| “ | A pro isn't someone who sacrifices himself for his job. That's just a fool. | „ |
| ~ Reno |
Reno
Articles About Reno
| |
|---|---|
| Main Continuity | Compilation of Final Fantasy VII |
| Alternate Continuity | Dissidia |
| “ | Only three of us, huh... | „ |
| ~ Reno |

| “ | I think she wants you to move on, man. | „ |
| ~ Reno to Cloud Strife |

| “ | Sector 8 is Turks jurisdiction, Slick. | „ |
| ~ Reno to Zack Fair |

| “ | That's all folks! | „ |
| ~ Reno |

| “ | It's nothing personal... bitch! | „ |
| ~ Reno to Cloud Strife |
Background
Reno is a minor antagonist, turned supporting protagonist of the Final Fantasy VII series. As a member of the highly-classified Turks, Reno has been expertly trained. Despite his status, Reno is very light-hearted and fairly unprofessional at times, but his skill is invaluable to the Shinra Power Electric Company.
Reno is commonly paired with fellow Turk, Rude. Together, Reno and Rude are an extremely powerful duo, able to enhance each others skill simply through their teamwork. Although Reno started out as an opposing force to Cloud Strife and his party, their similar goal of saving the planet brought them to the same side.
Powers and Stats
Key: Before Crisis/Crisis Core/Final Fantasy VII (Early Game) | Final Fantasy VII (Late Game)/Advent Children
Tier: At least 9-A | 4-B
Name: Reno
Origin: Final Fantasy VII
Assigned Gender: Male
Age: 22 - 23 years old (Before Crisis/Crisis Core), 28 years old (Final Fantasy VII), 31 years old (Advent Children)
Classification: N/A
Species: Human
Occupation: Turk
Status: Alive
Alignment: Lawful Neutral (Although Reno acts extremely cocky, he has a strong respect for government and follows the words of Rufus Shinra exactly as directed to him. Even after the fall of Shinra, he stays loyal to it, and tries what he can to bring it back from the ashes. He is a good man and wants people to live freely, but has opposed the heroes in the past when told to do so)
Dimensionality: 3-D
Attack Potency: At least Room level (Comparable to standard Summons which are fought as regular training programs in the Shinra Combat Simulator, such as Bahamut, whose Megaflare is this powerful) | Solar System level (Was able to contend with a Late Game Cloud Strife, who can fight Sephiroth, who can cause a massive supernova Sephiroth is also consistently stated to be the strongest character in the series, placing him above Bahamut Fury and Knights of the Round, which destroys their own dimension with their ultimate attack. Later fought Yazoo who is stated to be just as strong as Sephiroth)
Durability: At least Room level | Solar System level
Striking Strength: At least Room Class | Solar System Class
Lifting Strength: Superhuman
Travel Speed: Superhuman (Should be similar to Cloud Strife, who can run at similar speeds to a Chocobo; Chocobo are said in the Dissidia Final Fantasy Museum to run at 20 mph) | Superhuman
Attack Speed: At least Relativistic+ | Relativistic+
Reaction Speed: At least Relativistic+ (Should be similar to the Final Fantasy VII party, who could dodge the lasers from the Shinra security system) | Relativistic+ (Could keep up with Cloud, who later defeated Sephiroth; Sephiroth knew Super Nova at the time of their fight, meaning he could react to the comet of his Super Nova)
Stamina: High (Reno has been trained as a Turk, who are superhumans on the same caliber of SOLDIERs without any Mako enhancements. Reno is able to carry out prolonged missions and fights without much difficulty, even against people such as Cloud who has extreme power enhancers from his experimentation) | High
Range: Standard Melee, Extended Melee with electro-mag rod, Tens of Meters with Turk Light
Intelligence: Genius Intelligence in combat (Reno is a combative expert even though he doesn't usually show it. He is capable of taking on enemies such as the Genesis Clones, who should retain some of Genesis Rhapsodos's own years of battle expertise. Can also fight with the main Final Fantasy VII party, each of whom have years to decades of fighting experience) | Genius Intelligence in combatTier: At least 9-A Name: Reno Origin: Final Fantasy VII Remake Assigned Gender: Male Age: 28 years old Classification: Turk Status: Alive Alignment: Lawful Neutral Dimensionality: 3-D Attack Potency: At least Room level Durability: At least Room level Striking Strength: At least Room Class Lifting Strength: Superhuman Travel Speed: Superhuman Attack Speed: At least Relativistic+ Reaction Speed: At least Relativistic+ Stamina: High Range: Standard Melee, Extended Melee with electro-mag rod Intelligence: Genius Intelligence in combat
Powers and Techniques
Spirit Energy Physiology, which includes: Superhuman Physical Characteristics, Blessed (Everyone born into the world is blessed with Spirit Energy), Sheer Will (Willpower alone can be enough to fight off Mako poisoning, and the will of Jenova. Those with a strong enough will can retain their sense of self after dying and returning to the Lifestream), Memory Manipulation, Energy Manipulation, Rage Power, & Aura (Limit Breaks are born of memories, are comprised of Spirit Energy, and are unleashed when the user's anger is pushed to the limit. They give off an aura when used), Non-Standard Interaction (Characters can interact with the souls of the Gi Tribe), Regeneration Negation (Mid-High; Jenova can regenerate itself fully so long as its cells remain, as Cloud Strife participates in Jenova's Reunion despite only containing her cells. Despite this, pieces of Jenova defeated by the heroes were unable to enact the Reunion), Immortality Negation (Type 3; Can completely kill pieces of Jenova, preventing them from regenerating), Accelerated Development (When Sephiroth fought the party far earlier than he was supposed to, the main characters could still contend with him, even after Sephiroth absorbed the Whispers and became stronger than he had ever been)
Human Achievements (Reno is an accomplished Turk), Acrobatics, Weapon Mastery (Reno is experienced with his electro-mag rod), Vehicular Usage (Air Vehicles; Reno can pilot a helicopter), Stealth Mastery (Turks are proficient in stealth), Electricity Manipulation & Paralysis Inducement (His electro-mag rod gives off electricity and can paralyze a target), Energy Projection (Turk Light fires off a blast of energy), Status Effect Inducement (Neo Turk Light leaves a target confused), Creation & Power Nullification (Reno can use Pyramid, which creates a crystal around the target and prevents them from using any action)
Spirit Energy Physiology, which grants Resistance to: Mind Manipulation & Soul Manipulation (Those with high willpower can resist succumbing to Jenova's will, which passively takes over one's mind and eats away at the soul, and can prevent their mind from shattering), Poison Manipulation (High willpower can prevent the toxicosis that comes with the exposure to Jenova Cells), Power Mimicry & Power Absorption (Limit Breaks cannot be copied by others. Only Zack Fair can copy Limit Breaks, though he is noted to be the only exception to this), Corruption (Types 1 & 2; Several main characters have been exposed to high amounts of Mako energy, and never became Makonoid monsters), Biological Deconstruction & Soul Manipulation (Main characters have fallen into the Lifestream and returned unscathed, without being forcefully diffused or dissolved into it, or having their spirit be eroded and dissipated), Heat Manipulation & Radiation Manipulation (Can withstand Super Nova without any negative effects of heat or radiation), Limited Disease Manipulation (Those with a will to live are unaffected by Geostigma, which infects those with a weak will)
Forcefield Creation (Creates a barrier with different effects), Damage Reduction (Barrier reduces the damage of physical attacks. MBarrier reduces the damage of magic. Wall does both at once), Attack Reflection (Reflect has magic spells be reflected back on the opponent)
Earth Manipulation & Fire Manipulation (Comet and Comet2 launch a flaming rock at the opponent)
Possible Ice Manipulation (Has a chance of attacking with ice using Freeze), possible Earth Manipulation (Has a chance of attacking with earth using Break), possible Air Manipulation (Has a chance of attacking with wind using Tornado), possible Fire Manipulation (Has a chance of attacking with fire using Flare)
Earth Manipulation (Casts Quake)
Fire Manipulation (Casts Fire)
Gravity Manipulation (Casts Demi)
Ice Manipulation (Casts Ice)
Electricity Manipulation (Casts Bolt)
Poison Manipulation (Casts Bio)
Healing (Restores health with Cure, Cure2, and Cure3), Regeneration (Low; Grants Regen, which slowly restores HP)
Magic & Attack Reflection Negation (Ultima is a powerful magic spell that ignores all reflection)
Large Size (Type 1), Immortality (Type 1), Flight, Energy Projection (Via Mega Flare), Magical Durability Negation (Mega Flare ignores magical defenses), Attack Reflection Negation (Bahamut's attacks cannot be reflected)
Large Size (Type 1), Immortality (Type 1), Flight, Energy Projection (Via Tera Flare), Magical Durability Negation (Tera Flare ignores magical defenses), Attack Reflection Negation (Bahamut ZERO's attacks cannot be reflected)
Large Size (Type 0), Immortality (Type 1), Levitation, Ice Manipulation (Shiva is an Ice elemental and attacks with ice magic), Attack Reflection Negation (Shiva's attacks cannot be reflected).
Resistance to Ice Manipulation & Cold Manipulation
Large Size (Type 0), Immortality (Type 1), Levitation, Fire Manipulation (Ifrit is a Fire elemental and attacks with fire magic), Attack Reflection Negation (Ifrit's attacks cannot be reflected).
Resistance to Fire Manipulation & Heat Manipulation
Large Size (Type 0), Immortality (Type 1), Electricity Manipulation (Ramuh is a Lightning elemental and attacks with lightning magic), Attack Reflection Negation (Ramuh's attacks cannot be reflected)
Large Size (Type 0), Immortality (Type 1), Earth Manipulation (Titan is an Earth elemental and attacks with earth magic), Attack Reflection Negation (Titan's attacks cannot be reflected)
Large Size (Type 0), Immortality (Type 1), Vehicular Mastery (Rides atop a horse), Weapon Usage (wields a lance and a sword), Teleportation (Can appear from nowhere out of a cloud of black smoke), Death Manipulation (Odin inflicts Instant Death)
Large Size (Type 1), Immortality (Type 1), Aquatic Breathing, Flight, Water Manipulation (Leviathan is a Water elemental and attacks with water magic), Attack Reflection Negation (Leviathan's attacks cannot be reflected)
Large Size (Type 0), Immortality (Type 1), Fire Manipulation, Electricity Manipulation, & Ice Manipulation (Kujata attacks with Fire, Lightning, and Ice magic), Vibration Manipulation (It's final attacks sends ripples across the earth)
Large Size (Type 0), Immortality (Type 1 & 7), Levitation, Inorganic Physiology, Status Effect Inducement (Hades inflicts Sleep, Silence, Poison, Confusion, Small, Frog, Slow, and Paralyzed to all enemies)
Large Size (Type 0), Immortality (Type 1), Air Manipulation (Typhon is a Wind elemental), Fire Manipulation, Ice Manipulation, Electricity Manipulation, & Earth Manipulation (Typhon attacks with Fire, Ice, Lightning, and Earth magic), Magical Durability Negation (Disintegration ignores magical defenses), Attack Reflection Negation (Typhon's attacks cannot be reflected)
Equipment
Electro-mag rod
Notable Techniques
- Turk Light: Reno fires off an orange blast of energy, which inflicts non-elemental magic damage.
- Neo Turk Light: An advanced version of Turk Light, which can inflict a target with Confusion.
- Pyramid: Reno creates a crystal-like pyramid that encapsulates the target, preventing them from preforming any action.
Other
Weaknesses: Reno is quite overconfident, and easily tricked. His big mouth has lead to him revealing more than he wanted to, on more than one occassion.
Battle Records
None
None
None



