[[Category:Characters]]
[[Category:Characters]]
[[Category:Game Characters]]
[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Video Game Characters]]
[[Category:Nintendo Characters]]
[[Category:Nintendo Characters]]

Revision as of 18:58, 23 September 2024

"Under Construction!"
This article or section will be subject to revision in the near future. The current statistics or information does not fully reflect our views.
Uh-huh... Oh... Oh! You're going to the volcano because you want to save the princess from some bad guys? What...a touching story! Romantic stories like that... just touch a soft spot in this heart of mine. That does it! I can't let you go alone! I, Sushie, will be by your side until the end!
~ Sushie

Background

Sushie is Mario's seventh party member in Paper Mario. She is a Cheep Cheep residing in Yoshi's Village on Lavalava Island.

Her pause menu description states that she "loves romantic stories and cries at the drop of a fin", implying that she is very sensitive and soft-hearted. However, according to the Yoshi children, she is very bossy. Her name is based on the famous Japanese dish.

General Information

Name: Sushie

Origin: Paper Mario

Sex: Female

Age: Unknown

Classification: Cheep Cheep

Codex Statistics

Tier: Varies. 6-C, up to 2-C

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies (Mario and his friends are noted to be akin to a troupe of actors, taking on different roles depending on the game[1], with his gimmick being attributed to the same as Mickey Mouse, with their strength and skills even being shown to vary with it being shown with Mario being unable to take on Wario in his pixelated form due to the Wario using a different physiology to make him be unable to interact requiring him to turn to a similar physiology to beat him). Island level (Paper Mario is regarded as a narrative sequel to Super Mario RPG, making her comparable to Mallow and Geno), up to Universe level (Can fight and defeat Bowser alongside Mario)

Durability: Varies. Island level, up to Universe level (Survived hits from Bowser using the Star Rod)

Striking Strength: Varies. Island Class, Up to Universe Class

Lifting Strength: Unknown

Travel Speed: Varies. Supersonic to Faster Than Light (Comparable to Mario)

Attack Speed: Varies. At most Relativistic+ to Faster Than Light (Comparable to Mario)

Reaction Speed: Varies. At most Relativistic+ (Can block a flash of light from the Big Lantern Ghost) to Faster Than Light (Comparable to Mario)

Stamina: Very High (Can fight hoards of enemies and bosses without showing fatigue while traveling all over various locations)

Range: Standard Melee, Several Meters with Bomb, Power Bomb, and Mega Bomb

Intelligence: At least Above Average (Capable of defeating The Master, a dojo master, alongside his pupils)


Powers and Techniques

Superhuman Physical Characteristics, Water Manipulation & Statistics Amplification (With Squirt, Water Block, and Tidal Wave. These allow Sushie to shoot water at an enemy to harm them, create a block of water to raise defense, or create a massive wave to harm all enemies), Acausality (Irregular Causality; Bowser used the Star Rod to change the story itself. This caused the final battle between Mario and Bowser to actually not even have a plot, as the final pages to their entire story were ripped, meaning Bowser literally tore off the plot, which Sushie battled on), Self-Sustenance (Respiratory; Can breathe in space), Non-Standard Interaction (Can harm ghosts and interact with Lady Bow), Wish Granting & Truth Manipulation (The Star Spirits grant wishes to those who are deemed as good and towards people all over the world), Martial Arts (Defeated The Master and his pupils within their dojo), Paint Manipulation which includes: Conceptual Manipulation (Paint makes up everything, anyone in Mario can remove paint by attacking), Life Manipulation & Death Manipulation (Paint is all of life, and removal of it can cause a person or object to have no life within, having their concept of life be removed), Blood Manipulation (Paint makes up all of blood within someone, removing it is the same as removing their blood), Mind Manipulation & Memory Manipulation (Paint makes up the mind, as paint beings can directly speak to your mind by coloring your thoughts. Loss of paint can also remove your mind and memories), Spatial Manipulation (Paint makes up all of space. Removing it makes space as if it was solid), Metaphysics Manipulation (Soul Manipulation; Paint makes up souls and ghosts. Removing it is the equivalent of destroying your soul), Empathic Manipulation (Paint makes up all emotions. Removing it would mean the removal of emotion), Power Nullification (Paint makes up the ability to use powers. Removing it would mean the removal of using powers).

Resistance to Conceptual Manipulation, Heat (Can traverse inside of Bowser's castle and the inside of a volcano), Cold (Can traverse in snowy areas)


Equipment

None.


Notable Techniques

Attack Flower Points Needed Effect To Attack Attack Power Move Ranks
Belly Flop None Hop on one enemy. Hold the stick to the left until the red star lights up. Initial: 2/3
Super Rank: 3/4
Ultra Rank: 4/5
Initial
Squirt 3 Shoots water at one enemy. Press and release A alternately to fill the gauge, but don't let it overflow! Initial: 3-5
Super Rank: 3-6
Ultra Rank: 3-7
Initial
Water Block 3 Boosts Mario's defense. Press A as the red stars light up. N/A Super Rank
Tidal Wave 6 Launches water attacks against all enemies Press A, B and Down as shown on the screen. Initial: N/A
Super Rank: N/A
Ultra Rank: 0-14
Ultra Rank

Other

Standard Tactics: Sushie will either use her water based attacks, or slam the opponent.

Weaknesses: None.

Battle Records

None.

None.

None.

  1. "If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon," Miyamoto said. "They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games."