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Nightmare (Kirby): Difference between revisions

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Nightmare has had notable appearances in ''Kirby's Adventure'', its remake, and ''Kirby Mass Attack'', and has been featured in a number of cameos in other games.
Nightmare has had notable appearances in ''Kirby's Adventure'', its remake, and ''Kirby Mass Attack'', and has been featured in a number of cameos in other games.
{| class="mw-collapsible mw-collapsed wikitable"
! style="text-align:left;" |This dropdown contains the synopsis of Nightmare’s story. Read at your own risk as you may be spoiled otherwise!
|-
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'''Kirby: Nightmare in Dreamland'''
<br>
Nightmare is a powerful entity that serves as the final boss in both Kirby's Adventure and its remake. In both games, he can only be defeated by the powerful Star Rod that Kirby collects in both games.
In these games, Nightmare takes control of the Fountain of Dreams in an attempt to extend his control over Dream Land. Trying to prevent this, Dedede breaks the Star Rod and scatters it around Dream Land, temporarily leaving Nightmare unable to take control and seems to trap him inside the Fountain of Dreams. Kirby, unaware of Dedede's intentions, restores the Star Rod and places it back in the fountain. With the Star Rod back in place, Nightmare reveals himself. Nightmare and Kirby then fly into space (Kirby did this with the help of Dedede).
In his Power Orb form, Nightmare, for the most part, stays on the right side of the screen, shooting empty blue stars at Kirby. Nightmare may also shoot a sonic wave, which is faster and is a bit wider than the star attack. Nightmare repeatedly moves from one spot to another while using this attack. The fight is similar to the fight with Kabula in Kirby's Dream Land, but with a time limit, for the entire battle takes place in the planet's atmosphere as the two are falling to Popstar's surface. As such, if Kirby doesn't deplete Nightmare's health bar in time, Nightmare will flee and Kirby will crash into the ground and lose a life. After the final blow is struck, Nightmare retreats and flies to Popstar's moon. Kirby follows close behind on a Warp Star.
As Kirby pursues him, the Power Orb suddenly metamorphoses into his true form. After knocking Kirby from his Warp Star and onto the surface of the moon, Nightmare teleports in close to finish him off, effectively beginning the second phase of the battle. In his second form, Nightmare attacks Kirby by shooting stars at him, ramming into him, and using his tornado-like core to drill into him. He takes fewer hits to defeat than in his first form, but can only be damaged by hitting his weak spot, the accumulation of darkness at his core, which is usually protected by his impenetrable cloak. He briefly reveals his weak spot during each of his attacks. After Kirby lands the finishing blow, Nightmare's body explodes, destroying a huge portion of the moon as a result. After this, Kirby returns to the Fountain of Dreams, places the Star Rod back in there, and everything returns back to normal.
'''Kirby's Avalanche'''
<br>
Nightmare himself doesn't appear in the game; however, his Power Orb form makes a minor cameo in the background of the Fountain of Dreams stage.
'''Kirby: Canvas Curse'''
<br>
In Kirby: Canvas Curse, Nightmare makes a cameo as a painting in Paint Panic. He is the hardest painting to draw, with a total of four stages.
'''Kirby: Squeak Squad'''
<br>
While Nightmare does not appear in the main game, he makes a cameo appearance along with several other final bosses in a graphic; Kirby can assemble this graphic by collecting Graphic Pieces from Treasure Chests.
'''Kirby Mass Attack'''
<br>
Nightmare appears in Kirby Mass Attack as the final boss of the Strato Patrol EOS sub-game. In his orb form, he attacks by teleporting around the area and firing stars and energy blades until he takes sufficient damage. In his second form, like in Kirby's Adventure and its remake, he only takes damage when his weak point is open. However, this time around his attacks are almost completely changed. He commonly attacks by releasing energy orbs that follow the Kirbys until they disappear (he fires more orbs as he takes more damage). He also conjures pointed meteors to collide with them, but they can be destroyed before he even drops them. The meteors will also break up into smaller rocks when fired at, which the Kirbys must then avoid. Later in the battle, Nightmare will try to fire energy beams and star barrages at the Kirbys. His defeat animation parallels the one in Kirby's Adventure and its remake.
'''Super Kirby Clash'''
<br>
While not physically appearing in Super Kirby Clash, Parallel Nightmare, Nightmare's counterpart from Another Dimension, appears as a boss and the main antagonist. Nightmare also appears as a sticker, which can be unlocked at the Shoppe by defeating Parallel Nightmare in The Empyrean.
|}


==Statistics==
==Statistics==

Revision as of 18:00, 1 December 2022

Nightmare
Main Universe

Background

Nightmare is a Final Boss and major character in the Kirby series, despite only making three major appearances in the games. His goal is to spread dark nightmares and influences throughout the galaxy, and uses his cunning wit to accomplish the feat.

In his debut, Nightmare is responsible for corrupting the Fountain of Dreams and attempting to spread his nightmares all across Dream Land. King Dedede tries to stop Nightmare from succeeding by breaking the Star Rod, but Kirby unwittingly summons Nightmare when he returns the Rod to the tainted Fountain, and has to defeat Nightmare before his evil plans become reality.

Nightmare has had notable appearances in Kirby's Adventure, its remake, and Kirby Mass Attack, and has been featured in a number of cameos in other games.

This dropdown contains the synopsis of Nightmare’s story. Read at your own risk as you may be spoiled otherwise!

Kirby: Nightmare in Dreamland
Nightmare is a powerful entity that serves as the final boss in both Kirby's Adventure and its remake. In both games, he can only be defeated by the powerful Star Rod that Kirby collects in both games.

In these games, Nightmare takes control of the Fountain of Dreams in an attempt to extend his control over Dream Land. Trying to prevent this, Dedede breaks the Star Rod and scatters it around Dream Land, temporarily leaving Nightmare unable to take control and seems to trap him inside the Fountain of Dreams. Kirby, unaware of Dedede's intentions, restores the Star Rod and places it back in the fountain. With the Star Rod back in place, Nightmare reveals himself. Nightmare and Kirby then fly into space (Kirby did this with the help of Dedede).

In his Power Orb form, Nightmare, for the most part, stays on the right side of the screen, shooting empty blue stars at Kirby. Nightmare may also shoot a sonic wave, which is faster and is a bit wider than the star attack. Nightmare repeatedly moves from one spot to another while using this attack. The fight is similar to the fight with Kabula in Kirby's Dream Land, but with a time limit, for the entire battle takes place in the planet's atmosphere as the two are falling to Popstar's surface. As such, if Kirby doesn't deplete Nightmare's health bar in time, Nightmare will flee and Kirby will crash into the ground and lose a life. After the final blow is struck, Nightmare retreats and flies to Popstar's moon. Kirby follows close behind on a Warp Star.

As Kirby pursues him, the Power Orb suddenly metamorphoses into his true form. After knocking Kirby from his Warp Star and onto the surface of the moon, Nightmare teleports in close to finish him off, effectively beginning the second phase of the battle. In his second form, Nightmare attacks Kirby by shooting stars at him, ramming into him, and using his tornado-like core to drill into him. He takes fewer hits to defeat than in his first form, but can only be damaged by hitting his weak spot, the accumulation of darkness at his core, which is usually protected by his impenetrable cloak. He briefly reveals his weak spot during each of his attacks. After Kirby lands the finishing blow, Nightmare's body explodes, destroying a huge portion of the moon as a result. After this, Kirby returns to the Fountain of Dreams, places the Star Rod back in there, and everything returns back to normal.

Kirby's Avalanche
Nightmare himself doesn't appear in the game; however, his Power Orb form makes a minor cameo in the background of the Fountain of Dreams stage.

Kirby: Canvas Curse
In Kirby: Canvas Curse, Nightmare makes a cameo as a painting in Paint Panic. He is the hardest painting to draw, with a total of four stages.

Kirby: Squeak Squad
While Nightmare does not appear in the main game, he makes a cameo appearance along with several other final bosses in a graphic; Kirby can assemble this graphic by collecting Graphic Pieces from Treasure Chests.

Kirby Mass Attack
Nightmare appears in Kirby Mass Attack as the final boss of the Strato Patrol EOS sub-game. In his orb form, he attacks by teleporting around the area and firing stars and energy blades until he takes sufficient damage. In his second form, like in Kirby's Adventure and its remake, he only takes damage when his weak point is open. However, this time around his attacks are almost completely changed. He commonly attacks by releasing energy orbs that follow the Kirbys until they disappear (he fires more orbs as he takes more damage). He also conjures pointed meteors to collide with them, but they can be destroyed before he even drops them. The meteors will also break up into smaller rocks when fired at, which the Kirbys must then avoid. Later in the battle, Nightmare will try to fire energy beams and star barrages at the Kirbys. His defeat animation parallels the one in Kirby's Adventure and its remake.

Super Kirby Clash
While not physically appearing in Super Kirby Clash, Parallel Nightmare, Nightmare's counterpart from Another Dimension, appears as a boss and the main antagonist. Nightmare also appears as a sticker, which can be unlocked at the Shoppe by defeating Parallel Nightmare in The Empyrean.

Statistics

Key: Kirby’s Adventure/Nightmare in Dreamland | Strato Patrol EOS

Tier: 5-C | High 3-A

Name: Nightmare

Origin: Kirby's Adventure

Sex: Male

Age: Unknown

Classification: Nightmare, Boss

Status: Deceased (Killed by Kirby)

Alignment: Neutral Evil (Nightmare is a villain that wants to spread dark nightmares and influences throughout the galaxy, and uses his cunning wit to accomplish the feat, having no regard for anyone's safety and attempting to kill Kirby in a self-destruct)

Dimensionality: 3-D

Attack Potency: Moon level (His death destroyed a huge portion of the moon which was calculated at this. Fought against Kirby) | Multi Supercluster level (Can fight Post Super Star Kirby who defeated Drawcia, who created a realm based off her wish for wanting a world all of paint, due to her jealously of the real world, with it being further established she transformed the world itself into a work of art)

Durability: Moon level | Multi Supercluster level

Striking Strength: Moon Class | Multi Supercluster Class

Lifting Strength: Unknown

Travel Speed: Massively FTL (Can keep up with Kirby) | Massively FTL

Combat Speed: Massively FTL | Massively FTL

Reaction Speed: Massively FTL | Massively FTL

Stamina: Unknown

Range: Standard Melee Range, Several Meters with Star Projectiles and Energy Projection, Kilometers with Self-Destruction (Destroyed a portion of the moon)

Intelligence: Unknown


Powers and Abilities

Superhuman Physical Characteristics, Flight & Spaceflight (Can freely fly around), Self-Sustenance (Type 1. Can breathe in space), Transformation & Healing (Can transform from an orb into his wizard form. This transformation also fully heals him), Energy Projection (Can shoot out star like projectiles, and energy waves), Curtain Fire (Can shoot out dozens of star projectiles), Homing Attack (Can create large energy orbs that follow Kirby around), Earth Manipulation (Can summon large meteor like objects and fling them at his opponent), Attack Reflection (His cape can reflect attacks from the Star Rod), Teleportation (Can teleport around), Self-Destruction (His defeat caused his self-destruction)


Other

Standard Tactics: Nightmare starts in his orb form shooting star projectiles and energy beams, once his orb form is defeated he transforms into his Wizard form where he teleports around shooting a massive amount of energy beams, large homing orbs, and throwing meteors. Attacking his cape will cause one’s attack to reflect.

Weaknesses: The Star Rod.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Nightmare (Kirby)