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From The Codex
I HATE THIS PLANE, I HATE THIS CITY, AND I WISH YOU ALL A VISCERALLY PAINFUL DEATH! SEE YOU NEVER, PATHETIC FOOLS!
~ Angrath upon leaving Ixalan

Background

Angrath is a minotaur planewalker from Magic: the Gathering. His magic consist of black and red magic, utilizing fiery rage and control magic, being able to control the emotions and motives of a target. Despite his angry demeanor, Angrath is actually a loving father, with a wife and two daughters.

The reason why Angrath is so "grumpy" is because he was trapped on Ixalan for fourteen years, and after briefly reuniting with his family, he was lured to Ravnica via the Interplanar Beacon, and then trapped there by the Immortal Sun. Due to this, after the War of the Spark was over, he wanted to destroy the artifact for trapping him twice, but was ultimately vetoed when it was able to trap planeswalkers who assisted Nicol Bolas

Powers and Stats

Tier: At least 9-A. Higher with Magic

Name: Angrath, the Flame-Chained, Minotaur Pirate, Captain of Chaos

Origin: Magic: the Gathering

Gender: Male

Age: Likely in his late 50s

Classification: Minotaur, Planeswalker, Pirate

Attack Potency: At least Small Building level (Superior to vampires who can destroy large ship vessels or dinosaurs. Can easily fodderize armies of eternals with little effort). Higher with Magic (Can ignore durability

Dimensionality: 3-D

Travel Speed: At least Subsonic, likely higher

Combat Speed: At least Subsonic, likely higher

Reaction Speed: At least Subsonic, likely higher

Lifting Strength: Unknown

Striking Strength: At least Small Building level

Durability: At least Small Building level

Stamina: Very High (Became a captain of a crew in under 14 years, can fight of the Dreadhorde with know sign of tire)

Range: Extended Melee, higher with his chains, even higher with control magic

Powers and Abilities: Superhuman Physical Characteristics, Proficient in Black and Red mana, Dimensional Travel, Teleportation, Weapon Usage and Chain Manipulation (Proficient chain wielder), Heat Manipulation and Fire Manipulation (Can apply heat to his chains and chains. Can also set his chains on fire), Empathic Manipulation and Mind Manipulation (Can manipulate the mind and emotions of others, causing the chaos among their peers, causing them to turn on one another), Summoning (Can summon his chains out of nothing), Berserk Mode, possible Resurrection (Able to bring pirates from the graveyard back on the battlefield)

Resistance to Fire Manipulation and Heat Manipulation (Unfazed by his fire and heat), Mind Manipulation, Death Manipulation, Void Manipulation, Reality Warping, Non-Physical Interaction, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment: Chains

Intelligence: Above Average (Even with his nasty temper, Angrath is shown to be very proficient in chain magic)

Standard Tactics: Angrath will lead with attacking the opponent with the chains that are heated up. If there are a horde of enemies, he will use his empathic manipulation to drive them against eachother

Weaknesses: Angrath can easily succumb to anger.

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: