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The Primids

From The Codex
Revision as of 07:46, 5 January 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD, replaced: {{Discussions}} →)

Background

Primids are the basic and most common enemy in Super Smash Bros Brawl they are the first enemy we can see in the Subspace Emisarry, they have multiple forms and wield weapon, nothing is truly known about them apart from the fact they have been created by Shadow Bugs, his only apparition after this was in Super Smash Bros Ultimate as a spirit.

Codex Statistics

Tier: 11-A

Name: Unknown

Origin: Super Smash Brothers Brawl

Sex: Sexless

Age: Unknown

Classification: The Primids

Dimensionality: 3-D

Attack Potency: Simple Lower Hierarchal level (Primids are made out of shadow bugs, shadow bugs are shown to be able to replicate the smash fighter such as Bowser, Diddy Kong or Peach who can fight the original smash cast. Tabuu has confirmed in order to create the Subspace it used shadow bugs, shadow fighters and enemies are able to scale fight the cast this should make Primids somewhat relative. Master Hand is the creator of the Smash Bros. universe, his equal Crazy Hand is the personification of destruction in the Smash Bros. universe. Is the link between the real world and the imaginary world of the Smash Bros. Universe. The Smash Bros. universe is the "World of Imagination", being noted to be imaginary in comparison to reality[1]. With the lower reality being this large)

Durability: Simple Lower Hierarchal level (Can tank hit from the smash fighters)

Striking Strength: Simple Lower Hierarchal level

Lifting Strength: Lower Hierarchical (somewhat scales to King Dedede who requires this much force to lift his hammer alone)

Travel Speed: Unknown

Combat Speed: Faster Than Light (Comparable to other fighters, like Kirby, who avoided beams from Galeem's, which can reach alternate space-times and separate time periods)

Reaction Speed: Faster Than Light

Stamina: Unknown

Range: Extended Melee with swords, Hundreds of Meters with guns

Intelligence: Average (Are smart enough to use weapons, guns and boomerangs)


Powers and Abilities

Superhuman Physical Characteristics, Dimension Manipulation (Can interact and harm beings such as Mr. Game & Watch), Immortality (Type 1, 4, & 8 All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected), Non-Physical Interaction (Can harm beings like Mr. Game & Watch who is the embodiment of a primordial substance), Acrobatics (Can do acrobatics stomp and midair kick), Weapon Mastery (Can use weapon such as sword saber, boomerang and guns), Large Size (Type 0, as Giant Primid), Inorganic Physiology (The Metal Primid is made out of metal), Fire Manipulation (Can throw fire projectiles and fire stream)


Other

Standard Tactics: Primids like to directly attack the opponent and use his weapon if he has one

Weaknesses: Nothing notable

Note: The attack that Tabuu used to one-shot the entire Smash cast is far above his regular attacks and this is further proven in-game as when he uses this same attack it one-shots whoever is on-screen. This is further supported when the Smash cast defeats Galeem/Dharkon yet have also beaten Tabuu itself as we can see him as a spirit, thus arguing that they should not scale to Tabuu because he one-shotted them is not accurate as it's with a very specific attack.

Battle Records

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  1. "As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."