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Drakhbet: Difference between revisions

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Volt12121
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[[Superhuman Physical Characteristics]], [[Weapon Usage|Weapon Mastery]] (Of the staff), [[Fire Manipulation]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Flame_Strike Flame Strike] and [https://the-vulpin-adventure.fandom.com/wiki/Blaze Blaze]), [[Resistance]] to [[Air Manipulation]] and [[Electricity Manipulation]] (They resist [https://the-vulpin-adventure.fandom.com/wiki/Category:Air_Type_Moves Air-type moves]), [[Heat Manipulation|Hot Temperatures]] (Lives in the desert)
[[Superhuman Physical Characteristics]], [[Weapon Usage|Weapon Mastery]] (Of the staff), [[Fire Manipulation]] (Via [https://the-vulpin-adventure.fandom.com/wiki/Flame_Strike Flame Strike] and [https://the-vulpin-adventure.fandom.com/wiki/Blaze Blaze]), [[Resistance]] to [[Air Manipulation]] and [[Electricity Manipulation]] (Drakhbet resist [https://the-vulpin-adventure.fandom.com/wiki/Category:Air_Type_Moves Air-type moves]), [[Heat Manipulation|Hot Temperatures]] (Lives in the desert)


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Revision as of 02:52, 10 September 2021

Background

Drakhbet is an Fire-type monster in Vulpin Adventure. It is the boss of Desert Ruins, it is also the second boss you encounter in the game. Upon defeat it drop a tome called Blaze which will teach your Vulpin a new move and the path to the Sea Cave is revealed. It can be encountered again at Darklight Castle. It is the second of five bosses. Upon defeat it will drop the Fire Breath tome.

Powers and Stats

Tier: 9-B | 8-C

Name: Drakhbet

Origin: Vulpin Adventure

Gender:unknown

Age: Unknown

Classification: Earth Type Monster

Attack Potency: Wall level (Superior to Hedgewolf) | Building level (Superior to Pterophor who uses lighting)

Dimensionality: 3-D

Travel Speed: Superhuman (Should superior to Hedgewolf) | Superhuman

Combat Speed: Superhuman | Superhuman

Reaction Speed: Superhuman | Superhuman

Lifting Strength: Unknown

Striking Strength: Wall Class | Building Class

Durability: Wall level | Building level

Stamina: Unknown

Range: Standard Melee Range, Extended melee range with magic

Powers and Abilities:

Standard Equipment: None Notable

Intelligence: Above Average fighting wise (Should be comparable to Vulpin being able to use three special moves and using a staff in combat)

Standard Tactics: Drakhbet uses magic along with staff attacks

Weaknesses: Drakhbet is weak to Air-type moves

Key: Desert Ruins | Darklight Castle

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Drakhbet