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{{Mature}}
{{Mature}}
[[File:V12.png|right|frameless|508x508px]]
[[File:Streetcleaner2.png|right|frameless|504x504px]]
<tabber>
{{Quote|TYPE: LESSER MACHINE
|-|1={{Quote|MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.|V1's operative statement}}
Data:
|-|2={{Quote|The V model was built for war, with V1 boasting a new kind of exterior plating that allowed refueling through contact with blood rather than through a separate refueling process.
Originally built as a way to purify the tainted air of cities after the climate catastrophe, Streetcleaners were made obsolete during the New Peace, and were repurposed as scouts for Hell expeditions.
Due to its necessary thinness, it is far less durable, but the ability to fix itself and rebuild broken parts on the fly would outweigh the negatives on an active battlefield.
However, their urge to clean remained, and after the fall of mankind, they began burning any organic matter they came across in an effort to purify the world.
However, during the prototyping phase, the New Peace was established and war became irrelevant.
Strategy:
V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary.
- Due to their combat experience, they can be tricky to take down with projectiles and explosives.
Neither model ever reached mass production due to the end of wars completely draining any demand, so it’s likely only a single prototype build of each model remains in existence.|Brief summary of V1 from the Terminal}}
- The canister on their back is a major weakpoint that can be shattered with a precision shot, such as a Marksman coin ricochet from behind.
</tabber>
- Point-blank attacks can also be very efficient, but must be performed quickly to avoid the fire of their flamethrowers.|Streetcleaner's Terminal data}}
==Background ==
'''V1''' is the main protagonist and playable character of the FPS game ''[[Ultrakill|ULTRAKILL]]''.  
 
In the world of ULTRAKILL, robots are fueled on human blood; after the robot uprising led to the extinction of humanity, many robots (including V1) flocked to Hell in search of more blood from its denizens, angering the Demons and, eventually,  ; as robots are fueled by human blood, many robots, including V1, reached the logical conclusion to invade Hell and kill its denizens for their valuable blood.  
 
V1 was the first of the short-lived "V" model; a combat android designed with a unique exterior plating that can absorb blood for fuel on-contact, rather than through a dedicated refueling process; this, coupled with its agility and on-the-fly repairs, would have made it a nigh-unstoppable weapon of war had the "New Peace" not occurred, ending all wars.  
 
A second prototype, [[V2 (Ultrakill)|V2]], was made before the series' total cancellation and, eventually, the extinction of humanity; it's likely that V1 and V2 are the only existing V models to exist.
 
V1 uses a Revolver, Shotgun, Nailgun, Railcannon and Rocket Launcher (with each weapon sporting multiple forms) and can even switch out its arm on the fly in order to carve through the swarms of enemies it encounters. Said enemies typically fall under the categories of Husk, Demon, Machine, or Angel (though there are a few unique adversaries).


==Background==
'''Streetcleaners''' are enemies in the FPS game [[Ultrakill]]. They were created by humanity with the purpose to purify cities and lower pollution after a world crisis, however after the fall of mankind their urge to clean drove them to setting the world ablaze. They were also used as scouts for Hell expeditions, and as such can be found across various layers of Hell when [[V1]] invades it. They attack by approaching their targets and unleashing their flamethrowers. They can be quickly dispatched into a violent explosive death by using the Marksman to ricochet a bullet into their gas tanks.
==Statistics==
==Statistics==
'''[[Tiering System|Tier]]:''' '''High 8-C'''
'''[[Tiering System|Tier]]:''' '''9-B''', '''Higher''' with gas tanks


'''Name:''' V1, "Machine"
'''Name:''' Streetcleaner


'''Origin:''' [[Ultrakill]]
'''Origin:''' [[Ultrakill]]
Line 29: Line 21:
'''Sex:''' Sexless
'''Sex:''' Sexless


'''Age:''' Unknown
'''Age:''' Varies


'''Classification:''' Combat Robot
'''Classification:''' Lesser Machine


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Attack Potency]]:''' '''Large Building level+''' (It can harm those that can harm it. It regularly kills Filths, a standard enemy capable of [https://www.youtube.com/watch?v=BEswR4XY-DA&t=158s breaking walls]. Defeated [https://www.youtube.com/watch?v=OylIPkV6Ofw The Corpse of King Minos], who is capable of causing [https://vsbattles.fandom.com/wiki/User_blog:Armorchompy/ULTRAKILL_Calculations this much] damage casually and is capable of holding the [https://youtu.be/BVt8ub9e-i0?t=3887 entire layer of Gluttony within itself]. Later defeated [https://www.youtube.com/watch?v=l6XFIVv_e6c Minos Prime and the Flesh Prison] with Minos Prime being a [https://ultrakill.fandom.com/wiki/Minos_Prime#:~:text=As%20manifestations%20of%20pure%20will%2C%20prime%20souls%20are%20incredibly%20powerful%2C%20to%20the%20point%20that%20even%20the%20prideful%20angels%20see%20them%20as%20a%20threat%20and%20will%20use%20any%20means%20necessary%20to%20stop%20them%20from%20forming. threat to even high ranked angels] and Flesh Prison who was [https://ultrakill.fandom.com/wiki/Flesh_Prison?so=search#:~:text=Flesh%20Prison%20is%20an%20uncategorized%20organism%20created%20by%20the%20angels%20to%20imprison%20Minos%27%20soul%20after%20he%20was%20slain%20by%20Gabriel. made to stop the Prime Soul event]. Defeated Gabriel on [https://www.youtube.com/watch?v=h6e0-whg6EA 2] separate [https://www.youtube.com/watch?v=MImbqGgS7nA occasions] who previously [https://ultrakill.fandom.com/wiki/Gabriel?so=search#:~:text=Regardless%20of%20the%20task%20given%2C%20Gabriel%20would%20always%20perform%20it%20quickly%20and%20efficiently%2C%20earning%20him%20the%20title%20of%20Judge%20of%20Hell%20after%20dethroning%20Minos%20and%20ending%20the%20Lust%20renaissance. killed King Minos and took his place as ruler of hell])
'''[[Attack Potency]]:''' '''Wall level''' ([https://youtu.be/tlFzenH-9OE?t=813 They broke a glass wall,] [https://youtu.be/U2jMwju0hUc?t=1511 a chimney stack,] [https://youtu.be/U2jMwju0hUc?t=1923 and a thick wall.] [https://ultrakill.fandom.com/wiki/Streetcleaner#:~:text=began%20burning%20any%20organic%20matter%20they%20came%20across%20in%20an%20effort%20to%20purify%20the%20world They have survived numerous Hell expeditions]), '''Large Building level+''' on death (When their gas tanks are damaged they die with a violent explosion. [https://debatesjungle.fandom.com/wiki/User_blog:Truth_Bullets/V1_and_V2_blow_up_nature This explosion is this powerful])


'''[[Durability]]:''' '''Large Building level+'''  
'''[[Durability]]:''' '''Wall level'''


'''[[Striking Strength]]:''' '''Large Building Class+'''
'''[[Striking Strength]]:''' '''Wall Class'''


'''[[Lifting Strength]]:''' ''' Superhuman''' (Can hold multiple Weapons and alternative arm while running and jumping without trouble)
'''[[Lifting Strength]]:''' '''Human Level''' (Can easily run with flamethrowers)


'''[[Speed|Travel Speed]]: Massively Hypersonic''' ([https://youtu.be/t00barxHkuA?t=36 V1 is able to dodge the Ferryman's lighting strike]) | '''FTL''' with the Dash ability ([https://ultrakill.fandom.com/wiki/Virtue?so=search#:~:text=Virtues%20use%20a%20light%20beam%20as%20their%20only%20means%20of%20attack.%20The%20beam%20is%20summoned%20by%20a%20spinning%20glyph%20which%20will%20follow%20the%20player%20for%20a%20short%20while.%20As%20it%20is%20about%20to%20fire%2C%20the%20glyph%20locks%20in%20place%20and%20spins%20rapidly%20before%20sending%20down%20a%20beam%20of%20heavenly%20light%20that%20deals%2030%20damage V1 is able to dodge holy light by Dashing])
'''[[Speed|Travel Speed]]:''' '''Transonic''' ([https://www.youtube.com/watch?v=jl3YC_mCjo4 Streetcleaners are able to dodge attacks from V1, including explosions])


'''[[Speed|Combat Speed]]: Massively Hypersonic''' (V1 is able to tag people who scale to him such as [https://ultrakill.fandom.com/wiki/Gabriel?so=search Gabriel] or [https://ultrakill.fandom.com/wiki/V2?so=search V2]. V1 is able to dodge and [https://youtu.be/EnnlL4SsZbg?t=39 punch airbone coins], who are normally impossible for enemies to dodge) | '''FTL'''  (Can tag V2 who has a similar Dash ability)
'''[[Speed|Combat Speed]]:''' '''Transonic''' (They can easily [https://ultrakill.fandom.com/wiki/Streetcleaner#:~:text=In%20addition%20to%20its,the%20explosion%20after%20deflection. deflect bullets from rocket launchers], with the [https://en.wikipedia.org/wiki/RPG-7#:~:text=As%20with%20similar,metres%20per%20second. average rocket going at 295 m/s])


'''[[Reactions|Reaction Speed]]: Massively Hypersonic''' ([https://youtu.be/t00barxHkuA?t=36 V1 is able to react to the Ferryman's lighting attack, and to successfully dodge them]) | '''FTL'''  with Dash
'''[[Reactions|Reaction Speed]]:''' '''Transonic''' (Can deflect incoming rockets)


'''[[Stamina]]:''' '''Limitless'''
'''[[Stamina]]:''' '''Limitless'''


'''[[Range]]:''' '''Standard Melee''', '''Several Meters''' to '''Tens of Meters''' to '''Kilometers''' with weapons and abilities
'''[[Range]]:''' '''Standard Melee Range''', '''Several Meters''' (With Flamethrowers)


'''[[Intelligence]]:''' '''Genius''' combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as [[Minos]] and [[Gabriel (Ultrakill)|Gabriel]]. [https://ultrakill.fandom.com/wiki/V1#:~:text=ability%20to%20fix%20itself%20and%20rebuild%20broken%20parts%20on%20the%20fly It can fix and rebuild itself on the fly] and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from [[V2 (Ultrakill)|V2]] and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)
'''[[Intelligence]]:''' '''Animalistic''' (They should be comparable to [[Drone]]. [https://ultrakill.fandom.com/wiki/Streetcleaner#:~:text=However%2C%20their%20urge%20to%20clean%20remained%2C%20and%20after%20the%20fall%20of%20mankind%2C%20they%20began%20burning%20any%20organic%20matter%20they%20came%20across%20in%20an%20effort%20to%20purify%20the%20world. They gave into their urge to clean so much they started burning all organic matter they came across])
----
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===[[Hax|Powers and Abilities]]===
==[[Hax|Power and ABilities]]==
'''[[Superhuman Physical Characteristics]]''', '''[[Martial Arts|H2H Combat Ability]]''', '''[[Acrobatics]]''' (Via mobility options), '''[[Genius Intelligence]]''' (Combat wise), '''[[Inorganic Physiology]]''' (Via being a robot), '''[[Human Achievements]]''' (It killed a majority of Hell single-handedly and defeated the V2 prototype, Minos and Gabriel), '''[[Weapon Mastery]]''' (As soon as it finds a weapon it instantly uses it with warlike efficiency), '''[[Non-Physical Interaction]]''' ([https://youtu.be/D8V_ZF-_j3I?t=3111 Its shots inflicted Gabriel with wounds of body and soul.] [https://youtu.be/CALl22mASvc?t82 It can smash soul orbs], tag The Corpse of King Minos, who [https://cdn.discordapp.com/attachments/794347244685492224/794352276377960528/unknown.png has traces of its original soul in its body.], Prime Souls, [https://ultrakill.fandom.com/wiki/Minos_Prime?so=search#:~:text=A%20prime%20soul,of%20pure%20will%2C with Prime Souls being an event where a soul becomes so powerful it does not require a husk to manifest, also called a manifestation of pure will] and can interact with hell itself, [https://youtu.be/kaImho5JioI?t=14857 with hell being stated to be an idea and more abstract, without an actual physical space]), '''[[Blood Manipulation]] '''([https://ultrakill.fandom.com/wiki/V1#:~:text=The%20V%20model%20was%20built%20for%20war%2C%20with%20V1%20boasting%20a%20new%20kind%20of%20exterior%20plating%20that%20allowed%20refueling%20through%20contact%20with%20blood%20rather%20than%20through%20a%20separate%20refueling%20process. Its fueled by blood] [https://youtu.be/CALl22mASvc?t73 and heals itself] with it. [https://youtu.be/CALl22mASvc?t73 It drains the blood of its targets by damaging them.] It can drain blood from [https://youtu.be/-Wcb_hx1vEg?t=32 statues], [https://www.youtube.com/watch?v=_ic2mGhxneg long-dead corpses] and [https://www.youtube.com/watch?v=gdJFuRNpKkU machines]. The Screwdriver [https://ultrakill.fandom.com/wiki/Screwdriver_Railcannon fires a drill that embeds in an enemy and rapidly releases their blood with extra healing range.] By changing its calibrations it can increase the amount of blood enemies release), '''[[Absorption]] '''([https://ultrakill.fandom.com/wiki/V1#:~:text=The%20V%20model%20was%20built%20for%20war%2C%20with%20V1%20boasting%20a%20new%20kind%20of%20exterior%20plating%20that%20allowed%20refueling%20through%20contact%20with%20blood%20rather%20than%20through%20a%20separate%20refueling%20process. It has plates that absorb blood]), '''[[Bloodlust]]''' (It invaded and killed a majority of Hell's denizens, including anyone who intervened, for the sake of getting blood as fuel. Any other decision or information was irrelevant to it), '''[[Information Analysis]]''' ([https://youtu.be/_X0K7Wj1R20?t=2819 It can analyze books within seconds to find select information in them it needs or finds relevant]), '''[[Technological Manipulation]]''', '''[[Sound Manipulation]]''', '''[[Power Modification]]''', '''[[Empathic Manipulation]]''', '''[[Damage Boost]]''', '''[[Damage Reduction]]''', '''[[Biological Manipulation]]''' ([https://youtu.be/CALl22mASvc?t9 It can change its calibrations at any time.] This allows it to control projected sound, along with the speed, aggression and damage of enemies. It can use this to create a [https://ultrakill.fandom.com/wiki/Difficulty?so=search#:~:text=Absurdly%20slow%20enemies,could%20dodge%20them. situation where attacks are easy to avoid but carelessness is lethal], or [https://ultrakill.fandom.com/wiki/Difficulty?so=search#:~:text=Fast%20and%20aggressive,awareness%20are%20essential. one where quick thinking, situational awareness and mobility options are essential]. [https://youtu.be/CALl22mASvc?t42 It can also enable assists] and increase the amount of blood enemies release), Limited '''[[Physics Manipulation]]''' (Via the [https://youtu.be/CALl22mASvc?t71 Dash]), '''[[Healing]]''' ([https://youtu.be/CALl22mASvc?t73 It heals itself by basking in enemy blood.], [https://ultrakill.fandom.com/wiki/Screwdriver_Railcannon The Screwdriver fires a drill that embeds in an enemy and rapidly releases their blood with extra healing range], [https://ultrakill.fandom.com/wiki/Parry#Miscellaneous:~:text=Performing%20a%20successful%20parry%20will%20heal%20you%20up%20to%20the%20hard%20damage%20limit.%20Hard%20damage%20is%20displayed%20in%20the%20health%20bar%20as%20a%20light%20grey. V1 will fully heal if he is able to succesfully parry an attack]), '''[[Vibration Manipulation]]''' (It can [https://youtu.be/CALl22mASvc?t79 create shockwaves on its own], with [https://www.youtube.com/watch?v=KM-JerqzJ6I the Knuckleblaster] and [https://youtu.be/UhDEUKj3xBw?t=20 whenever a Rocket hits something solid a small shockwave will be created]), '''[[Soul Manipulation]]''' ([https://youtu.be/D8V_ZF-_j3I?t=3111 Its shots inflicted Gabriel with wounds of body and soul.] [https://youtu.be/CALl22mASvc?t82 It can smash soul orbs], tag The Corpse of King Minos, who [https://cdn.discordapp.com/attachments/794347244685492224/794352276377960528/unknown.png has traces of its original soul in its body.] and Prime Souls, [https://ultrakill.fandom.com/wiki/Minos_Prime?so=search#:~:text=A%20prime%20soul,of%20pure%20will%2C with Prime Souls being an event where a soul becomes so powerful it does not require a husk to manifest, also called a manifestation of pure will]), '''[[Empathic Manipulation]]''' (It can anger [https://youtu.be/qiLqpxQALR8?t=2 machines] and [https://youtu.be/glW_0vPP-gk?t=39 statues] through disrespecting them with punches), '''[[Durability Negation]]''' (Can harm souls), '''[[Power Modification]]''' (The Feedbacker can [https://www.youtube.com/watch?v=qUrFJKU0IXk parry shotgun bullets] [https://ultrakill.fandom.com/wiki/Parry#Shotgun_Pellets to make them explosive]), '''[[Explosion Manipulation]]''' (The Core Eject [https://www.youtube.com/watch?v=rszkG7k2scg ejects shotgun cores that explode on impact], [https://www.youtube.com/watch?v=6jnEMdSAXlI the impact of the core can be increased if hit by the Railcannon or Revolver]. The Feedbacker [https://www.youtube.com/watch?v=qUrFJKU0IXk can parry shotgun bullets] [https://ultrakill.fandom.com/wiki/Parry#Shotgun_Pellets to make them explosive.] Overcharging the Pump Charge [https://youtu.be/ReaC2mK4LPE?t=16 causes it to explode when fired.] [https://youtu.be/ATZfkfWAXr8?t=21 The Malicious Railcannon instantly fires an explosion beam], Can use the Rocket Launcher to explode [https://youtu.be/UhDEUKj3xBw?t=16 upon direct contact with a target], [https://youtu.be/UhDEUKj3xBw?t=32 the impact will get stronger if the target is in an airborne state]), '''[[Weapon Creation]]''' ([https://ultrakill.fandom.com/wiki/Marksman_Revolver?so=search It can create and toss coins] with the Marksman), '''[[Homing Attack]]''' (Coins it shoots midair [https://youtu.be/p7j8ekOaI0M?t=147 deflect into the nearest enemy's weakpoint.] They can also [https://youtu.be/p7j8ekOaI0M?t=142 deflect into other coins] to extend the range), '''[[Damage Boost]]''' (The Feedbacker [https://ultrakill.fandom.com/wiki/Feedbacker can parry attacks] to [https://ultrakill.fandom.com/wiki/Parry do more] damage), Limited '''[[Freezing]]''' ([https://youtu.be/UhDEUKj3xBw?t=83 Can temporarily freeze his own rockets with the Freezeframe]), '''[[Perception Manipulation]]''' ([https://youtu.be/CALl22mASvc?t112 Upon killing all the enemies of a room, its perception briefly briefly slows]; [https://youtu.be/CALl22mASvc?t291 it also did this when wanting to perceive Swordsmachine] and [https://www.youtube.com/watch?t2483 V2]), '''[[Statistics Amplification]]''' (The Pump Charge [https://ultrakill.fandom.com/wiki/Pump_Charge_Shotgun?so=search pumps the shotgun to make its next shots more powerful]. The Red Orbs [https://ultrakill.fandom.com/wiki/Soul_Orbs?so=search can double its vitality over its limit], however, he is unable to heal this vitality with blood),  '''[[Precognition]]''', '''[[Attack Reflection]]''' (Type 2 [Precognition]. The Feedbacker [https://ultrakill.fandom.com/wiki/Feedbacker?so=search can parry attacks to reflect them]. This includes [https://ultrakill.fandom.com/wiki/Parry#Enemy_Projectiles normal] and [https://www.youtube.com/watch?v=hUYzkP6f8z0 homing projectiles], [https://ultrakill.fandom.com/wiki/Parry#Miscellaneous attacks that haven't] [https://youtu.be/D3tZbugPjkc?t=30 fired], [https://www.youtube.com/watch?v=nn7usSUxfhQ melee] or [https://youtu.be/D3tZbugPjkc?t=111 ranged weapons] and [https://ultrakill.fandom.com/wiki/Parry#Melee_Attacks melee attacks.] It can also parry all of these by [https://ultrakill.fandom.com/wiki/Parry#Enemy_Attacks_.28in_general.29:~:text=A%20lot%20of%20enemy%20attacks%20can%20be%20parried%20in%20a%20small%20timing%20window%20by%20parrying%20the%20enemy%20directly shooting the attacker]. It can reflect energy, explosive, holy and soul attacks, among many others. Even the shockwaves it creates with the Knuckleblaster [https://ultrakill.fandom.com/wiki/Knuckleblaster#:~:text=as%20deflecting%20any%20projectiles%20in%20a%20radius%20slightly%20farther%20than%20parry%20range can deflect projectiles]. Its reflection is described as strategic [https://ultrakill.fandom.com/wiki/Swordsmachine#:~:text=%2D%20Its%20motorized%20sword%20makes%20for%20predictable%20attacks%2C%20making%20the%20Swordsmachine%20an%20excellent%20target%20for%20parrying. prediction of enemy attacks]), '''[[Duplication]]''' ([https://ultrakill.fandom.com/wiki/Dual_Wield Can temporarily duplicate his weapons with the Dual Wield], this effect is stackable), '''[[Magnetism Manipulation]]''' (The Attractor can fire a magnet attracting [https://youtu.be/oY9Ca4Cv9rg?t=295 nearby nails] and [https://youtu.be/ulcGUC3PhbE?t=37 sawblades]. These magnets can be stuck [https://youtu.be/oY9Ca4Cv9rg?t=477 on enemies] and surfaces alike), '''[[Light Manipulation]]''' (With [https://www.youtube.com/watch?v=0FLbVyncHFY Torches] and [https://www.youtube.com/watch?v=d1Y6UH5XJ9w Skulls], V1 can also change [https://youtu.be/XejUUAIXnxc?t=182 the day to night with the Moon Pendant]), '''[[Forcefield Creation]]''' (Whenever V1 holds a [https://youtu.be/XejUUAIXnxc?t=338 Red or Blue skull it allows him to survive attacks] that would [https://youtu.be/XejUUAIXnxc?t=348 normally kill him]), '''[[Heat Manipulation]]''' (The Overheat [https://ultrakill.fandom.com/wiki/Overheat_Nailgun?so=search can overheat itself to fire more nails at a raging speed]),Limited '''[[Negation]]''' (The Screwdriver [https://ultrakill.fandom.com/wiki/Screwdriver_Railcannon?so=search#:~:text=the%20Screwdriver%20Railcannon%20has%20a%20niche%20usage%20where%20it%20will%20prevent%20a%20Mindflayer%20from%20teleporting%2C%20making%20it%20easier%20to%20hit%20and%20kill%20them prevents enemies from teleporting]), '''[[Electricity Manipulation]]''' ([https://ultrakill.fandom.com/wiki/Electric_Railcannon with the Electric Railcannon]), '''[[Fire Manipulation]]''', '''[[Status Effect Inducement]]''' (V1 is able to put his target on fire with [https://ultrakill.fandom.com/wiki/Overheat_Nailgun?so=search#:~:text=Overheated%20nails%20deal%20the%20same%20amount%20of%20damage%20as%20regular%20nails%2C%20but%20will%20set%20enemies%20on%20fire%20for%204s%20if%20they%20are%20flammable the Overheat], [https://ultrakill.fandom.com/wiki/Skull?so=search#:~:text=Attacking%20some%20types%20of%20enemies%20with%20melee%20attacks%20while%20wielding%20a%20Skull%20will%20set%20them%20on%20fire punching enemies with Skulls] and diverse explosions, [https://www.youtube.com/watch?v=BUcrrVhDlZU even while underwater]. With said targets being able to [https://ultrakill.fandom.com/wiki/Stray#:~:text=projectiles%20formed%20with%20Hell%20Energy withstand Hell Energy projectile], as well as [https://youtu.be/yWzvgcaYewo?t=48 standing close to lava]), '''[[Self-Sustenance]]''' (Type 1,2,3. As a robot, V1 does not need oxygen, nutrition or sleep in order to survive), '''[[Resistance]]''' to '''[[Heat Manipulation]]''' ([https://youtu.be/yWzvgcaYewo?t=48 It's unaffected by being near lava]), '''[[Fire Manipulation]]''' ([https://www.youtube.com/watch?v=rU6wqQAca80 Doesn't burn by explosions or the Overheat of V2]), '''[[Energy Manipulation]]''', '''[[Explosion Manipulation]]''', '''[[Holy Manipulation]]''', '''[[Light Manipulation]]''', '''[[Acid Manipulation]]''' (It endures minor physical damage from energy/explosive/holy/light/acid attacks) Limited '''[[Resistance]]''' to '''[[Attack Reflection]]''' (A lot of its projectiles can be reflected but the Pistols' and Railcannons' projectiles cannot be) Limited '''[[Existence Erasure]]''' ([https://youtu.be/w2VCiW_nrwY?t=214 Upon sacrificing Florp to Jakito, Jakito will proceed to destroy the entire Ultrakill universe, closing the game itself.])
'''[[Superhuman Physical Characteristics]]''', '''[[Inorganic Physiology]]''' ([https://ultrakill.fandom.com/wiki/Streetcleaner#:~:text=Streetcleaners%20are%20black%20and%20brown%20humanoid%20robots Due to being robots]), '''[[Fire Manipulation]]''', '''[[Negation]]''' (Via their flamethrowers. These can harm [https://debatesjungle.fandom.com/wiki/V1_(Ultrakill) V1], which resists the effects of fire and heat), '''[[Purification]]''' ([https://ultrakill.fandom.com/wiki/Streetcleaner#:~:text=Originally%20built%20as%20a%20way%20to%20purify%20the%20tainted%20air%20of%20cities%20after%20the%20climate%20catastrophe They were built to purify polluted air]), '''[[Non-Physical Interaction]]''' (Every character in the game is able to interact with hell, [https://youtu.be/kaImho5JioI?t=14857 with hell being stated to be an idea and more abstract, without an actual physical space])'''[[Attack Reflection]]''' ([https://ultrakill.fandom.com/wiki/Streetcleaner They can knock away projectiles]), '''[[Resistance]]''' to '''[[Heat Manipulation]]''', '''[[Fire Manipulation]]''' ([https://youtu.be/n0a1yk5yFSs?t=101 They're unharmed by fire]),  
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===[[Standard Equipment]]===  
===[[Standard Equipment]]===
{| class="mw-collapsible mw-collapsed wikitable"
Flamethrowers
! style="text-align:left;" |This dropdown contains all of V1's standard equipment
|-
|
<tabber>
|-|Weapons=
*'''Piercer Revolver:''' Hold Alt Fire to charge a 3-hit beam.
Requires cooldown.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Revolver Ultrakill.png|'''AKA Bootleg Railcannon'''
</gallery>
 
*'''Marksman Revolver:''' Press Alt Fire to throw a coin.
Hit an airborne coin to deflect your shot into the nearest enemy's weakpoint.
Coins can be chained.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Ultrakill Marksman.png|'''It costs four coins to fire this weapon... for twelve seconds'''
</gallery>
 
*'''Alternate Revolver:''' A Revolver that does more damage but fires at a slower rate than the standard revolver.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Marksman alt.png|'''Alternate Piercer Revolver'''
</gallery>
 
*'''Alternate Revolver:''' A Revolver that does more damage but fires at a slower rate than the standard revolver.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Piercer alt.png|'''Alternate Marksman Revolver'''
</gallery>
 
*'''Core Eject Shotgun''' Press Alt Fire to overheat and launch the shotgun's cores.
Hold to charge distance.
Explodes on impact.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Core Eject Shotgun.png|'''See this? This is my BOOMSTICK!'''
</gallery>
 
*'''Pump Charge Shotgun:''' Press Alt Fire to pump your shotgun, increasing the power and decreasing the accuracy of your next shot.
Too many pumps will cause an explosion when fired.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Pump charge shotgun.png|'''Do you want to explode?'''
</gallery>
 
*'''Attractor Nailgun:''' Alt fire to shoot a magnet that pulls all nearby nails towards it.
Magnets stick to surfaces and enemies and can be broken with hitscan weapons.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Attractor.png|'''Nailed it.'''
</gallery>
 
*'''Overheat Nailgun:''' Alt fire while shooting to overheat for a quick burst of high damage at the cost of a heatsink.
Heatsinks recharge while not firing.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Overheat.png|'''Out of battery again?!'''
</gallery>
 
*'''Attractor Sawblade Launcher:''' Replaces the Nails by Sawblades
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Sawblade launcher.png|'''Alternative Nailgun'''
</gallery>
 
*'''Overheat Sawblade Launcher:''' Replaces the Nails by Sawblades
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Sawblade launcher 2.png|'''Alternative Nailgun'''
</gallery>
 
*'''Electric:''' A powerful instant piercing shot.
Pierces through all enemies. Pay attention to your positioning to maximize destruction.
Don't use in water.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Railcannon1.png|'''Electric Railcannon'''
</gallery>
 
*'''Screwdriver:''' Fires a powerful drill that sticks to an enemy and deals damage overtime.
The drill causes enemies to bleed continuously with extra healing range.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Railcannon2.png|'''Screwdriver Railcannon'''
</gallery>
 
*'''Malicious:''' Fires an instant beam that causes a large explosion on impact, similar to a certain familiar face.
Wipes out groups of weak enemies with ease.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Railcannon 3.png|'''Malicious Railcannon'''
</gallery>
 
*'''Freezeframe Rocket Launcher:''' Press Alt Fire to freeze rockets.
Frozen rockets have a larger blast radius will stay frozen even when switching weapons.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Rocket launcher ultrakill.png|'''Stop-time heart for me if she's not mine'''
</gallery>
|-|Arms=
*'''Feedbacker:''' Fast punch with decent damage.
Can parry projectile attacks, including shotgun shots and coins
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Feedbacker.png|'''The Feedbacker'''
</gallery>
 
*'''Knuckleblaster:''' Slow punch with high damage and knockback.
Hold Punch to blast shells inside the knuckles, causing a shockwave that knocks surrounding enemies away
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Knuckleblaster.png|'''The Knuckleblaster'''
</gallery>
 
*'''Whiplash:''' A winch with a spear.
Hold to throw, release to pull.
Can pull light enemies and items, will get pulled to heavy enemies and grapple points.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Whiplash.png|'''The Whiplash'''
</gallery>
</tabber>
|}
----
==Optional Equipment==
{| class="mw-collapsible mw-collapsed wikitable"
! style="text-align:left;" |This dropdown contains all of V1's optional equipment
|-
|
<tabber>
|-|Object=
*'''Moon Pendant:''' A translucent crescent moon on a gray handle. Punching an enemy with it will light them on fire
If used on a specific pedestal, this item will turn the day to night
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Moon pendant.png|'''every 60 seconds in africa a minute passes'''
</gallery>
 
*'''Blue Skull:''' Can be put on colored pedestals to open doors.
Punching or Whiplashing enemies with it will light them on fire.
Holding it generates a faint skull-colored glow
.Blue Skull originate from the skull of Ferryman's
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Blueskull.png|'''Spooky and scary'''
</gallery>
 
*'''Red Skull:''' Can be put on colored pedestals to open doors.
Punching or Whiplashing enemies with it will light them on fire.
Holding it generates a faint skull-colored glow
.Blue Skull originate from the skull of Ferryman's. However there has never been a record of a Red Ferryman, the origin of them remain unknown
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Redskull2.png|'''Spooky and scary'''
</gallery>
 
*'''Torch:''' Holding it creates glow that can guide player trough darkness.
Punching or Whiplashing enemies with it will light them on fire.
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Ultrakill torch.png|'''And God said, “Let there be light,” and there was light.'''
</gallery>
 
*'''Books:''' A book with a red cover and some illegible text on it's pages
No additional effect
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Ultrakill book.png|'''Knowledge!'''
</gallery>
 
*'''Florp:''' A fat, innocent(?) rodent
Sacrificing Florp to Jakito will proceed to destroy the entire world, crashing the game
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Hampter.png|'''If you're cold, he's cold. Put him in your mouth.'''
</gallery>
 
*'''Soap:''' Punching will deal 999999 damage and cause it to fall out of V1's hand.
Using the Whiplash deals 999999 damage, but doesn't make the soap fall. Making it easy to instakill any enemy in the game
 
For comparison, V1's explosion only do 5 damage
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:The nightmare of LoL player.png|'''Squeaky clean'''
</gallery>
 
|-|Orbs=
*'''Red Orbs:''' Doubles the health of V1 when destroyed
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Red orb.png|'''Blood Orb'''
</gallery>
 
*'''Dual Wield:''' Spawns additional instance of used weapon
<gallery position="center" captionalign="center" widths="300" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="medium" captionposition="below" columns="3" spacing="small" navigation="true">
File:Dual wield.png|'''Now we're all sons of bitches'''
</gallery>
</tabber>
|}
----
----
===Other===
===Other===
'''Weaknesses:''' Its only source of fuel is fresh blood; it can only heal by soaking in fresh blood. V1 is unable to drain blood from sand based enemies and will be damaged upon direct contact with hot sand.
'''Standard Tactics:''' They approach any organic matter in order to burn it


==Gallery==
'''Weaknesses:''' If their gas tanks receive damage they die in a violent explosion. They can only dodge once every 3 seconds.
{| class="mw-collapsible mw-collapsed" align="center" border="1" cellpadding="1" cellspacing="1" style="width:100%"
| colspan="2" style="text-align: center; background-color: #000000; color: #ffffff" |'''Gallery'''
|-
|
<gallery position="center" captionalign="center" widths="200" orientation="none" bordersize="none" bordercolor="transparent" captiontextcolor="#e7d835" captionsize="small" captionposition="below" columns="3" spacing="small" navigation="true">
File:V1 model.png|V1's in game model
File:V1 concept art.png|V1's Concept art
File:V1 concept art2.png|V1's Concept art
File:I'm sorry (ultrakill).png|V1's official body pillow art
</gallery>
|}


==Battle Records==
==Battle Records==

Revision as of 23:05, 1 October 2022

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
TYPE: LESSER MACHINE

Data: Originally built as a way to purify the tainted air of cities after the climate catastrophe, Streetcleaners were made obsolete during the New Peace, and were repurposed as scouts for Hell expeditions. However, their urge to clean remained, and after the fall of mankind, they began burning any organic matter they came across in an effort to purify the world. Strategy: - Due to their combat experience, they can be tricky to take down with projectiles and explosives. - The canister on their back is a major weakpoint that can be shattered with a precision shot, such as a Marksman coin ricochet from behind. - Point-blank attacks can also be very efficient, but must be performed quickly to avoid the fire of their flamethrowers.

~ Streetcleaner's Terminal data

Background

Streetcleaners are enemies in the FPS game Ultrakill. They were created by humanity with the purpose to purify cities and lower pollution after a world crisis, however after the fall of mankind their urge to clean drove them to setting the world ablaze. They were also used as scouts for Hell expeditions, and as such can be found across various layers of Hell when V1 invades it. They attack by approaching their targets and unleashing their flamethrowers. They can be quickly dispatched into a violent explosive death by using the Marksman to ricochet a bullet into their gas tanks.

Statistics

Tier: 9-B, Higher with gas tanks

Name: Streetcleaner

Origin: Ultrakill

Sex: Sexless

Age: Varies

Classification: Lesser Machine

Dimensionality: 3-D

Attack Potency: Wall level (They broke a glass wall, a chimney stack, and a thick wall. They have survived numerous Hell expeditions), Large Building level+ on death (When their gas tanks are damaged they die with a violent explosion. This explosion is this powerful)

Durability: Wall level

Striking Strength: Wall Class

Lifting Strength: Human Level (Can easily run with flamethrowers)

Travel Speed: Transonic (Streetcleaners are able to dodge attacks from V1, including explosions)

Combat Speed: Transonic (They can easily deflect bullets from rocket launchers, with the average rocket going at 295 m/s)

Reaction Speed: Transonic (Can deflect incoming rockets)

Stamina: Limitless

Range: Standard Melee Range, Several Meters (With Flamethrowers)

Intelligence: Animalistic (They should be comparable to Drone. They gave into their urge to clean so much they started burning all organic matter they came across)


Power and ABilities

Superhuman Physical Characteristics, Inorganic Physiology (Due to being robots), Fire Manipulation, Negation (Via their flamethrowers. These can harm V1, which resists the effects of fire and heat), Purification (They were built to purify polluted air), Non-Physical Interaction (Every character in the game is able to interact with hell, with hell being stated to be an idea and more abstract, without an actual physical space)Attack Reflection (They can knock away projectiles), Resistance to Heat Manipulation, Fire Manipulation (They're unharmed by fire),


Standard Equipment

Flamethrowers


Other

Standard Tactics: They approach any organic matter in order to burn it

Weaknesses: If their gas tanks receive damage they die in a violent explosion. They can only dodge once every 3 seconds.

Battle Records

None.

None.

None.