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V1 (Ultrakill)

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V1 is the main protagonist and playable character of the FPS game ULTRAKILL.


"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
V1
“ MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL. „
~ V1's operative statement
“ The V model was built for war, with V1 boasting a new kind of exterior plating that allowed refueling through contact with blood rather than through a separate refueling process.

Due to its necessary thinness, it is far less durable, but the ability to fix itself and rebuild broken parts on the fly would outweigh the negatives on an active battlefield. However, during the prototyping phase, the New Peace was established and war became irrelevant. V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary. Neither model ever reached mass production due to the end of wars completely draining any demand, so it’s likely only a single prototype build of each model remains in existence.

„
~ Brief summary of V1 from the Terminal
Origin
Origin Ultrakill
Characteristics
Species Machine
Gender Genderless
Age Unknown
Status Alive
Alignment True Neutral
Occupation Actively killing everything he see's in order to gain blood for himself

Background

In the world of ULTRAKILL, robots are fueled on human blood; after the robot uprising led to the extinction of humanity, many robots (including V1) flocked to Hell in search of more blood from its denizens, angering the Demons and, eventually, ; as robots are fueled by human blood, many robots, including V1, reached the logical conclusion to invade Hell and kill its denizens for their valuable blood.

V1 was the first of the short-lived "V" model; a combat android designed with a unique exterior plating that can absorb blood for fuel on-contact, rather than through a dedicated refueling process; this, coupled with its agility and on-the-fly repairs, would have made it a nigh-unstoppable weapon of war had the "New Peace" not occurred, ending all wars.

A second prototype, V2, was made before the series' total cancellation and, eventually, the extinction of humanity; it's likely that V1 and V2 are the only existing V models to exist.

V1 uses a Revolver, Shotgun, Nailgun, Railcannon and Rocket Launcher (with each weapon sporting multiple forms) and can even switch out its arm on the fly in order to carve through the swarms of enemies it encounters. Said enemies typically fall under the categories of Husk, Demon, Machine, or Angel (though there are a few unique adversaries).

General Information

Name: V1

Origin: Ultrakill

Gender: Genderess

Age: Unknown

Classification:Combat Robot, Machine, Creature of steel

Species: Machine

Occupation: Actively killing everything he see's in order to gain blood for himself

Status: Alive

Alignment: True Neutral (V1 goes to a rampage in Hell, completely killing any life form in the entire layers of Limbo, Lust, Gluttony, Greed, Wrath and Heresy. V1's only goal is to get more blood in order to heal itself, and will not think twice before attacking someone for it. V1 only does this as it requires blood in order to fuel itself and not dying, thus the rampage in hell is only so he is able to survive)

Codex Statistics

Tier: High 8-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Large Building level (Potency) (It can harm those that can harm it. Defeated The Corpse of King Minos, who is capable of destroying a giant metal ceiling, with the size of Minos being far greater than buildings. Later defeated Minos Prime and the Flesh Prison with Minos Prime being a threat to even high ranked angels and Flesh Prison who was made to stop the Prime Soul event. Defeated Gabriel on 2 separate occasions who previously killed King Minos and took his place as judge of hell. Killed Sisyphus Prime, who one easily killed the Flesh Panopticon which is a stronger version of the Flesh Prison)

Durability: Large Building level

Striking Strength: Large Building Class (Potency)

Lifting Strength: Superhuman (Can hold multiple Weapons and alternative arm while running and jumping without trouble)

Travel Speed: At least Superhuman Speed (V1 causes tailwinds by running or sliding at fast speeds)

Attack Speed: At least Superhuman Speed, likely Far Higher (V1 is able to tag people who scale to him such as Gabriel or V2. With V2 having a similar Dash ability as V1. His coins can tag Minos Prime, who is far faster than V1's reaction speed)

Reaction Speed: At least Superhuman Reaction, likely Far Higher (V1 is able to dodge holy light by Dashing, V1 is also capable of dodging the lasers from various enemies such as Sentry's or Flesh Prison's eyeball minion who have a scattering effect)

Stamina: Limitless as long as he has blood to fuel itself

Range: Standard Melee, Several Meters to Tens of Meters to Kilometers with weapons and abilities, Multiversal Class with Erasure

Intelligence: Genius Intelligence (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It can fix and rebuild itself on the fly and swap weapons and strategies at such a pace as well)

Knowledge: Master level (It has defeated ancient beings with much greater faculties than it such as Minos and Gabriel. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from V2 and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)


Powers and Techniques



Equipment

This dropdown contains all of V1's Equipment


  • Piercer Revolver: Hold Alt Fire to charge a 3-hit beam.

Requires cooldown.

  • Marksman Revolver: Press Alt Fire to throw a coin.

Hit an airborne coin to deflect your shot into the nearest enemy's weakpoint. Coins can be chained.

  • Sharpshooter Revolver: Hold Alt Fire to charge a piercing beam that ricochets off surfaces.

Can destroy projectiles. Coins can be chained.

  • Alternate Revolver: A Revolver that does more damage but fires at a slower rate than the standard revolver.
  • Alternate Revolver: A Revolver that does more damage but fires at a slower rate than the standard revolver.
  • Alternate Sharpshooter Revolver: Hold Alt Fire to charge a piercing beam that ricochets off surfaces.

Can destroy projectiles. Coins can be chained.

  • Core Eject Shotgun Press Alt Fire to overheat and launch the shotgun's cores.

Hold to charge distance. Explodes on impact.

  • Pump Charge Shotgun: Press Alt Fire to pump your shotgun, increasing the power and decreasing the accuracy of your next shot.

Too many pumps will cause an explosion when fired.

  • Attractor Nailgun: Alt fire to shoot a magnet that pulls all nearby nails towards it.

Magnets stick to surfaces and enemies and can be broken with hitscan weapons.

  • Overheat Nailgun: Alt fire while shooting to overheat for a quick burst of high damage at the cost of a heatsink.

Heatsinks recharge while not firing.

  • Attractor Sawblade Launcher: Replaces the Nails by Sawblades
  • Overheat Sawblade Launcher: Replaces the Nails by Sawblades
  • Electric: A powerful instant piercing shot.

Pierces through all enemies. Pay attention to your positioning to maximize destruction. Don't use in water.

  • Screwdriver: Fires a powerful drill that sticks to an enemy and deals damage overtime.

The drill causes enemies to bleed continuously with extra healing range.

  • Malicious: Fires an instant beam that causes a large explosion on impact, similar to a certain familiar face.

Wipes out groups of weak enemies with ease.

  • Freezeframe Rocket Launcher: Press Alt Fire to freeze rockets.

Frozen rockets have a larger blast radius will stay frozen even when switching weapons.

  • S.R.S. Cannon Rocket Launcher: Press Alt Fire to launch cannonball.

Hold to charge distance. No one knows what S.R.S. stands for. - The Terminal.


  • Feedbacker: Fast punch with decent damage.

Can parry projectile attacks, including shotgun shots and coins

  • Knuckleblaster: Slow punch with high damage and knockback.

Hold Punch to blast shells inside the knuckles, causing a shockwave that knocks surrounding enemies away

  • Whiplash: A winch with a spear.

Hold to throw, release to pull. Can pull light enemies and items, will get pulled to heavy enemies and grapple points.


Optional Equipment

This dropdown contains all of V1's optional equipment


  • Moon Pendant: A translucent crescent moon on a gray handle. Punching an enemy with it will light them on fire

If used on a specific pedestal, this item will turn the day to night

  • Blue Skull: Can be put on colored pedestals to open doors.

Punching or Whiplashing enemies with it will light them on fire. Holding it generates a faint skull-colored glow .Blue Skull originate from the skull of Ferryman's

  • Red Skull: Can be put on colored pedestals to open doors.

Punching or Whiplashing enemies with it will light them on fire. Holding it generates a faint skull-colored glow .Blue Skull originate from the skull of Ferryman's. However there has never been a record of a Red Ferryman, the origin of them remain unknown

  • Torch: Holding it creates glow that can guide player trough darkness.

Punching or Whiplashing enemies with it will light them on fire.

  • Books: A book with a red cover and some illegible text on it's pages

No additional effect

  • Florp: A fat, innocent(?) rodent

Sacrificing Florp to Jakito will proceed to destroy the entire world, crashing the game

  • Fishing Rod: A fishing rod that V1 use's to fish various fishes
  • Message in a bottle: A weird bottle written by someone unknown
  • Funny Stupid Fish (Friend): Does Nothing
  • PITR fish: Does nothing
  • Trout: Does Nothing
  • Metal Fish: Does Nothing
  • Chomper: Does Nothing
  • Bomb fish: Explodes after being thrown
  • Eyeball: Does Nothing
  • Frog (?): Does Nothing
  • Dope fish: Does Nothing
  • Stickfish: Does Nothing
  • Cooked fish: Does Nothing
  • Shark: Does Nothing
  • Soap: Punching will deal 999999 damage and cause it to fall out of V1's hand.

Using the Whiplash deals 999999 damage, but doesn't make the soap fall. Making it easy to instakill any enemy in the game

For comparison, V1's explosion only do 5 damage

  • Spawner Arm: Spawns the chosen object


  • Red Orbs: Doubles the health of V1 when destroyed
  • Dual Wield: Spawns additional instance of used weapon


Other

Note: The entire game of Ultrakill is from V1's point of view, which is made evident with the fact the starting menu of the game is V1 choosing the audio, quality and difficulty of it. Furthermore, the "point" system of Ultrakill is canon, which means his time taken, number of kills, style and number of death are canon as those are factor that can influence the amount of points given Thus the respawn mechanic of V1 is in fact canon to his abilities

Weaknesses: Its only source of fuel is fresh blood; it can only heal by soaking in fresh blood. V1 is unable to drain blood from sand based enemies and will be damaged upon direct contact with hot sand.

Gallery

Battle Records


  • Cerberus-Fight
    • Condition- None
    • Location- Unknown
  • V2-Fight
    • Condition- None
    • Location-Limbo
  • Corspe of King Minos-Fight
    • Condition- None
    • Location- Lust
  • Gabriel "Judge of Hell"-Fight
    • Condition- None
    • Location- Glutonny
  • Flesh Prison-Fight
    • Condition- None
    • Location- Glutonny
  • Minos Prime-Fight
    • Condition- None
    • Location- Glutonny
  • Sisyphean Insurrectionist-Fight
    • Condition- None
    • Location- Greed
  • Mysterious Druid Knight (& Owl)-Fight
    • Condition- None
    • Location- Greed
  • V2-Fight
    • Condition- None
    • Location- Greed
  • Ferryman-Fight
    • Condition- None
    • Location- Wrath
  • Leviathan-Fight
    • Condition- None
    • Location- Wrath
  • Gabriel, Apostate of Hate-Fight
    • Condition- None
    • Location- Heresy
  • Sisyphus Prime-Fight
    • Condition- None
    • Location- Heresy
  • Minotaur-Fight
    • Condition- None
    • Location- Violence
  • Big Johninator-Fight
    • Condition- None
    • Location- Violence
  • 1000-THR "EARTHMOVER"-Fight
    • Condition- None
    • Location- Violence

None.

None.

Versus Threads


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