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Crocomire
“ | The huge and horrible Crocomire is a major obstacle in your path yet he's not even the main guardian of this section! In fact, this enormous red reptilian is so powerful you simply can't destroy him, even with a full compliment of power-ups and weapons. Your only hope is to drive him back onto the flimsy bridge to the right of his domain. Being such a bulbous creature, the bridge will crumble under him, causing him to fall into the lava pit underneath. No-one, not even Crocomire, can survive. Like Kraid, Croc's only vulnerable point is inside his mouth. You'll have to keep firing rockets and charge blasts (normal shots have no effect), otherwise he'll advance and eventually force you to your death on the spikes protruding from the wall on the far left. | „ |
~ Crocomire's Super Metroid Player's Guide |
Background
The Crocomire is a miniboss in Super Metroid. It is found in Croc's pit in Norfair on the way to finding the Grapple Beam. Unlike nearly all other enemies in Super Metroid, the Crocomire cannot be killed by conventional means. Samus Aran's weapons (such as Missiles, Super Missiles, and the Charge Beam) shot into the mouth only succeed in making the beast take several steps backward, depending on the power of the weapon. No matter what attack is used, the first hit against Crocomire will only push it back a very small distance. Even though Crocomire itself cannot be killed by conventional means, its tongue can still be destroyed prior to being shoved into the lava, although it nevertheless requires a huge amount of effort, requiring at least 82 Power Bombs to destroy it.
Crocomire does not attack Samus until she attacks it first. When not being attacked, it sluggishly lumbers forward. Curiously, if a Power Bomb is used against it, the Crocomire will become enraged and charge forward much further compared to when it is not under attack.
Behind the Crocomire lies a thin bridge covering a pool of scalding-hot lava. Behind Samus lies a wall of spikes. Thus, the battle is sort of a shoving match between Samus and the Crocomire: the former's goal is to push the large creature onto the bridge while the latter attempts to push Samus onto the wall of Spikes with its body. The beast periodically shoots plasma balls from its mouth and will try to rake her with its claws; its projectiles can be destroyed for health and missiles. If Samus is repeatedly unsuccessful at preventing the creature from advancing, it will eventually and suddenly sprint to tackle Samus against the hazardous wall with its body, causing considerable damage. It will then take a few steps back before sprinting again.
Statistics
Tier: At least 5-B, likely Far Higher
Name: Crocomire
Origin: Super Metroid
Sex: Male
Age: Unknown
Classification: Zebes Inhabitant
Status: Deceased (Killed by Samus Aran)
Alignment: Unaligned
Dimensionality: 3-D
Attack Potency: At least Planet level, likely Far Higher (Fought Super Metroid Varia Suit Samus Aran)
Durability: At least Planet level, likely Far Higher (To just destroy his tongue, requires 82 power bombs)
Striking Strength: At least Planet Class, likely Far Higher
Lifting Strength: Likely Class M (Should be as strong as Ridley)
Travel Speed: Unknown (Incredibly large and travels slowly in his fights)
Combat Speed: Faster Than Light (Can tag Super Metroid Samus Aran, who uses speed boosters, which are the same equipment that enhances spaceships capable of intergalactic travel, can react to spaceships mid-flight during these states. With the ships moving this fast during intergalactic travel)
Reaction Speed: Faster Than Light
Stamina: Unknown
Range: Several Meters via sheer size (As shown with his size, his arms can also reach this far), Higher with projectiles
Intelligence: Animalistic
Powers and Abilities
Superhuman Physical Characteristics, Large Size (Type 0. Is considerably larger then Samus, who is 1.9 meters), Natural Weaponry (With its claws), Limited Immortality (Type 7; After Crocomire has his entire skin burned off his body, he is able to briefly come and attack as a skeleton), Breath Attack & Plasma Manipulation (Can shoot out breaths of plasma beams), Reactive Adaptation (Could adapt to the gravity of Zebes with no issue), Resistance to Heat Manipulation (Can stay in an incredibly hot room to fight Samus to the death), Ice Manipulation (Crocomire is unaffected by any weapon, with it only pushing him back, which includes the ice beams), Durability Negation (Immune to the wave beam), Gravity Manipulation (Could adapt to the gravity of Zebes and Talon IV with no issue)
Other
Standard Tactics: Crocomire periodically shoots plasma balls from its mouth and will try to rake the opponents with its claws; it will eventually attempt to ram into its opponent.
Weaknesses: Nothing notable.
Battle Records
None.
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Discussions (Link For Mobile Users):
Discussion threads involving Crocomire |