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Slime (Mario Sports Mix)

From The Codex
Revision as of 17:19, 19 June 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: clean up and re-categorisation per CFD, replaced: Powers and AbilitiesPowers and Techniques)

Background

Slime reappears in Mario Sports Mix for the Wii as an unlockable playable character. It is classified as a Tricky type character, and is the only character not originating from the Mario or Final Fantasy series (not counting Miis). Slime's best stat is its power, while it suffers from weak speed and abysmal technique.

Codex Statistics

Tier: 2-C

Name: Slime

Origin: Mario Sports Mix, Originally from Dragon Quest

Sex: Unknown

Age: Unknown

Classification: Slime

Dimensionality: 3-D

Attack Potency: Universe level (Scales to other Crossover characters like Ninja)

Durability: Universe level (Can tank attacks from Mario and friends)

Striking Strength: Universal

Lifting Strength: Unknown

Travel Speed: Faster Than Light

Combat Speed: Faster Than Light (Can keep up with Mario and friends in Sports)

Reaction Speed: Faster Than Light

Stamina: Unknown

Range: Standard Melee Range, Extended melee range with equipment, powers and items

Intelligence: Gifted (Slime is talented in multiple sports)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Type 1, can breath in space), Human Achievements (Talented in multiple sports), Dimensional Storage (Can store items for later use), Weapon Creation (The cast of mario sport mix can create energy based hockey sticks), Summoning (Can summon other slimes), Paint (Like everyone else can use paint which gives the following: Conceptual Manipulation (Like every other character Slime can remove paint from anyone with any attack. The next set of the abilities are what paint makes up, and thus Slime can remove them. See notes for extra information on paint), Life Manipulation & Death Manipulation (Paint makes up all of life), Mind Erasure & Memory Erasure (Paint makes up the mind and memory), Metaphysics Manipulation (Soul Manipulation; Paint makes up the souls), Empathic Manipulation (Paint can inflict anger, sadness, self-consciousness, and remove motivation. It can also remove said emotions), Poison Manipulation (Paint can inflict poison), Blood Manipulation (Paint makes up blood), Power Nullification (Paint can nullify abilities and forces you to use an ability that's the same color as the paint)).


Resistance to Conceptual Manipulation (Can survive attacks from Mario which every one of his attacks are conceptual attacks that take away paint

Equipment

Depends on the current sport they are participating in, otherwise none.


Optional Equipment

Various items


Other

Weaknesses: None notable

Note 1 : Concerning Paint, even goombas can remove paint from attack without anything special.

Note 2 : In Paper Mario Color Splash, the main point of the game is paint. Paint is a concept. As shown in the game, paint encompasses everything. And I mean everything. Paint is shown to be all of land, liquid, life (Once bringing Toad back via paint, Huey states that paint gives life. Additionally, paint can return the blood, organs, and skin to an old fossil that's been dead years ago), mind (Paint can speak to your mind by coloring your thoughts. Paint was able to take over Bowser's body and freely act on their own. Big Paint Stars are also shown to be alive), memory (Toad couldn't remember anything with the loss of paint on his head. Returning paint gave his memories back), emotions, space (even simple holes require paint to function as holes) and souls. Removing any paint would stop making anything work. It's everything.

Battle Records

None.

None.

None.