|
|
Line 103: |
Line 103: |
| *'''Three Eyed Shades''': +10 Strength, +10 Defense, +10 Intelligence, +10 Speed. Provides 75% resistance to instant KO, insane, crying and dumb | | *'''Three Eyed Shades''': +10 Strength, +10 Defense, +10 Intelligence, +10 Speed. Provides 75% resistance to instant KO, insane, crying and dumb |
| {{Quote|Elmadan's sunglasses made specifically for Mooks.}} | | {{Quote|Elmadan's sunglasses made specifically for Mooks.}} |
| *'''Plant Ring''': +6 Speed
| |
| {{Quote|A speedy piece of green bling.}}
| |
| *'''Shades''': +2 Strength, +2 Defense, +2 Intelligence, +2 Speed. Provides 10% resistance to instant KO, strange, crying and dumb.
| |
| {{Quote|If looking awesome was a stat it would give +10.}}
| |
| *'''Alien Mask''': +5 Strength, +12 Defense, -1 Speed. Provides 100% resistance to Crying
| |
| {{Quote|An alien mask to cover your human mask to ... etc.}}
| |
| *'''Ice Pendant''': +7 Defense. Provides 50% resistance to ice attacks.
| |
| {{Quote|A necklace which provides resistance to ice.}}
| |
| *'''Flame Pendant''': +10 Defense. Provides full resistance to fire attacks.
| |
| {{Quote|A necklace which provides resistance to fire.}}
| |
| *'''Night Pendant''': +9 Defense. Provides full resistance to PK Flash effects.
| |
| {{Quote|A necklace resists PK Flash and related effects.}}
| |
| *'''Life Pendant''': +10 Defense, +9 IQ. Provides 75% resistance to fire and ice. Restores 1% max HP per turn.
| |
| {{Quote|Somewhat blocks fire and freeze. Provides healing.}}
| |
| *'''Earth Pendant''': +14 Defense, +5 IQ. Provides 75% resistance to fire, ice, electric and Flash attacks.
| |
| {{Quote|Somewhat blocks fire, ice, flash, and electric.}}
| |
| *'''Star Pendant''': +14 Defense, +5 IQ. Provides 75% resistance to fire, ice, electric and Flash attacks.
| |
| {{Quote|Protects you from fire, ice, flash, and electric.}}
| |
| </div>
| |
| }}
| |
| |-|Items=
| |
| {{#tag:tabber|
| |
| {{!}}-{{!}}Battle Items=
| |
| <div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
| |
| *'''Yellow Shroom Cap''': Inflicts Poison on a single target
| |
| {{Quote|It lets out a puff of noxious spores when thrown.}}
| |
| *'''Gross Purple Fungus''': Inflicts Nauseous on a single target.
| |
| {{Quote|Eww. This could make anyone sick.}}
| |
| *'''Magic Mushroom''': Inflicts Strange and Dumb on a single target.
| |
| {{Quote|Illegal on several planets. Toss at an enemy...?}}
| |
| *'''Fire in a Jar''': Invokes PK Fire α on use. Doesn't consume PP, but single-use.
| |
| {{Quote|It's fire... in a jar. Let it out to cause havoc.}}
| |
| *'''Vulnerability Spray''': Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
| |
| {{Quote|Reduces an enemy's PSI resist. Lasts a few uses.}}
| |
| *'''Guardthought Pill''': Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
| |
| {{Quote|Temporarily protects an ally from attack, but...}}
| |
| *'''Blue Gem''': Invokes PK Freeze α, consuming 4 PP per use.
| |
| {{Quote|Makes you think of Col. Saturn and a tall older boy.}}
| |
| *'''Red Gem''': Invokes PSI Healing α, consuming 4 PP per use.
| |
| {{Quote|Makes you think of Earth and a bat-wielding boy.}}
| |
| *'''Green Gem''': Invokes PK Fire α, consuming 6 PP per use.
| |
| {{Quote|Makes you think of Mars and a boy with glasses.}}
| |
| *'''Yellow Gem''': Invokes PK Beam β, consuming 8 PP per use.
| |
| {{Quote|Makes you think of Jupiter and a girl with a hat.}}
| |
| </div>
| |
| {{!}}-{{!}}Other=
| |
| <div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
| |
| *'''Ugh Stew''': Heals 4 HP + 1% of max HP.
| |
| *'''Peanut Cheese bar''': Heals 30 HP
| |
| *'''Can of Fish Food''': Heals 30 HP + 1% of max HP.
| |
| *'''Gummi Blob''': Heals 50 HP.
| |
| *'''Cray-Z Fries''': Heals 65 HP and 10 PP.
| |
| *'''Cactus Fruit''': Heals 100 HP.
| |
| *'''Kindness''': Heals 100 HP to the whole party.
| |
| *'''Cray-Z Sammich''': Heals 100 HP and 10 PP.
| |
| *'''Snow-Cone''': Heals 120 HP.
| |
| *'''Delicious Cake''': Heals 120 HP.
| |
| *'''Hamburger''': Heals 120 HP.
| |
| *'''Purple Banana''': Heals 150 HP.
| |
| *'''Super Fixer Nanobots''': Heals all HP to one target.
| |
| *'''Nanobot Injection''': Gradually heals all HP if used on Larice.
| |
| *'''Magic Herb''': Heals all HP to one target.
| |
| *'''Big Gummi Blob''': Heals the whole party's HP completely.
| |
| *'''Lake Water''': Heals 15 PP.
| |
| *'''Space Dust''': Heals 10% of max PP.
| |
| *'''PSI Stone''': Heals 15 PP, five uses.
| |
| *'''Psionic Herb''': Heals 25 PP.
| |
| *'''Salty Lemonade''': Heals 30 PP.
| |
| *'''Can of Fruit Juice''': Heals 30 PP.
| |
| *'''Consideration''': Heals 30-40 PP to the whole party.
| |
| *'''Sparkling Juice''': Heals 40 PP.
| |
| *'''Cloud Fluff''': Heals 40 PP.
| |
| *'''Old Booze Bottle''': Heals 60 PP and makes the drinker Tipsy.
| |
| *'''Psionic Gold Herb''': Heals 60 PP.
| |
| *'''Magic Pudding''': Heals 100 PP.
| |
| *'''Special Gold Herb''': Heals 200 PP.
| |
| *'''Super Oil Can''': Heals 35% of max PP if used on Larice.
| |
| *'''Green Gembloom''': Heals 30 HP and any Poison or Nausea.
| |
| *'''Green Paste''': Heals 60 HP and any Poison or Nausea.
| |
| *'''Strawberry Pudding''': Heals 75 HP and Nausea.
| |
| *'''Red Gembloom''': Heals all HP and any status, but only for Mr. Saturns.
| |
| *'''Love''': Heals all HP, PP and status from the whole party.
| |
| *'''Fried Lobster Tails''': Heals 200 HP and 30 PP.
| |
| *'''Brain Food Lunch''': Heals 300 HP and 50 PP.
| |
| *'''Special Repair Kit''': Heals all HP and PP if used on Larice. Three uses.
| |
| *'''Cureall Cream''': Heals all status except KO.
| |
| *'''Noble Seed''': Heals all status except KO.
| |
| *'''Cup of Lifenoodles''': Heals all status, including KO, and restores 30% of max HP.
| |
| *'''Horn of Life''': Heals all status, including KO, and all health
| |
| *'''Bagged Eraser''': Used to erase bag statues
| |
| {{Quote|Don't point this near a grocery store.}}
| |
| </div>
| |
| }}
| |
| </tabber>
| |
| ==Colonel Saturn==
| |
| <tabber>
| |
| |-|Equipment=
| |
| '''[[Poison Manipulation]]''' and '''[[Disease Manipulation]]''' (''Mushroom Blaster'', ''Hand Cannon'', and ''Dust Launcher'' can make targets cough or nauseous), '''[[Electricity Manipulation]]''' and '''[[Empathic Manipulation]]''' (''Needler'' has an electric element. ''Lightning Tosser'' is an electric weapon that causes crying), '''[[Velocity Manipulation]]''' (''Speedy Popper'', ''Borange Ray'', and ''Shroomshot Rifle'' makes Colonel Saturn always go first), '''[[Radiation Manipulation]]''' (''Secret Ray Gun'' and ''Mayhem Shotgun'' has the beam element), '''[[Undodgeable Attacks]]''' (''Secret Ray Gun'', ''Shroomshot Rifle'', ''Borange Ray'', and ''Mayhem Shotgun'' will always hit the target and enemies can't dodge it), '''[[Ice Manipulation]]''' (Via ''Icicle Gun''), '''[[Darkness Manipulation]]''' and '''[[Nothingness Manipulation]]''' (''Duskblaster'' is a "dark-based gun" that has a typeless attack, allowing it to '''[[Resistance Manipulation|ignore resistances]]'''), '''[[Berserk Mode]]''' (Via ''Psychotic Bow''), '''[[Light Manipulation]]''', '''[[Sense Manipulation]]''', and '''[[Sleep Manipulation]]''' (''Flashblaster'' is a light-based gun that can induce numb or sleep, ''Mayhem Shotgun'' can make opponents numb, ''Borange Ray'' can inflict the Insane debuff), '''[[Death Manipulation]]''' and '''[[Mind Manipulation]]''' (''Mayhem Shotgun'' can inflict KO or strange), '''[[Status Effect Inducement]]''' (''Shroomshot Rifle'' can cause several status problems), '''[[Inperceivable Attacks]]''' (''Borange Ray'' attacks with an inexplicable element), limited '''[[Cyborgization]]''' (''Radar Bow'' has cybernetic enhancements in it), '''[[Resistance]]''' to '''[[Status Effect Inducement]]''', '''[[Mind Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Sleep Manipulation]]''', '''[[Disease Manipulation]]''', '''[[Paralysis Inducement]]''', '''[[Transmutation]]''', '''[[Petrification]]''', '''[[Radiation Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Statistics Reduction]]''', '''[[Fire Manipulation]]''', '''[[Heat Manipulation]]''', '''[[Cold Manipulation]]''', '''[[Air Manipulation]]''', '''[[Ice Manipulation]]''', '''[[Light Manipulation]]''', '''[[Electricity Manipulation]]''', '''[[Elemental Manipulation]]''', '''[[Magic]]''', '''[[Death Manipulation]]''' (Various [https://cogdis.fandom.com/wiki/Pendants Pendants], [https://cogdis.fandom.com/wiki/Coins Coins], and [https://cogdis.fandom.com/wiki/Other_Equipment other equipment] grant resistance to elemental powers from PSI and [https://cogdis.fandom.com/wiki/Status_Effects Status Effects]. ''Azure Bow'' protects against the cold. ''Morph-Iron Bow'' provides resistance to beamed. ''Red Cap'' prevents insane)
| |
| |-|Items=
| |
| '''[[Healing]]''' and '''[[Purification]]''' (Via various [https://cogdis.fandom.com/wiki/Healing_items Healing Items]. ''Guardthought Pill'' cures status effects, and ''Green Gem'' acts as a PK Healing α), '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Attack Reflection]]''' (''Guardthought Pill'' provides PSI Reflect), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β), '''[[Save and Load]]''' (''Fuzzy Frog'' saves the game), '''[[Existence Erasure]]''' (''Bagged Eraser'' will erase bag statues), '''[[Power Bestowal]]''' (''Knowledge Stone'' grants the user a new ability)
| |
| </tabber>
| |
| ----
| |
| <tabber>
| |
| |-|Equipment=
| |
| {{#tag:tabber|
| |
| {{!}}-{{!}}Guns=
| |
| <div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
| |
| There are two types of guns Colonel Saturn can equip. One type, a "2x" gun, are guns that Colonel Saturn can dual-weild, and thus allowing him to attack twice in a row. The other type is a shotgun, which takes up both weapon slots, meaning he cannot dual weild with it. However, it will hit all enemies.
| |
| *'''Rusty Revolver (2x)''': Colonel Saturn's initial weapon. +3 Strength
| |
| {{Quote|Apparently a war trophy. Not very useful. 2x}}
| |
| *'''Mushroom Revolver (2x)''': +4 Strength. Attacks can poison, nauseate, or make targets cough.
| |
| {{Quote|Nasty shrooms come out the end... 2x}}
| |
| *'''Dusty Revolver (2x)''': +5 Strength. Attacks can make targets cough.
| |
| {{Quote|Causes coughing fits to targets. 2x}}
| |
| *'''Cowboy Peashooter (2x)''': +9 Strength
| |
| {{Quote|A better one-handed gun. Yeeeeehaw! 2x}}
| |
| *'''Needler (2x)''': +11 Strength. Has an electric element
| |
| {{Quote|Electric alien weapon. For UFOs or Mr. Saturn. 2x}}
| |
| *'''Seedy Popper (2x)''': +2 Strength. Makes it where Colonel Saturn always goes first
| |
| {{Quote|Weak, but lets the holder always move first. 2x}}
| |
| *'''Secret Ray Gun (2x)''': +6 Strength. Enemies can't dodge, and can beam the target
| |
| {{Quote|Looks like a normal handgun, but shoots beams. 2x}}
| |
| *'''Icicle Gun (2x)''': +14 Strength. Can freeze the target.
| |
| {{Quote|Icicles leave no evidence at the murder scene. 2x}}
| |
| *'''Mobster Semi-Auto (2x)''': +6 Strength. Each gun fires twice, allowing Colonel Saturn to attack up to 4 times.
| |
| {{Quote|It'll make you an offer you can't refuse. 2x}}
| |
| *'''Duskblaster (2x)''': +50 Strength. Uses a typless attack.
| |
| {{Quote|Dark-based gun with double typeless attack. 2x}}
| |
| *'''Hand Cannon (2x)''': +55 Strength. Can make targets cough.
| |
| {{Quote|Shamblers like this, but Mooks don't. 2x}}
| |
| *'''Flashblaster (2x)''': +55 Strength, +10 defense and speed. Will hit all enemies, and can inflict numb or sleep
| |
| {{Quote|Light-based gun with a huge Flash effect. 2x}}
| |
| *'''Obligatory Shotgun''': +10 Strength
| |
| {{Quote|Well, it's a shotgun... Pump action and all that}}
| |
| *'''Shinestone Shotgun''': Made by combining Shinestone and Scrap Metal. +18 Strength
| |
| {{Quote|Shinestone plated, double barreled. Beastly!}}
| |
| *'''Mayhem Shotgun''': +42 Strength, -3 defense, +10 agility, +35% critical strike chance. Hits twice, can't be dodged, and can inflict KO, Numb, Beamed, and Strange.
| |
| {{Quote|It's double-barreled and causes a lot of havoc}}
| |
| *'''Shroomshot Rifle''': 2 handed weapon that won't hit all targets, but it hits twice, can't be dodged, and allows Colonel Saturn to go first. +52 strength, +4 agility. Can cause status problems
| |
| {{Quote|Fast and can cause many status problems.}}
| |
| </div>
| |
| {{!}}-{{!}}Firearms=
| |
| <div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
| |
| *'''Lightning Tosser''': +35 Strength, -5 Speed. Does both Physical and Electric damage.
| |
| {{Quote|Anyone can carry this heavy weapon. Causes crying.}}
| |
| *'''Gaia Beam''': +30 Strength, +5 Defense, +3 Speed, 25% critical hit chance.
| |
| {{Quote|High critical rate. For use by Starman, UFO, hippy.}}
| |
| *'''Porta-Cannon''': +85 Strength, -3 Speed. Can inflict instant KO.
| |
| {{Quote|So huge it can sometimes crush an enemy instantly.}}
| |
| *'''Borange Ray''': +95 Strength. Can inflict Insane. Does Inexplicable element damage. Always hits twice, the user always attacks first at the start of the battle, hits all enemies, and ignores enemy evasion.
| |
| {{Quote|Powered by markers and sweet tea.}}
| |
| </div>
| |
| {{!}}-{{!}}Other=
| |
| <div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
| |
| *'''Badges and Ribbons''': +1 Strength, +1 Defense, +1 Intelligence, +1 Speed
| |
| {{Quote|Col. Saturn's war stuff. No idea what it means.}}
| |
| *'''Red Bow''': +5 Defense, +2 IQ
| |
| {{Quote|Not for a Mook...}}
| |
| *'''Psychotic Bow''': +4 Strength, +1 Defense, -3 Intelligence, +2 Speed. Causes Berserk status.
| |
| {{Quote|Mr. Saturn's berserker bow. Makes him go crazy!}}
| |
| *'''Mr. Scrunchy''': +10 Defense, +3 Intelligence, +1 Speed
| |
| {{Quote|Why use a scrunchy on one antenna? Don't ask me.}}
| |
| *'''Azure Bow''': +11 Defense, +6 Intelligence, +1 Speed
| |
| {{Quote|Has a blue flame pattern. Protects against cold.}}
| |
| *'''Shiny Red Bow''': +8 Defense, +5 Intelligence
| |
| {{Quote|Sparkly!}}
| |
| *'''Metal Bow''': +16 Defense, -1 Intelligence, -3 Speed
| |
| {{Quote|This is not a projectile weapon.}}
| |
| *'''Morph-Iron Bow''': +17 Defense, +3 Intelligence, +4 Speed. Provides 50% resistance to Beamed and resists Beam element.
| |
| {{Quote|Shiny like a Starman. Resists "Beamed".}}
| |
| *'''Goddess Ribbon''': +20 Defense, +10 IQ
| |
| {{Quote|Col. Saturn could wear, but it really doesn't fit.}}
| |
| *'''Starshine Bow''': +36 Defense, +20 Intelligence
| |
| {{Quote|It glitters with specks of space dust.}}
| |
| *'''Radar Bow''': +10 Strength, +48 Defense, +10 Intelligence, +10 Speed
| |
| {{Quote|It has many bionic enhancements built in.}}
| |
| *'''Hero Shirt''': +10 Defense
| |
| {{Quote|Earth clothing. One stripe adorns the middle.}}
| |
| *'''Plain Coin''': +1 Defense
| |
| {{Quote|It's rather boring.}}
| |
| *'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed
| |
| {{Quote|For those who win battles they're not supposed to.}}
| |
| *'''Shiny Coin''': +3 Defense
| |
| {{Quote|Plain but polished. Everyone loves shiny things.}}
| |
| *'''Eye Coin''': +4 Defense, +2 IQ. Provides 100% resistance to Crying.
| |
| {{Quote|It's cute and watching. Resists crying.}}
| |
| *'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.
| |
| {{Quote|+1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.}}
| |
| *'''Coin of Defense''': +9 Defense. Provides 100% resistance to Crying.
| |
| {{Quote|This useful item can protect almost anyone.}}
| |
| *'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed
| |
| {{Quote|A little of everything, but not a lot.}}
| |
| *'''Radiant Coin''': +20 Defense. Provides 100% resistance to instant KO and Numb.
| |
| {{Quote|Enhances defense and prevents instant KO and numb.}}
| |
| *'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
| |
| {{Quote|Slightly resists all status problems but Insane.}}
| |
| *'''Ninja Bandana''': +12 Speed
| |
| {{Quote|Made for Mr. Saturn, but fairly versatile.}}
| |
| *'''Red Cap''': +2 Defense. Fully resists Insane.
| |
| {{Quote|Only someone special can wear it. Prevents Insane.}}
| |
| *'''Hero Cap''': +55 Defense, +25 Intelligence. Fully resists Insane and halves PP use.
| |
| {{Quote|Left behind by a lost memory. Prevents Insane.}}
| |
| *'''Plant Ring''': +6 Speed | | *'''Plant Ring''': +6 Speed |
| {{Quote|A speedy piece of green bling.}} | | {{Quote|A speedy piece of green bling.}} |
Line 811: |
Line 609: |
| *'''Horn of Life''': Heals all status, including KO, and all health | | *'''Horn of Life''': Heals all status, including KO, and all health |
| *'''AA Battery''': Increases Zarbol's PP by 25 | | *'''AA Battery''': Increases Zarbol's PP by 25 |
| *'''Bagged Eraser''': Used to erase bag statues
| |
| {{Quote|Don't point this near a grocery store.}}
| |
| </div>
| |
| }}
| |
| </tabber>
| |
| ==Niiue==
| |
| <tabber>
| |
| |-|Equipment=
| |
| '''[[Resistance]]''' to '''[[Status Effect Inducement]]''', '''[[Mind Manipulation]]''', '''[[Sense Manipulation]]''', '''[[Sleep Manipulation]]''', '''[[Disease Manipulation]]''', '''[[Paralysis Inducement]]''', '''[[Transmutation]]''', '''[[Petrification]]''', '''[[Radiation Manipulation]]''', '''[[Empathic Manipulation]]''', '''[[Statistics Reduction]]''', '''[[Fire Manipulation]]''', '''[[Heat Manipulation]]''', '''[[Cold Manipulation]]''', '''[[Air Manipulation]]''', '''[[Ice Manipulation]]''', '''[[Light Manipulation]]''', '''[[Electricity Manipulation]]''', '''[[Elemental Manipulation]]''', '''[[Magic]]''', '''[[Death Manipulation]]''' (Various [https://cogdis.fandom.com/wiki/Pendants Pendants], [https://cogdis.fandom.com/wiki/Coins Coins], and [https://cogdis.fandom.com/wiki/Other_Equipment other equipment] grant resistance to elemental powers from PSI and [https://cogdis.fandom.com/wiki/Status_Effects Status Effects]. ''Red Cap'' prevents insane)
| |
| |-|Items=
| |
| '''[[Healing]]''' and '''[[Purification]]''' (Via various [https://cogdis.fandom.com/wiki/Healing_items Healing Items]. ''Guardthought Pill'' cures status effects, and ''Green Gem'' acts as a PK Healing α), '''[[Poison Manipulation]]''' (''Yellow Shroom Cap'' inflicts poison), '''[[Disease Manipulation]]''' (''Gross Purple Fungus'' inflicts Nausea), '''[[Mind Manipulation]]''' (''Magic Mushroom'' inflicts strange and dumb, ''Guardthought Pill'' inflicts dumb), '''[[Fire Manipulation]]''' (''Fire in a Jar'' is a one-use PK Fire, ''Red Gem'' acts as an infinite use PK Fire), '''[[Resistance Manipulation]]''' (''Vulnerability Spray'' reduces or outright removes resistances), '''[[Attack Reflection]]''' (''Guardthought Pill'' provides PSI Reflect), limited '''[[Irreversible Damage]]''' (''Guardthought Pill'' makes the target resist Lifeup), '''[[Ice Manipulation]]''' (''Blue Gem'' acts as an infinite use PK Freeze α), '''[[Radiation Manipulation]]''' (''Yellow Gem'' acts as an infinite use PK Beam β), '''[[Save and Load]]''' (''Fuzzy Frog'' saves the game), '''[[Existence Erasure]]''' (''Bagged Eraser'' will erase bag statues), '''[[Power Bestowal]]''' (''Knowledge Stone'' grants the user a new ability)
| |
| </tabber>
| |
| ----
| |
| <tabber>
| |
| |-|Equipment=
| |
| <div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
| |
| *'''Red Cap''': +2 Defense. Fully resists Insane.
| |
| {{Quote|Only someone special can wear it. Prevents Insane.}}
| |
| *'''Hero Cap''': +55 Defense, +25 Intelligence. Fully resists Insane and halves PP use.
| |
| {{Quote|Left behind by a lost memory. Prevents Insane.}}
| |
| *'''Plain Coin''': +1 Defense
| |
| {{Quote|It's rather boring.}}
| |
| *'''Braggart's Coin''': +1 Strength, +1 Defense, +1 IQ, +1 Speed
| |
| {{Quote|For those who win battles they're not supposed to.}}
| |
| *'''Shiny Coin''': +3 Defense
| |
| {{Quote|Plain but polished. Everyone loves shiny things.}}
| |
| *'''Eye Coin''': +4 Defense, +2 IQ. Provides 100% resistance to Crying.
| |
| {{Quote|It's cute and watching. Resists crying.}}
| |
| *'''Emblem Coin''': +1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.
| |
| {{Quote|+1 Strength, +6 Defense, +1 IQ. Provides 100% resistance to Crying.}}
| |
| *'''Coin of Defense''': +9 Defense. Provides 100% resistance to Crying.
| |
| {{Quote|This useful item can protect almost anyone.}}
| |
| *'''Coin of Everything''': +4 Strength, +4 Defense, +4 IQ, +4 Speed
| |
| {{Quote|A little of everything, but not a lot.}}
| |
| *'''Radiant Coin''': +20 Defense. Provides 100% resistance to instant KO and Numb.
| |
| {{Quote|Enhances defense and prevents instant KO and numb.}}
| |
| *'''Wonder Coin''': +3 Strength, +15 Defense, +3 IQ, +3 Speed. Provides 50% resistance to all status problems except Insane.
| |
| {{Quote|Slightly resists all status problems but Insane.}}
| |
| *'''Ice Pendant''': +7 Defense. Provides 50% resistance to ice attacks.
| |
| {{Quote|A necklace which provides resistance to ice.}}
| |
| *'''Flame Pendant''': +10 Defense. Provides full resistance to fire attacks.
| |
| {{Quote|A necklace which provides resistance to fire.}}
| |
| *'''Night Pendant''': +9 Defense. Provides full resistance to PK Flash effects.
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| {{Quote|A necklace resists PK Flash and related effects.}}
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| *'''Life Pendant''': +10 Defense, +9 IQ. Provides 75% resistance to fire and ice. Restores 1% max HP per turn.
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| {{Quote|Somewhat blocks fire and freeze. Provides healing.}}
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| *'''Earth Pendant''': +14 Defense, +5 IQ. Provides 75% resistance to fire, ice, electric and Flash attacks.
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| {{Quote|Somewhat blocks fire, ice, flash, and electric.}}
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| *'''Star Pendant''': +14 Defense, +5 IQ. Provides 75% resistance to fire, ice, electric and Flash attacks.
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| {{Quote|Protects you from fire, ice, flash, and electric.}}
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| </div>
| |
| |-|Items=
| |
| {{#tag:tabber|
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| {{!}}-{{!}}Battle Items=
| |
| <div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
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| *'''Yellow Shroom Cap''': Inflicts Poison on a single target
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| {{Quote|It lets out a puff of noxious spores when thrown.}}
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| *'''Gross Purple Fungus''': Inflicts Nauseous on a single target.
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| {{Quote|Eww. This could make anyone sick.}}
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| *'''Magic Mushroom''': Inflicts Strange and Dumb on a single target.
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| {{Quote|Illegal on several planets. Toss at an enemy...?}}
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| *'''Fire in a Jar''': Invokes PK Fire α on use. Doesn't consume PP, but single-use.
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| {{Quote|It's fire... in a jar. Let it out to cause havoc.}}
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| *'''Vulnerability Spray''': Reduces a single target's resistance to Freeze, Fire, Beam and Electric attacks. Five uses.
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| {{Quote|Reduces an enemy's PSI resist. Lasts a few uses.}}
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| *'''Guardthought Pill''': Cures Numb, Beamed, Sleep, and Coughing, and imbues the target with a PSI Reflect. At the same time, it also inflicts Dumb and makes the target resist Lifeup.
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| {{Quote|Temporarily protects an ally from attack, but...}}
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| *'''Blue Gem''': Invokes PK Freeze α, consuming 4 PP per use.
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| {{Quote|Makes you think of Col. Saturn and a tall older boy.}}
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| *'''Red Gem''': Invokes PSI Healing α, consuming 4 PP per use.
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| {{Quote|Makes you think of Earth and a bat-wielding boy.}}
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| *'''Green Gem''': Invokes PK Fire α, consuming 6 PP per use.
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| {{Quote|Makes you think of Mars and a boy with glasses.}}
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| *'''Yellow Gem''': Invokes PK Beam β, consuming 8 PP per use.
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| {{Quote|Makes you think of Jupiter and a girl with a hat.}}
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| *'''Plant Ring''': +6 Speed
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| {{Quote|A speedy piece of green bling.}}
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| *'''Shades''': +2 Strength, +2 Defense, +2 Intelligence, +2 Speed. Provides 10% resistance to instant KO, strange, crying and dumb.
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| {{Quote|If looking awesome was a stat it would give +10.}}
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| *'''Alien Mask''': +5 Strength, +12 Defense, -1 Speed. Provides 100% resistance to Crying
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| {{Quote|An alien mask to cover your human mask to ... etc.}}
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| </div>
| |
| {{!}}-{{!}}Other=
| |
| <div class="scrollable" style="overflow:auto; max-height:300px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;">
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| *'''Ugh Stew''': Heals 4 HP + 1% of max HP.
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| *'''Peanut Cheese bar''': Heals 30 HP
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| *'''Can of Fish Food''': Heals 30 HP + 1% of max HP.
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| *'''Gummi Blob''': Heals 50 HP.
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| *'''Cray-Z Fries''': Heals 65 HP and 10 PP.
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| *'''Cactus Fruit''': Heals 100 HP.
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| *'''Kindness''': Heals 100 HP to the whole party.
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| *'''Cray-Z Sammich''': Heals 100 HP and 10 PP.
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| *'''Snow-Cone''': Heals 120 HP.
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| *'''Delicious Cake''': Heals 120 HP.
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| *'''Hamburger''': Heals 120 HP.
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| *'''Purple Banana''': Heals 150 HP.
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| *'''Super Fixer Nanobots''': Heals all HP to one target.
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| *'''Nanobot Injection''': Gradually heals all HP if used on Larice.
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| *'''Magic Herb''': Heals all HP to one target.
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| *'''Big Gummi Blob''': Heals the whole party's HP completely.
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| *'''Lake Water''': Heals 15 PP.
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| *'''Space Dust''': Heals 10% of max PP.
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| *'''PSI Stone''': Heals 15 PP, five uses.
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| *'''Psionic Herb''': Heals 25 PP.
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| *'''Salty Lemonade''': Heals 30 PP.
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| *'''Can of Fruit Juice''': Heals 30 PP.
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| *'''Consideration''': Heals 30-40 PP to the whole party.
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| *'''Sparkling Juice''': Heals 40 PP.
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| *'''Cloud Fluff''': Heals 40 PP.
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| *'''Old Booze Bottle''': Heals 60 PP and makes the drinker Tipsy.
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| *'''Psionic Gold Herb''': Heals 60 PP.
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| *'''Magic Pudding''': Heals 100 PP.
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| *'''Special Gold Herb''': Heals 200 PP.
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| *'''Super Oil Can''': Heals 35% of max PP if used on Larice.
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| *'''Green Gembloom''': Heals 30 HP and any Poison or Nausea.
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| *'''Green Paste''': Heals 60 HP and any Poison or Nausea.
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| *'''Strawberry Pudding''': Heals 75 HP and Nausea.
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| *'''Red Gembloom''': Heals all HP and any status, but only for Mr. Saturns.
| |
| *'''Love''': Heals all HP, PP and status from the whole party.
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| *'''Fried Lobster Tails''': Heals 200 HP and 30 PP.
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| *'''Brain Food Lunch''': Heals 300 HP and 50 PP.
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| *'''Special Repair Kit''': Heals all HP and PP if used on Larice. Three uses.
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| *'''Cureall Cream''': Heals all status except KO.
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| *'''Noble Seed''': Heals all status except KO.
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| *'''Cup of Lifenoodles''': Heals all status, including KO, and restores 30% of max HP.
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| *'''Horn of Life''': Heals all status, including KO, and all health
| |
| *'''Bagged Eraser''': Used to erase bag statues | | *'''Bagged Eraser''': Used to erase bag statues |
| {{Quote|Don't point this near a grocery store.}} | | {{Quote|Don't point this near a grocery store.}} |