![](/images/e/e0/Sleuth.png)
“ | You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight. |
„ |
~ First Appearance |
The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
The background art comes from Cherylann1960.
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"Mature Content" |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | You are one of the top Problem Sleuths in the city. Solicitations for your service are numerous in quantity. Compensation, adequate. It is a balmy summer evening. You are feeling particularly hard boiled tonight. |
„ |
~ First Appearance |
“ | You are undeniably the top Problem Sleuth in the city. Solicitations for your service are overwhelming in quantity. Compensation, spectacular. It is a cold winter evening. You are feeling particularly hard boiled tonight. What will you do? | „ |
~ Introduction in HS^2 |
Problem Sleuth is the hard-boiled protagonist of the Problem Sleuth adventure. He is purportedly one of many Problem Sleuths in the city.
Problem Sleuth tends to see himself as a hard-boiled prohibition-era detective, getting calls from Hysterical Dames while lazing about on his desk. He's has a penchant for monologuing in old 30's noir style at times, and it's a bit difficult to figure out what he's talking about occasionally. Initially in the beginning of the game, Problem Sleuth has trouble doing simple tasks, and tends to spend a lot of time doing absurd things such as stubbing his toe on cinder blocks, wrapping himself up in recording tape as a mummy, throwing his phone out the window, peeing on clown paintings, building Forts, committing suicide, and is seemingly inept at accomplishing anything meaningful. He is very jealous of Ace Dick, as Ace Dick is able to get all the "good cases". This is most likely due to Problem Sleuth's own inability, or more probable that it's just because he's locked in his own office. When you first start playing Problem Sleuth it is quite obvious that Problem Sleuth isn't nearly as capable as he believes he is or just a guy who has a fairly decent imagination.
Tier: High 8-C. 2-C via Summoning | 2-C | At least 2-C
Name: Problem Sleuth
Origin: Problem Sleuth
Gender: Male
Age: Unknown
Classification: Hard-boiled Detective
Attack Potency: Large Building level+ (Should be comparable to his female counterpart, who briefly harmed and eventually defeated Mobster Kingpin. Has a greater VIM stat than Pickle Inspector. Defeated Fluthlu, who can harm Ace Dick). Complex Universe level via Summoning (Able to summon the Weasel King and Part-Pickles for assistance in battle, who can both harm DMK) | Complex Universe level (Dealt significant damage to Demonhead Mobster Kingpin's second face) | At least Complex Universe level (Fodderized Demonhead Mobster Kingpin's final face in only a few attacks)
Dimensionality: 3-D
Reaction Speed: Unknown | Extra-Temporal (Able to swiftly dodge DMK's attacks) | Extra-Temporal
Lifting Strength: Unknown
Striking Strength: Large Building class | Complex Universe class | Complex Universe class
Durability: Large Building level+ (Should be comparable to his female counterpart, who endured a beating from Mobster Kingpin) | Complex Universe level (Survived hits from one of DMK's summons. Tanked a blast from DMK) | Complex Universe level
Range: Standard Melee range. Hundreds of meters with weapons. Complex Universal via IMAGINATION | Standard Melee range. Hundreds of meters with weapons. Complex Universal via IMAGINATION | Complex Universal
Same as before, plus Enhanced Speed, Death Manipulation, Empathic Manipulation, Explosion Manipulation and Transformation via Death's Scythe. Minor Regeneration and Healing negation (By destroying DMK's second health meter, he can no longer use it to regenerate), Enhanced Invulnerability negation (Can harm DMK, who had previously cured himself of his weaknesses)
Same as before minus the abilities from the CCV,
Intelligence: Genius (Is a hard-boiled detective with a knack for creativity and problem solving, having decent amount of IMAGINATION in which it roughly correlates to the intellect of the character. Despite his goofy nature, he's incredibly good at influencing others, with it making him the de facto leader of the team. Was successful with a political negotiation between four previously conflicting kingdoms, and established peace around the land. Is adept at hand to hand combat, and is a quick thinker in combat along with being skilled within it)
Standard Tactics:
Weaknesses: Risks himself of suffering through hangovers if he drinks alcohol beverages to increase his IMAGINATION. Will be transported back to the real world if his alcoholic boost runs out. Will be brought back to the physical plane if he loses an Imaginary life. Cannot enter the physical plane as your imaginary self. | Gambit Schema is a temporary form that does not last forever. Should the time expire, PS will lose his Vampire swiftness. The Death Scythe can break | Like Gambit Schema, it is a temporary form that does not last that long as it runs on INK. Should that INK expire, he will revert back to his base form
Notable Attacks/Techniques:
Required Character Rating |
DAPPER SWAIN | ||||
Elf Tears | 1 | Weasel Snot | 0 | ||
Hog Slop | 0 | Pie Filling | 0 | ||
Attack Power | 33 | Brutal Affront | 2% | Savage Upbraid | 1.3% |
Description | Allows you to acquaint recipient with your brand of diplomacy. |
Learned after | Defeating a beast |
Sleuth Diplomacy is Problem Sleuth's most frequently used battle technique. The attack is leveled up at several times throughout the story; levels that are used by PS in combat include:
Two more versions of the attack, Level 98 and Level 99, can only be used while PS has Sepulchritude active.
Learned after | Drafting a treaty between the Four Kingdoms |
Fair Shake is a cooperative attack involving Problem Sleuth and one of the Ace Dicks. When attacking a group of enemies, PS uses one hand to fire the tommy gun and the other to hold a skylight towards the targets. AD positions his machine gun through the other skylight and fires, shooting at PS's enemies without actually being in the same room as PS. Used against a group of thugs and beasts.
Learned after | Drafting a treaty between the Four Kingdoms |
Spondulicks Levied | 3000 |
By paying the required fee, Problem Sleuth can summon the three legendary jazz musicians: Blind Willie "Buttermilk" Stubbs, Father "Blind Pappy" Ramblin' Jackson, and Earl Stokes "Can't-see-a-damn" Molasses Fatts. The musicians attack PS's enemies by raining musical instruments down upon them. Used against Morthol Dryax.
Required Character Rating |
PICAROON'S SCOURGE | ||||
Elf Tears | 0 | Weasel Snot | 1 | ||
Hog Slop | 0 | Pie Filling | 3 | ||
Attack Power | - | Spondulicks Levied | 3500 |
Description | The Great Compromiser wheels and deals on your behalf, for a fee. |
By paying his asking fee, Problem Sleuth can summon Henry Clay, the 19th century Kentucky politician who represented in the state in both the Senate and the House of Representatives. The Great Compromiser will proceed to unleash his own battle technique, Pacify, and violently tear PS's enemies apart with his bare hands. Used against a group of beasts.
After Hysterical Dame falls in combat, Problem Sleuth's spiritual connection to her allows him to perform the Trusty Knives Limit Break. He opens his coat to reveal a variety of knives that he grabs and throws at his opponent. Used against Fluthlu.
Learned after | Defeating Fluthlu |
Required ingredients | 1 Elf Tear, 3 Hog Slop, 2 Pie Filling |
Using Armistyx, Problem Sleuth can instantly summon Death to his location. PS can then make a deal with Death to acquire more combat power. When used during the fight against Demonhead Mobster Kingpin, Death agrees to give PS his scythe.
Gambit Schema: The Gambit Schema is a special transforming maneuver, which can be activated by carving the necessary pattern into the Schema Pumpkin. It increases a character's power, and changes their stats of Vim, Pulchritude, and Imagination and introduces Speed, Defense, Flicker, and Ripeness.
Flicker: This meter represents how much damage the character could take while in their Gambit Schema.
Ripeness: This meter represents how rotten the Schema Pumpkin is and thus how much time remains of that characters Gambit Schema until it expires.
Notable Victories:
Notable Losses:
Inconclusive Matches: