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Pterophor

From The Codex
Revision as of 21:38, 27 July 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD, replaced: Combat Speed → Attack Speed)

Background

Pterophor is an Air-type monster in Vulpin Adventure. It is the boss of Cloudy Peaks and also the fourth boss you encounter in this game. Upon defeat it drop a tome for Bolt which will teach your Vulpin a new move and the path to the Darklight Castle is revealed. It can be encountered again at the Darklight Castle. It is the final of 4 returning bosses. Upon defeat it will drop the tome for Hurricane Breath and the player will be free to continue their journey.

Codex Statistics

Key: Cloudy Peaks | Darklight Castle

Tier: At least 9-B | At least 9-B

Name: Pterophor

Origin: Vulpin Adventure

Sex: Unknown

Age: Unknown

Classification: Earth Type Monster

Status: Alive

Alignment: Unknown (Pterophor has no known history making it near impossible to give it an alignment)

Dimensionality: 3-D

Attack Potency: At least Wall level (Pterophor is the strongest monster within the Cloudy Peaks area being superior to privious boss, Hydrex) | At least Wall level (Darklight Castle Pterophor can fight a Darklight Castle Vulpin who is much superior to Snoroceros)

Durability: At least Wall level | At least Wall level

Striking Strength: At least Wall Class | At least Wall Class

Lifting Strength: Unknown

Travel Speed: Superhuman (Much superior to Hedgewolf who should be comparable to normal wolves who can run 25 to 35 miles per hour) | Superhuman

Attack Speed: Superhuman | Superhuman

Reaction Speed: Superhuman | Superhuman

Stamina: Unknown

Range: Standard Melee, Extended Melee with Magic

Intelligence: Above Average fighting wise (Should be comparable to Vulpin being able to use three special moves)


Powers and Techniques:


Equipment

Nothing notable


Notable Techniques

Name Icon Type Mana Used Offensive or Defensive Description
Attack Normal None Offensive A basic, damage-dealing attack. What a surprise.
Bolt Air Two Offensive Air damage caused by the preferred method of yellow rodents.
Heal Light Two Defensive Restores your HP.
Hurricane Breath Air Four Offensive Do severe damage with the air and lightning you keep in your mouth.

Other

Standard Tactics: Pterophor uses Bolt and heals itself.

Weaknesses: Pterophor is weak to Fire Manipulation.

Battle Records

None.

None.

None.