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The Primids

From The Codex

Background

Primids are the basic and most common enemy in Super Smash Bros Brawl they are the first enemy we can see in the Subspace Emisarry, they have multiple forms and wield weapon, nothing is truly known about them apart from the fact they have been created by Shadow Bugs, his only apparition after this was in Super Smash Bros Ultimate as a spirit.

General Information

Name: Unknown

Origin: Super Smash Brothers Brawl

Sex: Sexless

Age: Unknown

Classification: The Primids

Codex Statistics

Grade: B

Tier: Varies

Cardinality: Varies

Dimensionality: 3-D

Attack Potency: Varies (Primids are made out of shadow bugs, shadow bugs are shown to be able to replicate the smash fighter such as Bowser, Diddy Kong or Peach who can fight the original smash cast. Tabuu has confirmed in order to create the Subspace it used shadow bugs, shadow fighters and enemies are able to scale fight the cast this should make Primids somewhat relative. Master Hand is the creator of the Smash Bros. universe, his equal Crazy Hand is the personification of destruction in the Smash Bros. universe. Is the link between the real world and the imaginary world of the Smash Bros. Universe. The Smash Bros. universe is the "World of Imagination", being noted to be imaginary in comparison to reality[1]. With the lower reality being this large)

Durability: Varies (Can tank hit from the smash fighters)

Striking Strength: Varies

Lifting Strength: Varies

Travel Speed: Unknown

Attack Speed: Faster Than Light (Comparable to other fighters, like Kirby, who avoided beams from Galeem's, which can reach alternate space-times and separate time periods)

Reaction Speed: Faster Than Light

Stamina: Unknown

Range: Extended Melee with swords, Hundreds of Meters with guns

Intelligence: Average Intelligence (Are smart enough to use weapons, guns and boomerangs)


Powers and Techniques

Superhuman Physical Characteristics, Weapon Mastery (All smash characters can use guns, swords, hammers, sycthes, bats, and more in combat), Acrobatics & Multiple Jumps (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), Life Absorption (Can drain the life of their opponents with their attacks), Resurrection (Self-Resurrection, Resurrection of the Deceased; All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected[2]), Non-Standard Interaction (Lower-Dimensional Interaction (2-D); Can interact and harm beings such as Mr. Game & Watch[3], a being noted to only have two dimensions[4] where his native home is Flat Zone[5], which makes all characters that enter it two-dimensional[6]. Primordial Interaction; Can harm beings like Mr. Game & Watch[7] who is the embodiment of a primordial substance[8][9][10], can harm Floow[11]), Forcefield Manipulation, Absorption & Attack Reflection (Can create a shield that can absorb and deflect attacks[12]), Rage Power (All smash characters attacks come out stronger the more damage they take due to the rage mechanic[13]).


Resistance to Empathic Manipulation & Madness Manipulation (Doesn't turn mad or go sad from Floow's screams[14])

Other

Standard Tactics: Primids like to directly attack the opponent and use his weapon if he has one

Weaknesses: Nothing notable

Note: The attack that Tabuu used to one-shot the entire Smash cast is far above his regular attacks and this is further proven in-game as when he uses this same attack it one-shots whoever is on-screen. This is further supported when the Smash cast defeats Galeem/Dharkon yet have also beaten Tabuu itself as we can see him as a spirit, thus arguing that they should not scale to Tabuu because he one-shotted them is not accurate as it's with a very specific attack.

Battle Records

None.

None.

None.

References

  1. "As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."
  2. Super Smash Bros. Brawl Dark Cannon Trophy
  3. Super Smash Bros. Melee and onwards
  4. Super Smash Bros. For Wii U and 3DS Mr. Game & Watch Trophy
  5. Super Smash Bros. Melee Mr. Game & Watch Unlock
  6. Super Smash Bros. For Wii U and 3DS Flat Zone X
  7. Super Smash Bros. Melee and onwards
  8. Super Smash Bros. Brawl Floow Trophy Description
  9. Super Smash Bros. Brawl Dark Cannon Trophy Description
  10. Super Smash Bros. Brawl Shadow Bugs Trophy Description
  11. Super Smash Bros. Brawl
  12. Super Smash Bros. Melee Game Manual
  13. Super Smash Bros. Rage Mechanic
  14. Super Smash Bros. Brawl Floow Trophy Description