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User:Taser Lad/Sandbox
From The Codex
Josuke Page
Background
Josuke Higashikata is the fourth protagonist in the long running manga series Jojo's Bizzarre Adventure written and drawn by Mangaka Hirihiko Araki.
Statistics
Tier:
Name: Josuke "Jojo" Higashikata
Classification: Stand User, Student, Morioh Warrior
Age: 16
Dimensionality: 3-D
Origin: Jojo's Bizzarre Adventure: Diamond is Unbreakable
Alignment: Chaotic Good
Status: Alive
Attack Potency: Wall level with Crazy Diamond (As a close-ranged power stand, Crazy Diamond is immensely strong being able to consistently punch through human[1] torsos[2] with ease. Was able to smash Angelo's rock to pieces with a flurry of punches[3].)
Powers and Abilities
|-|Innate Abilities=
|-|Innate Stand Abilities=
|-|Unique Stand Abilities=
Standard Equipment
Notable Techniqes
Trivia
References
Other
Weaknesses:
Standard Tactics:
Johnny Page
Background
Johnny Joestar is the seventh protagonist in the long running manga series Jojo's Bizzarre Adventure written and drawn by Mangaka Hirihiko Araki.
Statistics
Tier: 9-B | 9-C with ACT 1 | 9-C with ACT 2 | 9-C with ACT 3 | At least 9-C with ACT 4
Name: Jonathan "Johnny" Joestar
Classification: Human, Stand User, Genius Jockey, Spin User
Age: 19 (During Steel Ball Run), 29 (During Jojolion)
Dimensionality: 3-D
Origin: Jojo's Bizzarre Adventure: Steel Ball Run
Status: Deceased as of Jojolion.
Attack Potency: Peak Human on his own (Should be comparable to Gyro who was able to kick down a wooden door[1].) | Wall level with Tusk Act 1 (Can casually bisect a human body even slicing Benjamin Boomboom clean in half. This attack even sliced the ground beneath him as well.[2] Can shoot through a rock.[3]. His bullets are also able to piece through Diego Brando's skin as a dinosaur[4].) | At least Wall level with Tusk Act 2 (Is much stronger than the previous Act. Created a massive hole in a river bank which would require this much force[5]. Can blow a chunk out of a man's skull[6].)| (Insert Level here) with Tusk Act 3 | At least Wall level with Tusk Act 4 (Should be drastically stronger than the previous Acts. Was able to create a massive crater in the ground while punching Funny Valentine which would require this much energy to do.[7]) Can negate durability with the Infinite Rotation ().
Durability: At least Peak Human (Survived slamming into a wooden fence so hard that it broke.[8]. Should be at least comparable to Gyro who managed to survive a small explosion from Boku no Rhythm. Tanked being punched by an enraged Gyro[9], was hit by him a second time as well[10].)
Striking Strength: Peak Human (Should be comparable to Gyro who was able to kick down a wooden door[11].)
Lifting Strength: (Was noted by Gyro as having strong muscles in his upper body[12].)
Travel Speed: Below Average Human (Due to being paralysed from the waist down.) Athletic Human with his Paralysis cured. Superhuman with Slow Dancer (Slow Dancer is an Appaloosa Horse that can run this fast.) | Higher with Tusk Act 1 (Can roll forward with his nails[13].)
Combat Speed: Unknown on his own | Transonic with Tusk Act 1 (Bullets move at the exact same speed as Ringo Roadagain's handgun. Ringo carries a 1874 Colt which has a muzzle velocity of 270 m/s[14].)| Supersonic with Tusk Act 2 (Seemingly faster than the previous Act.)| Supersonic with Tusk Act 3 | At least Supersonic with Tusk Act 4 (Should be way faster than Tomb of the Boom which was able to casually block bullets. Tagged D4C who was able to fight evenly against Diego Brando, Diego was able to casually dodge Tusk Act 1[15] at this speed.)
Reaction Speed: Supersonic (Was able to dodge Stroheim's bullets at these speeds[16]. Should be at least comparable to Tomb of the Boom which was able to casually block bullets. Reacted to Diego's attacks while he was in his dinosaur, moving at such speed that he was creating afterimages[17].)
Stamina: Peak Human (Much like every other Joestar in the series Johnny has an extreme pain tolerance. He continued trying to get on a Horse after he had been continuously dragged across the ground by it for an entire day and night. Tanked having his veins burst in his head[18].)
Range: Tens of Metres with Tusk Act 1 (Stated to have a range of 10 metres[19]. | Higher with Tusk Act 2 (Was able to travel this far.) | with Tusk Act 3 | with Tusk Act 4, with Infinite Rotation
Intelligence: Genius (Much like every other Joestar in the series Johnny is very intelligent in combat being able to exploit the weaknesses of his opponents stand abilities. Is very perceptive to small details that would be unnoticeable for most people, such as when he knew that the sound of rainfall had changed[20]. There was also when he was able to deduce that a girl was not only alone but also had a visual impairment[21]. Even in a scenario where he's under extreme anxiety Johnny has been shown to be a quick learner, like when he managed to understand the Golden Rectangle and activated Tusk Act 2 when he was under attack by "Soundman" while Gyro was in critical condition.)
Explanations
- The famous feat of Tusk Act 4 moving through Alternate Universe Diego Brando's Time Stop may look like an impressive feat, with even a little bit of scrutiny it falls apart. On the very same page the feat occurs Diego explains Act 4 being able to do this is because of how it can control Gravity.
- This is consistent since Pucci manages to very similar Jotaro in the final battle of Stone Ocean using C-Moon.
- It should be noted that this scene shows that Tusk can act independently from Johnny since he seems to be frozen by the Time Stop. This makes Johnny being slower than Tusk sound reasonable.
- This is consistent since Pucci manages to very similar Jotaro in the final battle of Stone Ocean using C-Moon.
- D4C feat here
- While a lot of the abilities mentioned in the "Innate Stand Abilities" section below are something that Johnny has the potential to do with Tusk there are many that he has never been shown to use. For example, Tusk has never been shown to phase or change its size at will. So these arguments cannot be used in a debate.
Powers and Abilities
Limited Resistance to Transmutation with the Corpse Part (The Corpse Part slowed down Scary Monster's transmutation ability[25])
Notable Techniques
- Tusk Act 1: While it does not often manifest itself like other stands in the series, Tusk has the appearance of a small pink floating creature that is decorated with stars across its body with it being based on an axolotl. It has been shown some level of sentience as its been able to write messages on Johnny's arm [31]. However despite this it only really imbues Johnny the ability to fire his nail bullets.
- Nail Bullets: Johnny's signature form of attack. By imbuing the spin onto his nails he can fire them like bullets whether from his fingers or his toes. These have been consistently shown to be comparable to real bullets and are far stronger than them being able to easily slice off limbs and destroy boulders. They have a range of around 10 metres. Unlike Tusk's further evolutions it has infinite bullets.
- Tusk Act 2: Act 2 moves away from the animal appearance and steps in the direction of looking more like a machine while keeping the same size. However it manifests even less than Act 1.
- Golden Rectangle Bullets: This became Johnny's most used Act throughout the rest of the part. By amplifying his nails with the Spin according to the property of the Golden Rectangle it greatly enhances his shots by making them spin like an axis. As such the power of these shots are drastically increased being able to blow holes into river banks. It allows Johnny to do mundane tasks like eating spaghetti and even brush his teeth. However it comes with the cost that he can only fire one nail per finger before needing to recharge which can take up to a minute with chamomile tea being able to speed up the process[32]. Famously it creates bullet holes that can move across surfaces and automatically follow opponents for 7 to 8 seconds at a time. Famously can make these holes move towards the opponents heart and firing allowing in most scenarios for an instant kill[33].
- Tusk Act 3:
- Spatial Wormhole:
- Tusk Act 4:
- Infinite Rotation:
Standard Equipment
Slow Dancer: Slow Dancer is an 11 year old Apaloosa horse that serves as Johnny's loyal stead. While it was originally described as having a very twisted personality that was believed to be untameable. Even purposefully trampling Johnny when he attempted to first saddle it. However it warms up to Johnny even licking his face when he was injured. It has been shown to be very obedient to Johnny following complex commands without fault [34].
Herbal Tea: Johnny discovered that herbal tea specifically chamomile tea helps accelerate the rate in which his nails grow back after he fires them in ACT 2.
Optional Equipment
Handgun: At the start of the race Johnny brought a handgun with him to protect himself. However he stops using it after acquiring his stand. Because Nail Bullets are much more useful than a regular gun its very unlikely that Johnny would actually use this in a fight.
Gyro's Steel Balls: When Gyro has been injured and taken out of a fight Johnny has been shown to use his steel balls. As shown in the Silent Way arc. Most usefully after Gyro had died in their battle against Funny Valentine, Johnny used his steel balls on Slow Dancer to gain access to ACT 4.
Axe: Johnny has only used this weapon once during the part in the Silent Way arc. With the axe he was able to smash through a wooden door.
Trivia
Other
Weaknesses:
Standard Tactics:
References
- ↑ Steel Ball Run Chapter 35
- ↑ Steel Ball Run Chapter 19
- ↑ Steel Ball Run Chapter 26
- ↑ Steel Ball Run Chapter 29
- ↑ Steel Ball Run Chapter 44
- ↑ Steel Ball Run Chapter 46
- ↑ Steel Ball Run Chapter 86
- ↑ Steel Ball Run Chapter 4
- ↑ Steel Ball Run Chapter 39
- ↑ Steel Ball Run Chapter 43
- ↑ Steel Ball Run Chapter 35
- ↑ Steel Ball Run Chapter 3
- ↑ Steel Ball Run Chapter 4
- ↑ Steel Ball Run Chapter 34
- ↑ Steel Ball Run Chapter 39
- ↑ Steel Ball Run Chapter 25
- ↑ Steel Ball Run Chapter 25
- ↑ Steel Ball Run Chapter 18
- ↑ Steel Ball Run Chapter 27
- ↑ Steel Ball Run Chapter 39
- ↑ Steel Ball Run: Chapter 45
- ↑ Steel Ball Run Chapter 27
- ↑ Steel Ball Run Chapter 41
- ↑ Steel Ball Run Chapter 42
- ↑ Steel Ball Run Chapter 30
- ↑ Steel Ball Run Chapter 29
- ↑ Steel Ball Run Chapter 20
- ↑ Steel Ball Run Chapter 44
- ↑ Steel Ball Run Chapter 2
- ↑ Steel Ball Run Chapter 2
- ↑ Steel Ball Run: Chapter 26
- ↑ Steel Ball Run: Chapter 45
- ↑ Steel Ball Run Chapter 44
- ↑ Steel Ball Run: Chapter 5
Battle Records
None
None
None
Deku Profile
“ | I do...but I don't wanna just pass! I have to work harder than anyone else to make it! I'll never catch up otherwise...I want to be like you! Like you the strongest hero! | „ |
~ Deku to All Might in Chapter 2 |
Background
Statistics
Durability: Wall level (The landmines used in the U.A Sports Festival are directly stated to be non-lethal despite being able to exert this much energy. Tanked being pushed off a cliff with the rest of his classmates and was completely fine [2]. At least comparable to Mineta who survived being punched by a Villain Bot[3] that can casually smash through walls[4].), City District level (only survived a massive block of steel slamming into him but also from kicking through it. He also survived being sandwiched between two of these blocks of steel and was fine.)