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Reno: Difference between revisions

From The Codex
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{{Quote|I think she wants you to move on, man.|Reno to [[Cloud Strife]]}}
{{Quote|I think she wants you to move on, man.|Reno to [[Cloud Strife]]}}


|-|Crisis Core=[[File:CCRenoModel.png|right|300px]]
|-|Crisis Core=[[File:CCRenoModel.png|right|280px]]
{{Quote|Sector 8 is Turks jurisdiction, Slick.|Reno to [[Zack Fair]]}}
{{Quote|Sector 8 is Turks jurisdiction, Slick.|Reno to [[Zack Fair]]}}



Revision as of 00:27, 7 February 2022

Reno
Final Fantasy VII

A pro isn't someone who sacrifices himself for his job. That's just a fool.
~ Reno

Only three of us, huh...
~ Reno

I think she wants you to move on, man.
~ Reno to Cloud Strife
Sector 8 is Turks jurisdiction, Slick.
~ Reno to Zack Fair
It's nothing personal... bitch!
~ Reno to Cloud Strife

Background

Reno is a minor antagonist, turned supporting protagonist of the Final Fantasy VII series. As a member of the highly-classified Turks, Reno has been expertly trained. Despite his status, Reno is very light-hearted and fairly unprofessional at times, but his skill is invaluable to the Shinra Power Electric Company.

Reno is commonly paired with fellow Turk, Rude. Together, Reno and Rude are an extremely powerful duo, able to enhance each others skill simply through their teamwork. Although Reno started out as an opposing force to Cloud Strife and his party, their similar goal of saving the planet brought them to the same side.

Powers and Stats

Key: Before Crisis/Crisis Core | Final Fantasy VII/Advent Children

Tier: Likely Low 4-C | 3-B

Name: Reno

Origin: Final Fantasy VII

Sex: Male

Age: 31 years old

Classification: Turk

Dimensionality: 3-D

Attack Potency: Likely Low Mass Star level (As a Turk, she should be comparable to another Turk, Shotgun; Shotgun could just barely defeat Zirconiade; as the “Ultimate Summon”, Zirconiade should be far above Typhon, who could casually flip the planet) | Multi-Galaxy level (Was able to contend with a late-game Cloud Strife, who shortly after was able to fully defeat Sephiroth, who knew Super Nova during their fight; Super Nova has Sephiroth create a dimension, containing one galaxy with room for countless more)

Durability: Likely Low Mass Star level | Multi-Galaxy level

Striking Strength: Likely Low Mass Star Class | Multi-Galaxy Class

Lifting Strength: Unknown

Travel Speed: Athletic Human (Should be similar to Cloud Strife, who can run at similar speeds to a Chocobo; Chocobo are said in the Dissidia Final Fantasy Museum to run at 20 mph) | Athletic Human

Combat Speed: At least Massively Hypersonic+ | FTL+

Reaction Speed: At least Massively Hypersonic+ (Should be similar to the Final Fantasy VII party, who could dodge the lasers from the Shinra security system) | FTL+ (Could keep up with Cloud, who later defeated Sephiroth; Sephiroth knew Super Nova at the time of their fight, meaning he could react to the comet of his Super Nova)

Stamina: High (Reno has been trained as a Turk, who are superhumans on the same calibur of SOLDIERs without any Mako enhancements. Reno is able to carry out prolonged missions and fights without much difficulty, even against people such as Cloud who has extreme power enhancers from his experimentation) | High

Range: Standard Melee, Extended Melee with electro-mag rod, Tens of Meters with Turk Light

Intelligence: Genius in combat (Reno is a combative expert even though he doesn't usually show it. He is capable of taking on enemies such as the Genesis Clones, who should retain some of Genesis Rhapsodos's own years of battle expertise. Can also fight with the main Final Fantasy VII party, each of whom have years to decades of fighting experience) | Genius in combat


Powers and Abilities

Superhuman Physical Characteristics, Human Achievements (Reno is an accomplished Turk), Acrobatics, Weapon Mastery (Reno is experienced with his electro-mag rod), Vehicular Mastery (Reno can pilot a helicopter), Stealth Mastery (Turks are proficient in stealth), Electricity Manipulation & Paralysis Inducement (His electro-mag rod gives off electricity and can paralyze a target), Energy Projection (Turk Light fires off a blast of energy), Status Effect Inducement (Neo Turk Light leaves a target confused), Creation & Power Nullification (Reno can use Pyramid, which creates a crystal around the target and prevents them from using any action)

Standard Equipment

Electro-mag rod


Notable Techniques

  • Turk Light: Reno fires off an orange blast of energy, which inflicts non-elemental magic damage.
    • Neo Turk Light: An advanced version of Turk Light, which can inflict a target with Confusion.
  • Pyramid: Reno creates a crystal-like pyramid that encapsulates the target, preventing them from preforming any action.

Other

Weaknesses: Reno is quite overconfident, and easily tricked. His big mouth has lead to him revealing more than he wanted to, on more than one occassion.

Battle Records

None

None

None