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Time Pieces (A Hat in Time): Difference between revisions
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Revision as of 06:00, 31 July 2020
Background
Time Pieces are a series of collectibles found throughout A Hat in Time, serving as the primary collectible that Hat Kid needs to fuel her Spaceship and return on her trip homeward.
Time Pieces are one of the main objectives in A Hat in Time, serving as a fuel source that Hat Kid's Spaceship runs on to power its functions and access to other areas. However, during her first encounter with a Mafia Goon, and having the front of the ship depressurize, releasing the Time Pieces into a nearby planet, she must go out and retrieve each and every Time Piece to get back home.
Powers and Stats
Tier: Low 2-C
Name: Time Pieces
Origin: A Hat in Time
Age: Unknown (Mentioned to be over hundreds of years since one was last seen)
Classification: Hourglass, Fuel Source
Wielders: Hat Kid, Mustache Girl, The Snatcher, Mafia Boss, The Conductor, DJ Grooves
Attack Potency: Macrocosmic level+ (The time pieces can rewrite the timeline into an alternate reality. Mustache Girl with it's powers created a realm with stars and nebulae)
Dimensionality: Likely 4-D
Travel Speed: Immobile
Combat Speed: MFTL+ (Was making a realm move so fast the stars looked blurry.
Durability: Unknown (They can break extremely easily due to being made of glass)
Range: Macrocosmic+
Powers and Abilities: Superhuman Physical Characteristics, Reality Warping, Teleportation (Mustache Girl showed to teleport around during her boss fight), Spatial Manipulation, Burrowing (Mustache Girl burrows underground during her boss fight), Time Manipulation (Can stop and reverse time), Time Travel (The Conductor states how he was going to use the time pieces to return back to the one year he lost a movie trophy and reclaim it), Energy Manipulation & Technological Manipulation (Time Pieces are the fuel for Hat Kid's ship, it also restores power to deactivated parts of the ship), Memory Manipulation (Can make time rifts based off the memories and backstory of characters), Law Manipulation (Time Rifts made by time pieces have their own sets of rules), Pocket Reality Manipulation, Dimensional Travel (Can get out of the time rifts via the time piece), Space-Time Manipulation, & BFR (Time pieces can create rifts in space-time which are outside of the reality), Shockwave Generation (Creates shockwaves upon landing), Darkness Manipulation (Throws time pieces that cause black shadow lines), Explosion Manipulation, Power Bestowal, Forcefield Creation (Created a forcefield that made Hat Kid unable to harm her), Energy Projection (Shoots purple beams), Light Manipulation (The time piece completely lightened up Snatcher's dark realm)
Weaknesses: Can break extremely easily.