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Revision as of 09:29, 2 September 2023

I do...but I don't wanna just pass! I have to work harder than anyone else to make it! I'll never catch up otherwise...I want to be like you! Like you the strongest hero!
~ Deku to All Might in Chapter 2

Background

Statistics

Attack Potency: Small Building level (Was able to slash apart a Victory Bot using the body of another one. These Victory Bots are tough enough to tank a clump of land-mines[1] that exerted this much energy.), City District level at 5% (Was able to casually kick through a massive amount of steel[2].), Island level when using 100% (Is stated by Endeavor to have similar strength to a Wounded All Might, in fact, during his fight against Muscular Deku claimed that he hit him with the same strength as All Might. Wounded All Might previously punched a villain so hard that it changed the weather[3] which requires this much force to accomplish. He should at least be comparable to the United States of Smash which created a tornado with this much energy.)

Travel Speed:

Combat Speed:

Reaction Speed:

Durability: Small Building (Should at least be durable as Grape Juice who survived a hit from a Victory Bot[4].)

  1. My Hero Academia: Chapter 25
  2. My Hero Academia: Two Heroes
  3. My Hero Academia: Chapter 1
  4. My Hero Academia: Chapter 24

Johnny Page

Background

Statistics

Tier: 9-B |

Name: Jonathan "Johnny" Joestar

Classification: Human, Stand User, Genius Jockey, Spin User

Age: 19 (During Steel Ball Run), 29 (During Jojolion)

Dimensionality: 3-D

Origin: Jojo's Bizzarre Adventure: Steel Ball Run

Alignment:

Status: Deceased as of Jojolion.

Attack Potency: Peak Human on his own (Should be comparable to Gyro who was able to kick down a wooden door[1].) | Wall level with Tusk Act 1 (Can casually bisect a human body even slicing Benjamin Boomboom clean in half. This attack even sliced the ground beneath him as well.[2] Can shoot through a rock.[3]. His bullets are also able to piece through Diego Brando's skin as a dinosaur[4].) | At least Wall level with Tusk Act 2 (Is much stronger than the previous Act. Created a massive hole in a river bank which would require this much force[5]. Can blow a chunk out of a man's skull[6]| (Insert Level here) with Tusk Act 3 | At least Wall level with Tusk Act 4 (Should be drastically stronger than the previous Acts. Was able to create a massive crater in the ground while punching Funny Valentine which would require this much energy to do.[7]) Can negate durability with the Infinite Rotation ().

Durability: At least Peak Human (Survived slamming into a wooden fence so hard that it broke.[8]. Should be at least comparable to Gyro who managed to survive a small explosion from Boku no Rhythm. Tanked being punched by an enraged Gyro[9], was hit by him a second time as well[10].)

Striking Strength: Peak Human (Should be comparable to Gyro who was able to kick down a wooden door[11].)

Lifting Strength: (Was noted by Gyro as having strong muscles in his upper body[12].)

Travel Speed: Below Average Human (Due to being paralysed from the waist down.) Athletic Human with his Paralysis cured. Superhuman with Slow Dancer (Slow Dancer is an Appaloosa Horse that can run this fast.) | Higher with Tusk Act 1 (Can roll forward with his nails[13].)

Combat Speed: Unknown on his own | Transonic with Tusk Act 1 (Bullets move at the exact same speed as Ringo Roadagain's handgun. Ringo carries a 1874 Colt which has a muzzle velocity of 270 m/s[14].)| Supersonic with Tusk Act 2 (Seemingly faster than the previous Act.)| Supersonic with Tusk Act 3 | At least Supersonic with Tusk Act 4 (Should be way faster than Tomb of the Boom which was able to casually block bullets. Tagged D4C who was able to fight evenly against Diego Brando, Diego was able to casually dodge Tusk Act 1[15] at this speed.)

Reaction Speed: Supersonic (Was able to dodge Stroheim's bullets at these speeds[16]. Should be at least comparable to Tomb of the Boom which was able to casually block bullets. Reacted to Diego's attacks while he was in his dinosaur, moving at such speed that he was creating afterimages[17].)

Stamina: Peak Human (Much like every other Joestar in the series Johnny has an extreme pain tolerance. He continued trying to get on a Horse after he had been continuously dragged across the ground by it for an entire day and night. Tanked having his veins burst in his head[18].)

Range: Tens of Metres with Tusk Act 1 (Stated to have a range of 10 metres[19]. | Higher with Tusk Act 2 (Was able to travel this far.) | with Tusk Act 3 | with Tusk Act 4, with Infinite Rotation

Intelligence: Genius (Much like every other Joestar in the series Johnny is very intelligent in combat being able to exploit the weaknesses of his opponents stand abilities. Is very perceptive to small details that would be unnoticeable for most people, such as when he knew that the sound of rainfall had changed[20]. There was also when he was able to deduce that a girl was not only alone but also had a visual impairment[21]. Even in a scenario where he's under extreme anxiety Johnny has been shown to be a quick learner, like when he managed to understand the Golden Rectangle and activated Tusk Act 2 when he was under attack by "Soundman" while Gyro was in critical condition.)

Explanations

  • The famous feat of Tusk Act 4 moving through Alternate Universe Diego Brando's Time Stop may look like an impressive feat, with even a little bit of scrutiny it falls apart. On the very same page the feat occurs Diego explains Act 4 being able to do this is because of how it can control Gravity.
    • This is consistent since Pucci manages to do a very similar thing to Jotaro in the final battle of Stone Ocean using C-Moon.
      • It should be noted that this scene shows that Tusk can act independently from Johnny since he seems to be frozen by the Time Stop. This makes Johnny being slower than Tusk sound reasonable.
  • D4C feat here
  • While a lot of the abilities mentioned in the "Innate Stand Abilities" section below are something that Johnny has the potential to do with Tusk there are many that he has never been shown to use. For example, Tusk has never been shown to phase or change its size at will. So these arguments cannot be used in a debate.

Powers and Abilities

Superhuman Physical Characteristics, Extrasensory Perception (Stand Users can perceive and detect, invisible, incorporeal beings such as other Stands and Ghosts Stand Users have also consistently been shown to be able to perceive the souls of the dead. Stand Users can see other Stands which would otherwise be invisible to normal people.), Aura Summoning (Can summon his Stand), Weapon Mastery (Johnny is an expert marksman as shown with his stand; Managed to carve a very convincing model of himself using the remains of a dead tree[22].), Sheer Will (Stands require the spirit to fight in order to be used or else the Stand will harm it's user making them sick with a deadly fever. Stands are tied to the mental abilities of the user, with Stands becoming weaker if the user's mental abilities are weakened. Johnny himself has an immense pain tolerance that allows him to shrug off serious or extremely painful injuries, such injuries include having his veins bursting, a chunk of his foot cut off[23] or even having his eyelid burnt[24])

Limited Resistance to Transmutation with the Corpse Part (The Corpse Part slowed down Scary Monster's transmutation ability[25])

Superhuman Physical Characteristics, Incorporeality (Stands are consistently referred to as spiritual energy, beings that are a powerful apparition created by the stand users own life energy, with it being known physical objects such as guns being unable to hurt stands.) Durability Negation (Infinite Rotation lmao), Non-Physical Interaction & Metaphysics Manipulation (Spirit Manipulation; Only Stands are able to harm other Stands, meaning they can interact with spiritual energy sources.), Invisibility (Stands not attached to a person or object are invisible to normal people.), Aura (Stands have an Aura.), Consumption (Type 2; Stands can suck up and consume non-physical objects such as fogs), Empowerment, Shapeshifting, & Limited Biological Manipulation (Stands can imbue themselves into objects, take the shape of an item, or merge with a user’s body.), Size Manipulation (Stands have been shown capable of manipulating their size, and use this to go and interfere with the brain and organs of others), Telepathy (Stands allow their users to communicate with each other through telepathy. Johnny and Gyro themselves have been shown to use this ability[26]) Metaphysics Manipulation (Spirit Manipulation; Stands are a powerful apparition, created by the users own life energy.)

Resistance to Metaphysics Manipulation Spirit Manipulation; Stands can withstand attacks from each other.)


Notable Techniques

  • Tusk Act 1: While it does not often manifest itself like other stands in the series, Tusk has the appearance of a small pink floating creature that is decorated with stars across its body with it being based on an axolotl. It has been shown some level of sentience as its been able to write messages on Johnny's arm [31]. However despite this it only really imbues Johnny the ability to fire his nail bullets.
    • Nail Bullets: Johnny's signature form of attack. By imbuing the spin onto his nails he can fire them like bullets whether from his fingers or his toes. These have been consistently shown to be comparable to real bullets and are far stronger than them being able to easily slice off limbs and destroy boulders. They have a range of around 10 metres. Unlike Tusk's further evolutions it has infinite bullets.


  • Tusk Act 2: Act 2 moves away from the animal appearance and steps in the direction of looking more like a machine while keeping the same size. However it manifests even less than Act 1.


  • Tusk Act 3:
    • Spatial Wormhole:
  • Tusk Act 4:
    • Infinite Rotation:

Standard Equipment

Optional Equipment


Other

Weaknesses:

References

  1. Steel Ball Run Chapter 35
  2. Steel Ball Run Chapter 19
  3. Steel Ball Run Chapter 26
  4. Steel Ball Run Chapter 29
  5. Steel Ball Run Chapter 44
  6. Steel Ball Run Chapter 46
  7. Steel Ball Run Chapter 86
  8. Steel Ball Run Chapter 4
  9. Steel Ball Run Chapter 39
  10. Steel Ball Run Chapter 43
  11. Steel Ball Run Chapter 35
  12. Steel Ball Run Chapter 3
  13. Steel Ball Run Chapter 4
  14. Steel Ball Run Chapter 34
  15. Steel Ball Run Chapter 39
  16. Steel Ball Run Chapter 25
  17. Steel Ball Run Chapter 25
  18. Steel Ball Run Chapter 18
  19. Steel Ball Run Chapter 27
  20. Steel Ball Run Chapter 39
  21. Steel Ball Run: Chapter 45
  22. Steel Ball Run Chapter 27
  23. Steel Ball Run Chapter 41
  24. Steel Ball Run Chapter 42
  25. Steel Ball Run Chapter 30
  26. Steel Ball Run Chapter 29
  27. Steel Ball Run Chapter 20
  28. Steel Ball Run Chapter 44
  29. Steel Ball Run Chapter 2
  30. Steel Ball Run Chapter 2
  31. Steel Ball Run: Chapter 26
  32. Steel Ball Run: Chapter 45
  33. Steel Ball Run Chapter 44

Battle Records

None

None

None