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User:Truth Bullets/Sandbox3

From The Codex

Shin Megami Tensei Stuff

Summary

Setsuna Kai is the main protagonist of Devil Children Black Book, a GBA title in the Shin Megami Tensei series. He is a young boy with a blue jacket and platinum-silver hair, and possesses a COMP (a device using the Demon Summoning Program) called the "Devil Riser."

The beginning of Black Book shows Setsuna waking to find his brother Nagahisa downstairs anxious, with the TV reporting about the presence of demons and kidnappings. As a package is dropped off and Setsuna goes to retrieve it, two Petit Frosts barge into the Kai household and kidnap Nagahisa.

Setsuna opens his package to find the Devil Riser, a pistol which can summon demons using the Demon Summoning Program. From there, he sets out to rescue his brother Nagahisa and punish his assailants.

Powers and Stats

Tier: Varies. 10-B physically,

Name: Setsuna Kai

Origin: Shin Megami Tensei

Gender: Male

Age: Unknown, young child

Classification: Human, demon summoner

Attack Potency:  Varies. Average Human level physically. With Devil Riser: Average Human level (Can summon Petit Frosts, which can damage him), Street level (Can summon Cool, who can one-shot Petit Frosts), Small City level (With some stronger demons, he can combine their powers to perform the skill "Megaton Press"), higher by evolving (He can increase all of the abilities of a demon by evolving it to a higher level)

Dimensionality: 3-D

Travel Speed: Average Human

Combat Speed: Average Human, Supersonic with Devil Riser (Summons demons by firing out bullets). Massively Hypersonic+ with some demons (Quick Spear/Blade/Buster is faster than lightning attacks and always outpaces them)

Reaction Speed: Average Human

Lifting Strength: Unknown

Striking Strength: Average Human class

Durability: Average Human level

Stamina: Average

Range: Several meters with Devil Riser. Several meters with some demons (Various demons such as Cool can use AOE attacks). Interstellar with Traport (Teleports him across the Expanse, which has many areas containing stars and sub-areas with different star systems of their own)

Powers and Abilities:

Magic (Traport, Estoma and Riberama are all spells), Teleportation (Can warp to other areas via Traport), Probability Manipulation (Estoma and Riberama decrease and increase the enemy encounter rate respectively), Dimensional Travel (With the Messiah Horn), Fusionism, BFR and Summoning (With the Devil Riser he can summon, send away and fuse demons), Power Modification (Can summons demons and give them physical form), Resistance to Ice Manipulation, Non-Physical Interaction, Water Manipulation and Magic (Unaffected by a Petit Frost's Bufu, which is Ice/Water magic that freezes you and can affect formless demons), With Cool: Non-Physical Interaction (Cool can affect demons in the Expanse, which are naturally formless beings), Power Modification (Patra removes status effects from one party member, Dekunda removing the status effects from all of them), Healing (Media heals the entire party), Statistics Amplification (Tarukuja increases the strength of the entire party), Elemental Manipulation, Solar Manipulation and Fire Manipulation (All of his skills are activated with either fire or sun power), Resistance to Magic (All demons have a slight resistance to magical attacks)
Magic (All spells are used via magic), Elemental Manipulation (Magic attacks are based on the elements: Fire, Water, Wood, Gold, Earth, Sun and Moon), Fire Manipulation, Water Manipulation, Wood Manipulation, Metal Manipulation, Earth Manipulation, Solar Manipulation, Ice Manipulation, Breath (Fire, Ice, Poison), Hellfire Manipulation), Explosion Manipulation), Coldness Manipulation, Probability Manipulation (Cold Voice and Intense Freeze make an opponent's powers fail for a short time. Some attacks such as Mega-Cyclone lower luck), Empathic Manipulation, Leaf Manipulation, Vibration Manipulation, Air Manipulation, Electricity Manipulation, Paralysis Inducement, Power Modification (Last Blow's powers change depending on the remaining life of its user), Holy Manipulation, Weather Manipulation, Resurrection, Forcefield Creation, Attack Reflection, Technological Manipulation, Summoning), Teleportation, Healing, Life Absorption, Statistics Reduction, Status Effect Inducement, Statistics Amplification, Poison Manipulation, Morale Manipulation, Durability Negation, Sleep Manipulation

Standard Equipment: Devil Riser, Cool's bullet

  • Optional Equipment: Other demon bullets

Intelligence: High (He navigated the Expanse, the home of the demons, which has different laws of physics and exists in a completely non-physical state. Not only did he do this, but he deciphered which demons were best paired with which to create new forms of magic, and he accurately manipulated, fused and even recruited demons on his way up through this world)

Weaknesses: Due to being a regular child with no real means of fighting, he has to rely on his demons and strategic thinking to protect him, otherwise he'll be killed.

Notable Attacks/Techniques: This is with all demons.

*Maragydine: Spell dealing heavy damage to all foes

  • Last Resort: Lowers all foes' HP to that of the user, before making the user's HP 1
  • Hellfire: Light damage to all foes
  • Burning Mite: Medium damage to one foe, before planting a bomb on them and detonating it

*Mabufudyne: Spell dealing heavy damage to all foes and freezing them

  • Cold Voice: Light damage to one foe, while also making their next few special abilities fail
  • Intense Freeze: Cold Voice but with heavy damage to one foe
  • Ice Breath: Light damage to all foes, simultaneously freezing them
  • Trio The Punch: Random damage to random foes hitting eight times, while making the opponent so overjoyed they stop attacking for a short time with each hit

  • *Mazandyne: Spell dealing heavy damage to all foes

  • Sonic Boom: Light damage to one foe
  • Mega Cyclone: Medium damage and lowers luck for one foe

  • *Maziodyne: Spell dealing heavy damage to all foes and paralyzing them

  • Quick Buster: Medium damage to one foe. Always goes first
  • Judgement Thunder: Medium damage and paralysis infliction to all foes

  • *Mamagnadyne: Spell dealing heavy damage to all foes

  • Grand Break: Heavy damage to all foes, simultaneously lowering their defenses
  • Last Blow: Damage to all foes. Power increases as the user loses HP

  • *Mahama: Spell dealing heavy damage to all foes

  • Makarakarn: Spell creating a barrier that reflects all spells
  • Call Out: Replaces an ally for a demon in the Devil Riser
  • Gather Power: Increases the user's attack power
  • Call Attack: User disappears for a turn then returns the next to deal damage
  • Initialize: Resets all status effects (positive and negative) for all current combatants
  • Mediarahan: Restores a great amount of HP for the entire party
  • Samarecarm: Revives one party member with full HP
  • Patradi: Removes negative status effects from one party member and restores some of their HP
  • Tarukuja: Increases the party's strength
  • Rakukuja: Increases the party's durability
  • Sukukuja: Increases the party's luck
  • Speed Up: Increases the party's speed
  • Makakaja: Increases the party's magic
  • Magukaja: Increases the party's resistance to magic
  • Dekunda: Removes negative status effects from all party members

  • *Mudoon: Heavy damage to one foe

  • Domudi: Absorbs HP from one foe
  • Dark Spear: Does damage equal to 1/3 of the target's HP
  • Evil Eyes: Light damage to all foes, simultaneously lowering their durability and increasing the user's MP
  • Poison Claw: Light damage and poisoning to one foe
  • Dark Saber: Charms one foe with medium damage, making them attack their party and healing their foes
  • Chomp: Light damage to one foe that ignores their durability
  • Quick Blade: Light damage to all foes while simultaneously removing all their positive status effects
  • Parala Eyes: Medium damage and paralysis infliction to one foe
  • Hell Thrust: Medium damage to one foe that ignores their durability and makes their next few powers fail
  • Tetrakarn: Creates a barrier that reflects all powers
  • Poison Blade: Medium damage and poisoning to one foe
  • Countdown: Inflicts paralysis but increases a stat for one foe
  • Death Breath: Heavy damage that charms all foes, making them attack their party and healing their foes
  • Life Drain: Heavy damage to one foe that restores the user's MP
  • Poison Breath: Heavy damage and poisoning to all foes
  • Tarunda: Lowers all foes' strength
  • Rakunda: Lowers all foes' durability
  • Sukunda: Lowers all foes' luck
  • Magunda: Lowers all foes' magic resistance
  • Dekaja: Removes all positive status effects from all foes
  • Dormina: Puts a foe to sleep
  • Hapirma: Makes a foe so overjoyed that they stop fighting for a short time
  • Paralama: Paralyzes a foe
  • Marin Karin: Charms a foe so that they attack their party and heal their foes
  • Pulinpa: Confuses an enemy so that they become indecisive and either attack at random, do nothing or flee in panic
  • Poisma: Poisons a foe
  • Makafuji: Forces the opponent's following powers to fail

  • There are a few overworld spells he can use as he progresses through the game. These are:

  • Estoma: Decreases the enemy encounter rate
  • Riberama: Increases the enemy encounter rate
  • Traport: Teleports the user to different areas in the Expanse
  • There's also Cool's innate abilities:

    • Fire Breath: Light damage to all foes
    • Patra: Removes all status effects from one party member
    • Media: Healing for the entire party
    • Tarukuja: Strength amplification for the entire party
    • Dekunda: Removes all status effects from the entire party
    • Maragi: Light damage to all foes

    And finally, with various demons he can combine their powers to form combos:

    • Heaven's Lightning: Heavy damage to all foes
    • Summon Thundercloud: Heavy damage to all foes
    • Megaton Press: Heavy damage to all foes
    • God Shield: Increases all stats for the entire paty
    • Holy Song: Revives the entire party

    *

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: