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Specimen 7: Difference between revisions

From The Codex
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== Codex Statistics ==
== Codex Statistics ==
'''[[Grade]]:''' '''C''' ([https://spookys-jump-scare-mansion.fandom.com/wiki/Specimen_7?file=CAT-DOS_Specimen_7.png#Gallery Was able to kill 93 subjects with traumatic or psychological issues])
'''[[Tiering System|Tier]]: 9-B'''
'''[[Tiering System|Tier]]: 9-B'''



Revision as of 19:43, 15 July 2024

"Mature Content"
Hold up soldier! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Scare safely!

Background

Specimen 7 is the sixth dangerous specimen inside Spooky's Manor. It's described to be a specimen appearing only in traumatized travelers.

Background Information

Name: Specimen 7

Origin: Spooky's Jumpscare Mansion

Company: Lag Studios

Creator: Akuma Kira and AMG Sheena

Sex: Sexless

Age: Unknown

Story Role: One-off Chasing Enemy

Classification: Specimen

Species: Abstract Entity

Occupation: None

Status: Alive

Physiology: Unknown

Alignment: Unaligned (Is a being spawned by psychological trauma)

Codex Statistics

Grade: C (Was able to kill 93 subjects with traumatic or psychological issues)

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Wall level (One shots The Protagonist)

Durability: Unknown

Striking Strength: At least Wall Class

Lifting Strength: Unknown

Travel Speed: Athletic Human (Should be comprable to The Protagonist.)

Combat Speed: Athletic Human

Reaction Speed: Athletic Human

Stamina: Limitless (As a being that appears only out of trauma and is it the concept of it, it should naturally have no way of getting exhausted)

Range: Below Average human (Takes the form of a moving wall), Hundreds of Meters with Hax

Intelligence: Unknown


Powers and Techniques

Superhuman Physical Characteristics, Intangibility, Incorporeality, and Transformation (Shapeshifting; Stated by CAT-DOS to be constantly changing form and attributes depending on the foes personality), Mind Manipulation and Illusion Manipulation ("Real" Illusions; In Specimen 7's chase, it makes a maze with distracting images on the wall. Created a red tunnel before the chase. Despite being implied to be all in the players mind, the walls can't be phased through), Non-Euclidean Physiology (All Specimens are able to go through impossible rooms such as doors having rooms while against an open stairway or doors leading to rooms that are bigger on the inside), Perception Manipulation (covers what's infront of the player with a red smoke, and makes everything around dark and red), possibly Technological Manipulation (It's implied that Specimen 7 is responsible for distorting the computers), Abstract Existence and Immortality (Type 2 and Reliance; Person; Stated to only appear to those who are psychologically traumatized by CAT-DOS. Implied by the White cat to be the players shadow, a projection of themselves, and something they mask inside. The chase itself is within the threshold of consciousness)


Equipment

None notable


Other

Standard Tactics: Specimen 7 will attempt to display itself and shapeshift as the targets trauma, trapping it in a dark red maze with flashing imagery on the wall.

Weaknesses: Seems to only appear in those with trauma or psychological issues.

Battle Records

None.

None.

None.