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Monster 6: Difference between revisions
GiverOfThePeace (talk | contribs) (→Battle Records: clean up and re-categorisation per CFD, replaced: {{Discussions}} →) m |
GiverOfThePeace (talk | contribs) (→[[Powers and Techniques]]: clean up and re-categorisation per CFD, replaced: Hax|Powers and Abilities → Powers and Techniques) m |
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'''[[Intelligence]]: Average''' ([https://static.wikia.nocookie.net/spookys-house-of-jump-scares/images/c/c7/FridayDeathScreen.png/revision/latest?cb=20160819210230 Can speak in her death screen]) | '''[[Intelligence]]: Average''' ([https://static.wikia.nocookie.net/spookys-house-of-jump-scares/images/c/c7/FridayDeathScreen.png/revision/latest?cb=20160819210230 Can speak in her death screen]) | ||
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===[[ | ===[[Powers and Techniques]]=== | ||
<tabber> | <tabber> | ||
|-|DLC='''[[Superhuman Physical Characteristics]]''', '''[[Non-Euclidean Physiology]]''' (All Specimens are able to go through impossible rooms such as [https://static.wikia.nocookie.net/spookys-house-of-jump-scares/images/d/dd/Impossible_door.jpg/revision/latest?cb=20210922150858 doors having rooms while against an open stairway] or [https://giphy.com/gifs/BLso3lVAAP532GsWBL doors leading to rooms that are bigger on the inside]), '''[[Incorporeality]]''' (is a ghost), '''[[Intangibility]]''' ([https://youtu.be/cray6I_prV4?t=48 Goes through the doors and walls])''',''' Limited '''[[Invisibility]]''' ([https://youtu.be/cray6I_prV4?t=42 Flashes]), '''[[Flight]]''' (floats), '''[[Teleportation]]''' ([https://youtu.be/cray6I_prV4?t=62 Teleports away after hitting the opponent] or [https://youtu.be/cray6I_prV4?t=41 if they're unable to catch them]), '''[[Perception Manipulation]]''' ([https://youtu.be/cray6I_prV4?t=37 Covers the opponents vision in fog]) | |-|DLC='''[[Superhuman Physical Characteristics]]''', '''[[Non-Euclidean Physiology]]''' (All Specimens are able to go through impossible rooms such as [https://static.wikia.nocookie.net/spookys-house-of-jump-scares/images/d/dd/Impossible_door.jpg/revision/latest?cb=20210922150858 doors having rooms while against an open stairway] or [https://giphy.com/gifs/BLso3lVAAP532GsWBL doors leading to rooms that are bigger on the inside]), '''[[Incorporeality]]''' (is a ghost), '''[[Intangibility]]''' ([https://youtu.be/cray6I_prV4?t=48 Goes through the doors and walls])''',''' Limited '''[[Invisibility]]''' ([https://youtu.be/cray6I_prV4?t=42 Flashes]), '''[[Flight]]''' (floats), '''[[Teleportation]]''' ([https://youtu.be/cray6I_prV4?t=62 Teleports away after hitting the opponent] or [https://youtu.be/cray6I_prV4?t=41 if they're unable to catch them]), '''[[Perception Manipulation]]''' ([https://youtu.be/cray6I_prV4?t=37 Covers the opponents vision in fog]) |
Revision as of 20:07, 14 January 2024
"Mature Content" | |
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely! |
Background
Monster 6 is one of the monsters found inside the Karamari hospital inside the Mansion. She will be found inside the Laboratory, guarding a long hallway.
General Information
Name: Monster 6
Origin: Spooky's Jumpscare Mansion
Sex: Female
Age: Unknown
Classification: Monster
Species Ghost
Occupation: None
Status: Undead (is a ghost)
Alignment: Unknown (kills the player for Unknown reasons)
Codex Statistics
Key: DLC | Endless Mode
Tier: 9-B | 9-B
Dimensionality: 3-D
Attack Potency: Wall level (Should be comparable to Specimen 3, who can burrow through the roof) | Wall level (Same as before)
Durability: Unknown, Likely Wall level (Should be comparable to other specimen who can take hits from The Protagonist) Incorporeality makes her difficult to kill | Unknown, likely Wall level (same as before)
Striking Strength: Wall Class | Wall Class
Lifting Strength: Unknown
Travel Speed: At least Athletic Human (Goes much faster than The Protagonist) | Below Average Human (3.6 m/s)
Combat Speed: Athletic Human (Should be comparable to The Protagonist) | Athletic Human
Reaction Speed: Athletic Human | Athletic Human
Stamina: Limitless (As a ghost, she should not be able to become exhausted)
Range: Standard Meelee Range
Intelligence: Average (Can speak in her death screen)
Powers and Techniques
Other
Standard Tactics: Will hide behind things such as doors, coming out when their opponent gets close, disappearing to hide again once they hit their target or fail to catch them after a few seconds
Weaknesses: None notable
Battle Records
None.
None.
None.