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Mor'du (Disney Sorcerer's Arena)
Articles About Mor'du
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Main Series | Brave |
Games | Brave the video game |
Non-Canon | Disney Sorcerer's Arena |
Composite | Composite |
Background
Mor'du is a villain that can be summoned by The Sorcerer in order to assit them in challenging the arena as they wish to become a master sorcerer. He is a defense unit and belongs to the wild and forest grouping.
Statistics
Tier: 6-C
Name: Mor'du
Origin: Disney Sorcerer's Arena (Originally from Brave)
Sex: Male
Age: Unknown
Classification: Former Prince, Bear
Status: Alive
Alignment: Unknown (While Mor'du is noted as a villan by the game, he is still a summon of The Sorcerer and is merely used by them in order to challenge the arena as they wish to become a master sorcerer)
Dimensionality: 3-D
Attack Potency: Island level (Mor'du can fight summoned characters such as Maui who like his canon counterpart has tatoos that represents an accomplishment of his, inculding lifting the sky)
Durability: Island level
Striking Strength: Island Class
Lifting Strength: Unknown
Travel Speed: Unknown
Combat Speed: FTL (Can dodge attacks such as Jack-Jack's Jack-Jack Attack which shoots a laser)
Reaction Speed: FTL
Stamina: High (Capable of fighting trought waves of enemies along his teammates)
Range: Standard Melee, Several Meters with Savage Howl
Intelligence: Unknown (Mor'du is assisted in combat by The Sorcerer thus making his intelligence hard to determine)
Powers and Abilities
Standard Equipment
Nothing Notable
Notable Techniques
- Wild Swipe: Deals up to x damage to target opponent. When Empowered, perform a follow up attack for x damage. Deal 30% bonus damage
- Savage Howl: Deal up to x damage to all opponents. inflict Offense Down for 1 turn on target opponent. 30% chance to inflict Offense Down on adjacent opponents for 1 turn. Gain taunt for 1 turn.
- Ruinous: Deal up to x damage to target opponent inflict stun for 1 turn. Deal up to x damage to adjacent opponents. Inflict Slow on adjacent opponents for 1 turn. When Empowered deals 30% bonus damage
- Ancient Rage: The first time Mor'du's health drops below 40%, perform the followings: Cleanse all harmful effects. Gain Empowered. Gain Offense up for 1 turn and a number of counterattacks dependent of wilds teammates
Other
Standard Tactics: Wildcard, as Mor'du is never seen acting on his own
Weaknesses: His special skills need to be recharged after being used
Battle Records
None.
None.
None.
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