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User:Myrox123/Sandbox

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Finally, our waiting puzzle is over.

What?

~ Mysterious Druid Knight & Owl after being awakened

Through the magic of the Druids, I increase my speed!

Just fucking hit em

~ Mysterious Druid Knight & Owl entering second phase

Feel my maximum speed!

(Owl cough) Slow down.

~ Mysterious Druid Knight & Owl entering third phase

I'm reaching!

Just use salt

~ Mysterious Druid Knight & Owl entering fourth phase

AAAAAAAAAAAAARGH

Oh great, now we lost the fight. Fantastic!

~ Mysterious Druid Knight & Owl after defeat

Full auto
Fuller auto

Background

Statistics

Tier: High-8-C, Higher with Self-Destruct

Name: Mysterious Druid Knight (& Owl)

Origin: Ultrakill

Sex: Sexless

Age: Unknown

Classification: MandoloreGaming, Shammy, Mysterious Druid Knight, Owl

Dimensionality: 3-D

Attack Potency: Large Building level+ (Due to being a mini-boss, Druid Knight should scale far higher than the Cerberus), Higher with Self-Destruct

Durability: Large Building level+

Striking Strength: Large Building level+

Lifting Strength: Unknown

Travel Speed: Massively Hypersonic (Mysterious Druid Knight should scale to V1 in travel speed, V1 is able to dodge the Ferryman's lighting strike)

Combat Speed: Massively Hypersonic (Should be able to react to the Ferryman's lighting strike

Reaction Speed: Massively Hypersonic

Stamina: Unknown

Range: Standard Melee Range physically, Tens of Meters With diverse projectiles

Intelligence: Genius (The knight and Owl created a puzzle that took over thousands of year to be resolved)


Power and Abilities

Superhuman Physical Characteristics, Flight, Self-Destruction (Shown here), Energy Projection (Shoots hell energy orb with "Full auto"), Homing Attack (Can use blue homing orb with "Fuller auto"), Statistics Amplification (Increases his speed after each health bar to the point of being enraged), Transformation (Can become a sand enemy, which are unable to drop blood), Non-Physical Interaction and Conceptual Manipulation (Every character in the game is able to interact with hell, with hell being stated to be an idea and more abstract, without an actual physical space), Regeneration and Healing Negation (Can cause "Hard Damage" who temporarily prevents V1 from healing with blood), Resistance to Fire Manipulation (Can resist V1's Overheat ability)


Other

Standard Tactics: Will use Full Auto and then use Fuller Auto

Weakness: None Notable

Battle Records

None.

None.